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I cant add that as I do not have the level geometry nor the experience needed to add that.
I do not have expertise in halo 2 editing past simple level scripting and designing ai encounters as well ai migration. That is to say, any modelling or Animation work for elevators, doors etc. I just dont have the skill set for, which is what m1_assault is sorely missing.
Instead I am working on putting Halo 2 marine combat dialogue in halo 3, as I do like some of the voices and personality in that game, once I am done that, I could release it but I am pretty unsure if audio mods are supported in the work shop (as you have to replace the fmod english files in the halo 3 mcc directory itself).
@solid_Snack_ Thats awesome
I actually instead spent time making m1_assault actually have enemy encounters. It is basic, no mission dialogue currently implemented, the level just has to go up to the forerunner structure, and clear it. Then the level ends.
I dont have the scripting experience to make the original level vision happen though. If theres one thing, the map is barren as its 1 giant green hill-y area lmao