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Regarding the warning:
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.DefOfHelper:EnsureInitializedInCtor (System.Type)
RimWorld.StatDefOf:.cctor ()
CoolPsycasts.CompProperties_AbilityForceJobMulti:.ctor ()
I think just removing the initialization of CompProperties_AbilityForceJobMulti.durationMultiplier should just remove the warning, because if I read it correctly it initializes it with null anyway(which does not matter as the field is set when the comp is used in Execute)
P.s. AnimaTreeNeedsMoreGrassBeyondLevel6 patch is missing an .xml extension, causing it to not be applied :P
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Combat Extended</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="CoolPsycasts_ArchotechSplinter"]/comps/li[@Class="CoolPsycasts.CompProperties_HasAvatar"]/weapon</xpath>
<value>
<weapon>MeleeWeapon_MonoSword</weapon>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Combat Extended</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>Defs/AbilityDef[defName="CoolPsycasts_MindMeld"]/comps/li[@Class="CoolPsycasts.CompProperties_AbilityMindMeld"]/cannotUseIfHediffs</xpath>
<value>
<cannotUseIfHediffs>
<li>CoolPsycasts_PossessHD</li>
</cannotUseIfHediffs>
</value>
</match>
</Operation>
</Patch>
Could not resolve cross-reference: No Verse.ThingDef named CoolPsycasts_Skipblade found to give to CoolPsycasts.CompProperties_HasAvatar
Could not resolve cross-reference to Verse.HediffDef named CoolPsycasts_DuplicateHD (wanter=cannotUseIfHediffs)
...I think I always have mechs or disposables blocking inquisitors, so I never realized the hediff didn't vanish.
Also added a psycast that lets you create a trap containing any known psycast, triggered by enemies stepping on it (set a trap that casts Berserk Pulse for you).
I expect some very fun bug reports about it, although "I turned Invisibility into a trap and the enemy turned invisible" would be a case of PEBKAC.
Will fix.
At the very least it does on grasslands but i tried a few dev quickstarts and it errored for all of them.
these tests were conducted with all dlcs + harmony + VEF + VRE archon + cooler psycasts
also in execute "<compClass>CoolPsycasts.CompAbilityEffect_ForceJobMulti</compClass>" was a source of an console log error for me.
I tested it some, but tell me if you see a level 7+ psytrainer or an archotech psytrainer anywhere (they should not appear for trade, as loot, or in quest rewards).
I was working on a major addition before 1.6, so it's a combination of fixing everything the update broke and finishing new content.
You're supposed to time Mass Reflect; it casts instantly, so that makes it easier. It also highlights the projectiles it will affect and where they will be reflected.
Also how the heck does Mass Reflect even work? Do I have to time it with the bullets?
- Enslave 's Heddiff needs a mayrequire flag.
- Skip Rifle, Skip Blade , and Duplicate have been temporarily misplaced.
This should be fixed soon.
Added two psycasts, fixed some bugs.
Despair may cause a sad wander.
Enslave can be used on slaves to permanently suppress them.
Organ Skip causes organ harvesting thoughts on the user.
Prettified the workshop page because images don't take space but words do, which means I wasn't able to add to the description.
Making the pictures and uploading them took several hours and I hated every second of it.
caster have heat_cap of 144 out of 150 it need to cast, overdrive on for the 6 heat needed.
target child with grow 6 tire
end of cast, kid 6 -> 8 max, overheat 20,000.