海狸浮生记 Timberborn

海狸浮生记 Timberborn

Staircase
101 条留言
suddenproximity 7 月 29 日 上午 9:05 
PSA to idiots like myself: These staircases mirror like everything else with "F"
KnatteAnka  [作者] 7 月 27 日 上午 12:31 
@justQuackers as this is a Codeless mod i only have access to stuff that is in base game and my custom models.

This means that i can not have one item unlock other items. And i do not want it to be unlocked from the start.
And a seperate building you place will need to take up space to be able to build else it crashes!

not sure what dirt pattern your talking about can you link to an image and show what your meaning
JustQuackers 7 月 26 日 下午 1:54 
Also, could the dirt pattern be removed? Looks sort of strange with it sitting in the air like that.
JustQuackers 7 月 26 日 下午 1:41 
Why does the stair pillar cost anything to research? If you research the staircase the stair pillar should be a freebie. Also, why have it as a collision object instead of a cover object like it is on the staircase? It should either function as a support for the staircase or just hide the lower supports below where the stair starts. If it functioned with the staircase then I could see it costing research. The mod is great, have been using the curved stairs for years.
KnatteAnka  [作者] 7 月 8 日 下午 12:44 
(Still plank and no plan to change it atm)
KnatteAnka  [作者] 7 月 8 日 下午 12:44 
Mod updated:
7.0.1
* Boost Metal Staircase Movmentspeed
* Lower pillar cost by around 1 per pillar type
* Fix Emberpelts Log staircase
r055co 6 月 10 日 上午 3:54 
yeah I have to agree with @krixt about the planks, IMO need to revert back to logs. Makes zero sense that simple posts cost planks to build.
KnatteAnka  [作者] 6 月 7 日 上午 8:44 
hmm Krixt will have to think about it.
Know that pillars can be used instead of platforms that cost planks so it was a cheaper platform that cost no planks, this was why prices was changed to planks and increased.
But I may need to lower the plank cost some.
krixt 6 月 6 日 上午 8:49 
:steamsad: :steamthumbsdown: 100% disagree with recent 7.0.0 changes. Everything now costs planks. "Look" at the items you are making. All of the pillars items are simply posts/logs in the ground. These are not planks in the ground, and they come with no top ledge either. Spiral staircase is now more expensive than vanilla stairs, and even more expensive when you factor in platforms for building more than 1 level. "Pillar + Pillar Platform" now costs more (+1 plank & +1 wood) than vanilla platform. These unnecessary cost increases completely negate this mod now. Please reconsider these cost changes to fit more thematically with what you are actually building. Logs in the ground should just cost logs.
Lost Bullet 2 月 26 日 下午 4:24 
you are correct, my apologies!
I assumed it was your mod because it was the only one updated recently but it was not, everything is ok and that is great as this mod is great!

Thank you for your work!
navad108 2 月 26 日 下午 3:05 
Mine crashes also - but not on game launch but when I try to start a game.
KnatteAnka  [作者] 2 月 26 日 上午 10:24 
no Knattematerials never broke

Lost bullet are you sure its from this mod as this is codeless!
navad108 2 月 26 日 上午 9:37 
Doesn't the knattematerials mod also have to be updated?
Lost Bullet 2 月 26 日 上午 7:28 
Getting a error since last night update (cant post full log, its too long):

ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 01000029 from typeref (expected class 'Timberborn.Persistence.IObjectSerializer`1' in assembly 'Timberborn.Persistence, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
KnatteAnka  [作者] 2 月 25 日 下午 9:30 
done :) if still crashing try verify gamefiles to force update mods
Piolp 2 月 25 日 下午 4:59 
please sir, I want some update. <3 <3 <3
evilshroud 2 月 18 日 下午 1:28 
Is it Christmas? I've been building the slummy way without pillars and spirals now for a while and I still can't get used to the "vanilla" way again. Your mod (and ladders, which luckily were the only way I was able to keep my sanity this long) are the only way to play! Now if only TimberAPI got the BottomBar working (not their fault, I'm not blaming or shaming), you wouldn't have to resort to a separate button on... well... the bottom... bar... Wow, they really named that well. I suppose your MoreGroups mod taught you well, and I'm so glad! One day, we shall have TimberAPI and BottomBar living in Harmony and Unity... ... ... I'll show myself out now :p
KnatteAnka  [作者] 2 月 17 日 下午 1:20 
ya was done special for Ironteeth but now they are the same done just different material used but otherwise they are as idetical as possible between faction so it helps in the long run :)
Speadge 2 月 17 日 上午 10:31 
@knatteAnka:
Thanks for ur answer. when i know its intended and not a bug u need to be notified of, its fine for me.
KnatteAnka  [作者] 2 月 17 日 上午 9:08 
Speadge you will need to rebuild but you may use the dev mode tool
https://timberborn.fandom.com/wiki/Developer_Mode
use ctrl to place fully built stair
Breakfast (Childrens Day) 2 月 17 日 上午 7:44 
Thank you for the update!
Speadge 2 月 17 日 上午 7:19 
hi, with update 7 my stairs are now reversed. any idea how to fix it without rebuilding?
KnatteAnka  [作者] 2 月 11 日 上午 9:10 
(All/most mods)
KnatteAnka  [作者] 2 月 11 日 上午 9:09 
no its because update 7 broke all mods and i have not had time or energy to fix it yet, not even see exacly what has changed from update 6->7
IONDragonX 2 月 10 日 下午 3:05 
Doesn't seem to work on Experimental 7.0.4 build. Perhaps the ziplines took too many toolbar objects?
KnatteAnka  [作者] 2024 年 12 月 11 日 上午 10:15 
4 legged pillar exist already in path extention and also adds a few new overhangs (many need more groups to show up as we have to little space in paths tab)
xxLEGIONxx Gaming 2024 年 12 月 10 日 上午 9:41 
KnatteAnka, have you ever thought abour adding bare metal pillars like the base of the new overhangs? like the 1 wood 4 leg pillar that you have in this, but metal so it would be able to go under the metal overhangs and match the appearance
KnatteAnka  [作者] 2024 年 11 月 4 日 上午 2:57 
right missed to build that fix, will release an update today
诺米 2024 年 11 月 4 日 上午 12:15 
There is a bug in this update, the individual platform is misplaced
Kronic 2024 年 11 月 1 日 上午 2:46 
KnatteAnka you're correct my mistake lol I thought I was commenting on a different workshop item. Love these staircases no issues at all
Vas 2024 年 10 月 31 日 上午 9:29 
I bet he meant the staircase. :P But yea, you simply offset them to have exits on each floor. Just like you might in real life.
KnatteAnka  [作者] 2024 年 10 月 31 日 上午 2:24 
Kronic This mod does not have ladders but its still possible to exit on each floor just may take more space
Kronic 2024 年 10 月 30 日 下午 11:14 
Great mod by the way, simple but effective and much needed
Vas 2024 年 10 月 24 日 上午 8:54 
Please note that Valve has not fixed the workshop. If your mod does not auto update, file a support ticket with both the game devs who chose to support Steam Workshop even though its broken, and Valve to show them that the auto update process is broken.

I filed my own support ticket, and they said no one else has the issue so they closed my support ticket and ignored me. Every single person needs to report the bug in order to prove its an issue.

If your mods do not auto update on their own, report it to Valve at the very least. All mod devs should be adding this message to their descriptions to get this bug mass reported till its fixed.
Lotenicalicus 2024 年 10 月 15 日 上午 11:59 
Thanks, now is working again!
KnatteAnka  [作者] 2024 年 9 月 29 日 下午 12:20 
Lotenicalius try verify game files to force download latest version of the mod (2.1.7)
Lotenicalicus 2024 年 9 月 29 日 上午 1:57 
Hi! Same problem as @El_Frijole, I tried to replace some of the metal stairs but no bonus. It is listed in the well-being but it is not working
chd570802072 2024 年 9 月 21 日 上午 11:45 
It's very slow when there are more and more stairs
Hawk 2024 年 9 月 21 日 上午 9:33 
@KnatteAnka
no I don't ... but it seems this was solved after restarting the game (had a really long session :D)
Chris11d7 2024 年 9 月 20 日 上午 9:10 
@Hawk, are you sure this is because of the mod? Usually when a district becomes too large, new paths creation causes lag (needs to re-calculate all paths to buildings, work areas, etc.).
KnatteAnka  [作者] 2024 年 9 月 19 日 上午 10:14 
@Hawk do you use the Log Ladder from Aquacadre? some reports have come in that it affect prefomance before.
Hawk 2024 年 9 月 19 日 上午 12:17 
when placing new paths, the game gets very slow / freezes - anyone else experiences this?
El_Frijole 2024 年 9 月 18 日 下午 4:21 
Playing in the latest update of experimental I've found that I'm no longer getting a well being bonus from the metal stairs. Anyone else having this issue?
Vas 2024 年 9 月 10 日 下午 5:26 
Thats also why some game devs have resorted to adding in their own update methods in games to force updates where Valve cannot because Valve is too lazy to figure it out.
Vas 2024 年 9 月 10 日 下午 5:26 
No, steam workshop has been broken for many years. Ever since they needed to convert it over to 64 bit or something. Its broken for many games. Ark Survival, Space Engineers, and every game that I've found after the conversion too. Any mod released after just doesn't auto update for any game. Valve knows its a problem, and they just don't care.
KnatteAnka  [作者] 2024 年 9 月 9 日 下午 12:37 
Know that some of the Workshop problem that exist is high probability that its because its experimental and hidden workshop.
Rime Pendragon 2024 年 9 月 9 日 上午 3:17 
Game updates breaking mods has nothing to do with Steam workshop.
Vas 2024 年 9 月 8 日 下午 12:20 
Honestly, steam workshop support should be canceled due to the steam workshop being broken. The devs should just use Mod.IO only.
Fishtix 2024 年 9 月 8 日 上午 10:22 
still broken for me
KnatteAnka  [作者] 2024 年 9 月 7 日 上午 11:44 
Mod is Updated remeber to verify gamefiles to force update mods!