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Thanks for the info.
This is more or less what I have seen while builing this thing.
At the very beginning, even 2 props were fine to have a comfortable sink/ascend-rate.
Then I started to-do some shaping, and at the end, I have had an unsinkable boat.
So, I replaced many blocks and used steel instead,...still not enough "power" to sink.
So basicly, you have removed steel-weight from this sub, and now....it sinks better.
That's what I ment with "My try to fight the strange buoyancy in this game..." :-)
The number represents just the ore-contents in the container. Just a small "gimmick" I found out by accident.
I am also not happy about the battery-drain vs the time and energy it takes to go down.
The problem is, that all working components (i.e batteries.,pumps etc) are causing positive boyancy.
I.e. was sitting at -1200m and slapped two more batteries onto this thing....just to see it started to climb. Everything seems to be fiiled-up with helium or whatever gas.
For that reason ...and as a workaround I implemented the energy-eco-mode (1-key). So when going-up again, it's ok just to use 2 instead of 4 props.
Not ideal...I know. However, many thanks for your comments.
Many thanks for your feedback. And I agree with your request.
I have (dirty...simple) implemented a differential-thrust, so you can use YAW,LEFT/RIGHT or Joystick-yaw to change the heading without moving forward/backward now.
This makes parking-ops when back at home much more easier.
All in all, it's more a proof-of-concept "sub...-thing" to have a better understanding about the game's buoyancy.
Just switch on the main-switch behind the seat.
If it the still off after main-power switching, just tap the screen so you can cycle between the modes.
You can set a reciever-frequency if you have a home-beacon.
So you could use the nav-display to find back home.
...I just forgot to label it....