海狸浮生记 Timberborn

海狸浮生记 Timberborn

Path Extention
55 条留言
KnatteAnka  [作者] 8 月 30 日 上午 5:05 
To edit you will need to get blender setup and unity editor to edit it see discord how to setup discord have some videos there
Monkthulhu 8 月 29 日 下午 6:58 
Great mod, TYSM. Is it possible for me to change the steel bridge textures for my game if I modify the files locally? Or do you think it'd break cause steam sees the files are different? Just not of fan of the brightness of the red. Doesn't really fit the aesthetic I want.
Trains6824 6 月 16 日 下午 11:58 
after drawing a foot path*
Trains6824 6 月 16 日 下午 11:53 
@KnatteAnka just letting you know your mod currently is breaking the game if you click the main district currently.
KnatteAnka  [作者] 5 月 12 日 上午 10:48 
yes base game changes has broken them in a way that i can not fix
NoOne_ReaVen 5 月 12 日 上午 12:34 
So Tunnels are completly gone now? Started a new game recently with folktails and was looking at the tunnels tab and could only see the Levee passthrough
thotenvin 5 月 8 日 下午 2:39 
was working 2 days ago but new update flags it
KnatteAnka  [作者] 4 月 8 日 上午 9:20 
ya looks like there is some limitation with new update.

Will look if its easy to fix or to add a tunnel with a levee
Denethor’s Tomato 4 月 5 日 上午 8:13 
I can no longer tunnel through a levee is this no longer supported? Thanks for the great mods
KnatteAnka  [作者] 4 月 2 日 上午 10:53 
* Fix U7.2
* Note this may be the last version with tunnels in this format, Plz replace with base game things as much as possible
New version of tunnels will not be compatilbe with old ones!
sammain 3 月 22 日 下午 3:00 
I have noticed the path extension for update 7 has an issue with tunnels not commenting to paths correctly. Tunnels are not letting patching to pass through.
UselessUser 3 月 9 日 上午 5:28 
Tunnels isn't connecting to the path from the other side.
edopronk 3 月 2 日 上午 4:01 
anyone else problems with tunnels not extending/connecting to the district reach?
KnatteAnka  [作者] 2 月 26 日 下午 11:55 
ok will look into it
Inanimate 2 月 26 日 下午 2:34 
Path Extension seems to load fine, but when the small district gate is selected, the game crashes.

The exception reported is thus:
v0.7.1.0-1c82010-xsw
NullReferenceException: Object reference not set to an instance of an object
draco963 2 月 19 日 下午 6:05 
I only just noticed the typo myself.

Leaning into it is the only honourable choice. :D lol
crashfly 1 月 5 日 下午 1:27 
i think everyone needs a 'tent' in their extentsion ...

funny thing is, i myself did not notice the misspelling until it was mentioned.
KnatteAnka  [作者] 1 月 5 日 下午 12:26 
@subliminalsociety
ya it was a typo in the begining and then it went on for to long until it was noted so now im sticking to it :P
(english is not my native language)
subliminalsociety 1 月 4 日 下午 10:57 
extension
KnatteAnka  [作者] 2024 年 12 月 25 日 上午 2:34 
@freakyfeathers in what way does it need work?
tried with the mod More group? (keeps it simple without it to not req code mods)
freakyfeathers 2024 年 12 月 24 日 下午 1:25 
great concept, needs work...
KnatteAnka  [作者] 2024 年 12 月 19 日 下午 2:32 
You have 2 options
1 edit prefab collecion file to disable items
2 install the mod more groups to group items
Baras 2024 年 12 月 19 日 上午 9:25 
Can I Subscribe to only the tunnels because all of the other things are going off screen?
KnatteAnka  [作者] 2024 年 12 月 19 日 上午 1:07 
@extravagantBurn no it costs 1 science per hour to have it "running" its an upkeep cost thats added
crashfly 2024 年 12 月 17 日 下午 4:14 
who doesn't love to learn science by standing in a long tunnel?
ExtravagantBum 2024 年 12 月 17 日 下午 1:30 
lol the 7 length tunnel is giving 1 science per hour passively
Whitewolf 2024 年 11 月 15 日 下午 10:29 
Could you make this work with the Emberpelts faction please...
Katotsu 2024 年 10 月 12 日 下午 3:59 
I always wanted my paths to have Brides! A simple but funny typo.
KnatteAnka  [作者] 2024 年 10 月 12 日 下午 1:47 
but keep it to not req timberapi to not break as easy
KnatteAnka  [作者] 2024 年 10 月 12 日 下午 1:46 
it can happen ya but if you use More groups and Timberapi its alot better
Ryster 2024 年 10 月 12 日 上午 8:20 
Is it just me, or does this mod add so much to the menu that you cant even see paths any more because the menu is off the edges of the screen, even with UI set to 80%.
KnatteAnka  [作者] 2024 年 9 月 7 日 上午 11:44 
Mod is Updated remeber to verify gamefiles to force update mods!
Spike's Spaghetti 2024 年 9 月 5 日 下午 9:15 
Broken after the update
NeoRider7 2024 年 9 月 5 日 上午 7:10 
Today's game update broke this mod. This mod needs to be updated.
Blakmoon 2024 年 9 月 3 日 上午 10:49 
Thanks a lot for the metal pilars ! And great idea to separate it into parts !
KnatteAnka  [作者] 2024 年 8 月 29 日 上午 11:44 
have some videos in discord Mod-creators pins how to export game files and look how base game does things if you want to check it out :)
Enginerd 2024 年 8 月 28 日 上午 8:25 
Ahh okay cool, didn't realize even just those platforms would require some coding and assumed it just borrowed from the in-game rope bridge type ones but allowed paths to come off at 90° angles instead of only straight.

I figured people might hold off for stable build because the beta could change stuff, just curious. Appreciate your work! Makes me want to try making stuff but I'm just a dumby
KnatteAnka  [作者] 2024 年 8 月 27 日 下午 10:16 
no i only helped Tobert to do some modelsm and that mod req Code same as Choo choo so you will have to wait for/if Tobbert updates it.
Extended Floodgates, Decoration extention is planned but will prob be around stable release
Enginerd 2024 年 8 月 27 日 下午 8:49 
Hey @KnatteAnka - I believe you're the person who also made "more platforms" on mod.io correct?

Any plans to add at least some of those "cantilever" style platforms into this Path extension pack? I know i had at least a 1x1 "side platform" from some mod before UD5 but cant find it.

Similarly, do you have plans for the extended floodgates, rail extension, etc? well i guess Rail is pending the Trains coming back.
Blakmoon 2024 年 8 月 14 日 下午 12:56 
I just thought of standalone, but maybe both.
KnatteAnka  [作者] 2024 年 8 月 11 日 上午 11:51 
Blakmoon the pillars as standalone pillar or both Pillar and platform?
Blakmoon 2024 年 8 月 11 日 上午 9:25 
Hello, great mod ! Do you think it will be possible to add in a futur update the pillars that were used with older metal platforms (both sizes) ?
2321812010 2024 年 7 月 26 日 上午 1:14 
This is a collection of buildings that Extends how far you get with Paths. by adding Brides and Tunnels also adds a smaller District gate  https://mod.io/g/timberborn/m/path-extention

Tunnels can currently path throught anything, it may change in the long run to only ground and levee

Tunnels do remove railing at the end but still works


same mod also exist on Mod.io see other versions
这是一组建筑物的集合,可以延长你通过Paths到达的距离。通过添加桥梁和隧道也增加了一个较小的区门 https://mod.io/g/timberborn/m/path-extention

隧道目前可以穿越任何东西,但从长远来看,它可能会变成只有地面和堤坝。

隧道在终点确实拆除了栏杆,但仍然有效


同样的现代也存在于Mod.io看其他版本
KnatteAnka  [作者] 2024 年 7 月 18 日 下午 11:11 
@mileHighGsmer not for U6 will do when it goes to stable

U5:
https://github.com/KnatteAnka/KATimberbornModsUnity
MileHighGamer 2024 年 7 月 16 日 下午 2:03 
Do you have a GitHub site for this (well all of your) Mod?

If yes-> Can you put it in the description... Please?
DreamingFey 2024 年 7 月 11 日 下午 11:19 
Thank you
KnatteAnka  [作者] 2024 年 7 月 11 日 下午 3:48 
Thanks its now added
Slye_Fox 2024 年 7 月 11 日 上午 10:29 
You should add the materials mod as a prerequisite.
popcapgamers1 2024 年 7 月 5 日 下午 8:47 
we need ladder
KnatteAnka  [作者] 2024 年 7 月 5 日 下午 1:10 
If not force update game by:
verify game files
or unsubscribe and subscribe