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I cant add that as I do not have the level geometry nor the experience needed to add that.
I do not have expertise in halo 2 editing past simple level scripting and designing ai encounters as well ai migration. That is to say, any modelling or Animation work for elevators, doors etc. I just dont have the skill set for, which is what m1_assault is sorely missing.
Instead I am working on putting Halo 2 marine combat dialogue in halo 3, as I do like some of the voices and personality in that game, once I am done that, I could release it but I am pretty unsure if audio mods are supported in the work shop (as you have to replace the fmod english files in the halo 3 mcc directory itself).
@solid_Snack_ Thats awesome
I actually instead spent time making m1_assault actually have enemy encounters. It is basic, no mission dialogue currently implemented, the level just has to go up to the forerunner structure, and clear it. Then the level ends.
I dont have the scripting experience to make the original level vision happen though. If theres one thing, the map is barren as its 1 giant green hill-y area lmao
The only thing I'd suggest to add would be Drones in the power room, both due to the vertical environment - and, referencing lore, Yan'me being used by the Covenant as engineers when Huragok (the actual Engineers) are either not available or not necessary.
Will you be doing any work with the Defensive level? Cause that one sounds very interesting to experience.
Also plan on making the return trip a little more polished, the ai sort of stick to one or two spots in the hallways, instead of being more spread out as you run and gun.
I will look for some dialogue to put at the missions start.
We carry a harpoon
For they ain't no whales
So we tell tall tales
And sing our whaling tune
Changed the title to better fit with what separates this version of moonbase from the digsite release.
As for the odsts at the end of the level, they are the same ones that follow you from the beginning of the mission, and stay in that dark room trying to fight the covenant. On legendary, its is very unlikely they will survive, because its halo 2 lmao
You can shoot through those little windows next to that elevator in the shaded area next to the gate, right before the zealot elite encounter to take out the spec ops elites. I will work to add 2 or so ODSTs at the top of the last return elevator as per @Mr. Mud's suggestion. If its not difficult, I will try and make them accompany you to the bottom of the structure.
i love coming over the hill and just seeing the structure there with the phantom air traffic