RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
424 kommentarer
turkler  [ophavsmand] For 7 timer siden 
small update today, patched some mods
turkler  [ophavsmand] 1. okt. kl. 23:51 
@Riven yeah
@RoNeG I was a bit vague earlier, but for context, the issue there is that ce turrets now have the CE_ prefix in their defname. rimcities' reference to the turret's defname fails because of that
Riven 30. sep. kl. 21:55 
Does this also affect Local's CE guns?
turkler  [ophavsmand] 30. sep. kl. 10:06 
@Tactical Femboy I haven't touched anything related to rim effect in months
Tactical Femboy 30. sep. kl. 9:46 
Rim Effect traders don't sell their Thermal Clips anymore, is this an oversight maybe?
turkler  [ophavsmand] 24. sep. kl. 15:49 
@RoNeG issue on rimcities' end
RoNeG 24. sep. kl. 15:43 
Having an issue when loading the game, it seems Generic Ammo experience is creating an error when I also have RimCities mod enabled

Can't paste the whole error as it goes over 1000 characters, but it is saying something like:

Could not resolve cross-reference: No Verse.ThingDef named Turret_M240B found to give to Cities.GenStep_Emplacements+EmplacementOption

Does anyone know if I might be doing something wrong, or is this mod just not compatible with RimCities?
turkler  [ophavsmand] 24. sep. kl. 15:15 
yes
OP Jason 24. sep. kl. 14:30 
turkler  [ophavsmand] 21. sep. kl. 9:40 
thank you everyone
Bean 21. sep. kl. 9:25 
thanks Turkler!!
∆∇⇑⁂⇓∇∆ 20. sep. kl. 8:36 
finaly :steamhappy:
Pablo Discobar 17. sep. kl. 6:36 
Excellent, excellent.... (insert Mr. Burns image)
Killy Blame! 17. sep. kl. 0:06 
Goated thank you
turkler  [ophavsmand] 15. sep. kl. 15:31 
First round of mod patch fixes for Combat Extended Armory and Vanilla Weapons Expanded - Grenades is now out!
Filipino Goku 14. sep. kl. 20:09 
Turkler my GOAT
Excel.exe 14. sep. kl. 20:01 
goat
KingZork 14. sep. kl. 17:20 
Thank you very much for the quick update!
turkler  [ophavsmand] 14. sep. kl. 16:41 
The experience has been updated to 1.6!
Please keep in mind that I've only tested this update with base Combat Extended. It's possible that old mod-specific patches may be broken, so please report any such issues in my Discord server!
Excel.exe 22. aug. kl. 23:29 
if it wasn't for this mod I probably wouldn't be using CE, thank you. Hopefully CE updates soon
Haknoes 11. aug. kl. 16:09 
yo turkler, your package ids are hilarous
yolo chicken master 29. juli kl. 19:55 
SEX
free kill 23. juli kl. 18:37 
I concur with butter, this mod greatly improves on a mod I already enjoy. I hope you take your time to ensure it works well, and to have a swell day.
Comrade Butter 14. juli kl. 19:21 
looking forward to this once 1.6 ce is outta the oven, take yer time bossman let that roast chicken cook
Boleta 13. juli kl. 16:39 
eragguh gehgioheg where is 1.6 erGUGH WHERE IS IT. I NEED 1.6 WHERE IS IT ARUGH RUGH ROOOOOOOO
Local man that screams at cloud 11. juli kl. 16:22 
eragguh gehgioheg where is 1.6 erGUGH WHERE IS IT. I NEED 1.6 WHERE IS IT ARUGH RUGH ROOOOOOOO
sminkus 30. juni kl. 1:13 
thank you and understandable, much appreciated!
turkler  [ophavsmand] 30. juni kl. 1:12 
@sminkus honestly I don't want to touch this mod until 1.6 ce becomes stable. I'll do that once it is, though
sminkus 30. juni kl. 1:05 
been using it for a long time now and while i love it, little sad i cant use a lot of the stuff from "authentic gun styles" since this mod seems to patch out the akm in favor of the service rifle. was wondering if there couldd mayyybe be a patch to assign the textures/ styles to service rifle?
turkler  [ophavsmand] 27. juni kl. 13:50 
@RiceWizard you are wrong, you should look up how generic ammo works
RiceWizard 27. juni kl. 13:42 
Looking at the damage stats, am I correct in understanding that if two guns use the same cartridge type, they'll do the exact same damage? Or is there a hidden modifier I'm missing. It makes some guns seem kinda unnecessary if so.
Asep_Hejo 17. juni kl. 8:56 
got it, thanks!
turkler  [ophavsmand] 17. juni kl. 8:54 
@Asep_Hejo most of those guns are bloat whose functions you can find elsewhere. you can make a local copy without those changes if you want
Asep_Hejo 17. juni kl. 8:53 
any alternatives for those guns or a version which doesnt remove them? I tried to delete the codes which removes them and they work just fine
turkler  [ophavsmand] 17. juni kl. 8:48 
@Asep_Hejo as intended, yes, as part of generic integrations
Asep_Hejo 17. juni kl. 8:44 
or does it work as intended? lots of guns def are removed in patch xml
Asep_Hejo 17. juni kl. 8:38 
i found a bug : this mod prevent any content from combat extended armory to show up in game but it doesnt throw any error
turkler  [ophavsmand] 4. juni kl. 23:47 
@Trashiest Possum hello, should be fine now. the generic ammo experience will now enable generic ammo by itself
Trashiest Possum 4. juni kl. 23:11 
Yeah thats totally fine, Like I said I'm just glad I wasn't being a complete idiot and missing something
turkler  [ophavsmand] 4. juni kl. 23:04 
@Trashiest Possum if you don't mind waiting an hour or two, I'll have the experience automatically turn on generic ammo
Trashiest Possum 4. juni kl. 22:59 
ok ignore that update, good to know I wasn't going insane lol, strange they removed it
Trashiest Possum 4. juni kl. 22:56 
Small update: i have launched the game with just combat extended, harmony, and generic ammo, and the mod settings still don't show the generic ammo setting, I am completely baffled
turkler  [ophavsmand] 4. juni kl. 22:56 
@Trashiest Possum holy shit, you're right. I just updated to the latest dev snapshot to make sure and the generic ammo setting isn't there
Trashiest Possum 4. juni kl. 22:50 
I'll have to fiddle with things, it's not showing up for me and its absolutely confusing me, unless combat extended has another mod settings page I'm not finding
turkler  [ophavsmand] 4. juni kl. 22:46 
@Trashiest Possum no it's there, you actually made me check.
Trashiest Possum 4. juni kl. 22:23 
Would another mod prevent the setting from showing up? Sorry but I have no idea why the option isn't showing up in the mod settings for Combat Extended
turkler  [ophavsmand] 4. juni kl. 21:14 
@Trashiest Possum it's there, in combat extended's settings
Trashiest Possum 4. juni kl. 20:57 
Ok I feel very stupid, where do I find the option to enable generic ammo for combat expanded? can't find it in the normal mod settings
John Oakman 28. maj kl. 15:14 
Thanks :)
turkler  [ophavsmand] 28. maj kl. 15:10 
@John Oakman will do sometime