边缘世界 RimWorld

边缘世界 RimWorld

Genepack Reprocessor
74 条留言
BrokenHand 5 小时以前 
Hello. This message was translated using Gemini.

The MarketValue of the GeneSeparator (currently $1310) feels a bit awkward. I would love to be able to change this to a cleaner number.

Any chance of adding this customization to the mod options?
Quartino 9 月 27 日 上午 2:39 
Could you make it clearer in the text description of what the base settings are for costs associated with separating/duplicating/merging genes, please? The pic with the settings is so tiny and pixelated that I can't make it out, and it would be nice for people shopping for mods (like myself) to have it in text. Thanks!
Consho 8 月 31 日 上午 11:23 
@Anonemous2 Thanks man :)
Anonemous2  [作者] 8 月 31 日 上午 8:49 
@Consho
Yes, I just tested it. Safe to add to an existing game (can be added whenever), just make sure that if you disable the mod later, that you have no pawns currently working on the reproccessor (otherwise the pawn working will get stuck when reloading the save without the mod).
Consho 8 月 30 日 下午 6:34 
save-game compatible?
Quilava 8 月 28 日 上午 8:07 
This mod so handy, combine this with genes fabrication and genes inject, i can finally create my ultimate pawn, cant believe i havent found this mod for so long :sad_seagull:
falkenlambedo 8 月 19 日 上午 4:10 
thx a lot <3
Anonemous2  [作者] 8 月 18 日 下午 7:25 
@falkenlambedo

""SomeUserName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config"
This mod's settings should be "Mod_3277539761_GenepackImprovMod.xml"

So if you wanted to change the merge limit to say 20, you'd add "<genepackMergeMax>20</genepackMergeMax>" between the <ModSettings> tags.
Note: Since this setting is not in the UI, it will remain the same even after changing other mod
settings from the UI.

Its a little bit of a hassle, but is a handy trick for some other mods as well."
falkenlambedo 8 月 18 日 下午 1:23 
Is it possible to increase the maximum number of genes in a capsule?
Anonemous2  [作者] 7 月 31 日 下午 6:43 
@turol Fixed.
As always, validating RimWorld will force mods to update.
turol 7 月 31 日 下午 2:38 
This is no longer compatible with "[FM] Gene Banks Expanded" in 1.6. Apparently they renamed the mod.
Zellys 7 月 26 日 上午 4:54 
Thank u :)
Anonemous2  [作者] 7 月 25 日 下午 4:16 
@Zellys I believe it does, but you could always boot up a test in dev mode.
Zellys 7 月 25 日 上午 7:29 
Hi i want to ask if does it mod work with any other mods which adds new genes for example Alpha gens mod or any Vanilla races expanded mods ?
Anonemous2  [作者] 7 月 23 日 上午 9:37 
@BowDownToNoodles Added patch.

@SCRUBLORD PICKLE The reprocessor will link within 12 tiles in a circle around it, which is already large area. If you hadn't looked at the mod settings, you can toggle the reprocessor's isMinifyable, and reinstall it closer to the genebanks needed.

Still, I've added custom link range to the TODO list.
BowDownToNoodles 7 月 22 日 上午 10:11 
Hi could you add a patch for compact Gene Banks (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3466062158)

I just made a patch but it would be great for it to be official - Patch_CompactGeneBanks.xml:

<Patch>
<!-- Allow Compact Gene Banks to be used by GeneSeparator -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Compact Gene Banks/Processors</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GeneSeparator"]/comps/li[@Class="CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
<value>
<li>CompactGeneBank</li>
<li>CompactGeneBankArchotech</li>
</value>
</match>
</Operation>
</Patch>

Sorry if this is the wrong place to submit!
SCRUBLORD PICKLE 6 月 30 日 下午 9:37 
Please allow the reprocessor to link with genebanks that are further away. Trying to micromanage where genepacks are is almost impossible, so when you have many genebanks, it can be quite a headache to use this mod.
FubarXS 6 月 29 日 上午 7:46 
@Anonemous2 Thank you for the quick update! I will wait until 1.6 will be released with DLC. Excited to play it! :steamhappy:
Anonemous2  [作者] 6 月 23 日 上午 10:49 
@FubarXS 1.6 Support Added.

You may need to validate files on RimWorld to force the mod update.
FubarXS 6 月 22 日 下午 9:24 
1.6 update?
Laf 3 月 22 日 上午 10:44 
thank you so much modding man:D
Anonemous2  [作者] 3 月 21 日 下午 12:09 
@Laf Yes, there is.
When I made the mod settings, I included alot of additional params that aren't accessible in the settings UI (because I wanted to keep it simple).

One such setting is 'genepackMergeMax'.
You can manually add any settings you want from these options [github.com].

Generally, Rimworld mod settings can be found at:
"SomeUserName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config"
This mod's settings should be "Mod_3277539761_GenepackImprovMod.xml"

So if you wanted to change the merge limit to say 20, you'd add "<genepackMergeMax>20</genepackMergeMax>" between the <ModSettings> tags.
Note: Since this setting is not in the UI, it will remain the same even after changing other mod
settings from the UI.


Its a little bit of a hassle, but is a handy trick for some other mods as well.
Laf 3 月 21 日 上午 4:31 
is there anyway to merge more than 10 genes to a genepack?
Anonemous2  [作者] 1 月 25 日 上午 9:22 
Just pushed a patch for gene prerequisites. They should now be ignored for merging and separating.
Gallum 1 月 23 日 下午 7:24 
I second @Long-comment-san this is really annoying. Happens with other genes as well that have requirements. The workaround is to merge the pack with the required gene and attempt to split off the problem gene by chance, but this is really annoying, tedious, and overall very time consuming and resource intensive.
Ramdom 1 月 5 日 上午 6:48 
Great mod, homever as another player said, the "keep separating genes" option no longer works. It did a few weeks ago, so perhaps that's just a mod update you did ?
Meyar 2024 年 12 月 15 日 下午 1:29 
Ah, slight correction, it appears that the keep separating thing itself isn't working, not a save issue.
Meyar 2024 年 12 月 8 日 上午 9:11 
Love this mod. Is there a way to make it so that the reprocessor saves jobs between saves/loads? Whenever I close and re-open a save, I have to manually set my reprocessor to separate and keep separating again.
[JdG] Pejman 2024 年 11 月 2 日 上午 11:24 
any plans to integrate with neutroamine pipes from android expanded or ultratech ??
Long-comment-san 2024 年 10 月 9 日 上午 5:21 
Hi! I think it can't separate hemogenic genes (It says "requires hemogen trait" and doesn't start the process)
oodfty 2024 年 10 月 5 日 下午 9:51 
is it intentional that the genes arent consumed when merging them
JohnPeterson 2024 年 9 月 29 日 上午 6:24 
Aaaand just as i type that, my researcher started to seperate the genepacks. It seems the seperation is tied to Research Job, which explains why they never did that since im always researching lmao. Sorry for the inconvenience and thank you for the awesome mod!
JohnPeterson 2024 年 9 月 29 日 上午 6:15 
I for the life of me cannot get the pawns to work on the Reprocessor on theyr own. I saw that apparently it has its own job (I assume in the work tab), but its not there. I do have alot of mods tho, so conflict is very likely. Main ones that change work tab are (SFS) Complex Jobs (Legacy Version) and Compact Work Tab (Continued). Other than that, no clue. I also might be just dumb and misunderstood completely
Aezvyn 2024 年 9 月 16 日 下午 8:27 
I'm dumb, it was blocked by a wall, but the assembler wasn't.
ashhhh2 2024 年 9 月 16 日 下午 6:07 
don't know why though
ashhhh2 2024 年 9 月 16 日 下午 6:07 
reload that worked for me
Aezvyn 2024 年 9 月 16 日 下午 5:46 
This is not wanting to connect to Gene Banks Expanded Banks, any ideas of how to fix?
Anonemous2  [作者] 2024 年 8 月 31 日 下午 3:26 
@Shiyuan Patched
Anonemous2  [作者] 2024 年 8 月 31 日 下午 3:14 
@Meyar It has it's own job, Separate Genepack, in a pawn's stats you can find Genepack Creation Speed.
Anonemous2  [作者] 2024 年 8 月 31 日 下午 3:12 
@Shadelight I don't know anything about VE Androids, so someone else would have to add that feature. You could always disable the need for neutroamine in the reprocessor mod settings.
Shiyuan 2024 年 8 月 28 日 下午 10:42 
Can you please also add support for the Gene Bank Plus mod? Thank you!
Meyar 2024 年 8 月 24 日 下午 1:41 
What job does fall under? Trying to see if I have something set up wrong or if my pawns are overstretched.
Shadelight 2024 年 8 月 24 日 上午 8:09 
Would it be possible to add compatibility with VE Androids so that the reprocessor can be constantly supplied with neutroamine through the android mods network?
Sebster 2024 年 7 月 26 日 下午 2:30 
@Anonemous2 Thank you! Works fabulously!
Mr.Weirdo 2024 年 7 月 25 日 下午 6:53 
Do it work with Gene Library?
Anonemous2  [作者] 2024 年 7 月 25 日 下午 6:32 
Alright, I made an option for automatic separating. Once you start a separate job, you can toggle on repeating. Works best if genepacks are consumed once split.
Sebster 2024 年 7 月 25 日 上午 9:32 
I'm also wondering if a "separate all gene packs" automation option would be possible?
Anonemous2  [作者] 2024 年 7 月 24 日 下午 5:36 
LansdowneSt 2024 年 7 月 20 日 上午 10:48 
can you add compatibility with biotech gene variety's gene pack storage buildings please? It's the same buildings from oops all gene banks I believe, just this mod/mod version also includes genes
turol 2024 年 7 月 9 日 上午 5:22 
Would it be possible to add a "separate all gene packs" automation option?