Halo: The Master Chief Collection

Halo: The Master Chief Collection

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MoonBase Unfinished Level
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Engine: Halo2
Game Content: Campaign
文件大小
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更新日期
480.312 MB
2024 年 6 月 25 日 下午 1:47
3 月 4 日 上午 12:00
9 项改动说明 ( 查看 )

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MoonBase Unfinished Level

描述
This is the incomplete Moonbase level delivered to us from the Digsite team. I added a couple more encounters and checkpoints. The main addition I added was new AI zone sets, jump hints and ODST allies that will accompany you throughout certain sections. I also Included some music because the level felt very empty without it. It is very unpolished but it is what it is. AR was not made by me, and for the life of me, I can not remember where I got it from. Sorry!
22 条留言
Kachuki 10 月 29 日 下午 1:41 
update pls
GMAN 2024 年 12 月 23 日 下午 6:35 
@seasonpasstm love this add on bro!! Makes it feel so much more "bungie!" Haha kudos man I absolutely love the base map and architecture!! The underground areas feel very flood haunting!! Man Bungie unfortunately had to leave behind so many great maps well under development! The inside of the temple on m1_defense is soooo ominous!!! Everything just felt alien. All of the structure was a flat, emotionless kind of puter grey color. Really wish they would of explored that concept more!! Even the light fixtures bring triangular was so beyond covenant imo lol. Hey man, I'd love to explore this whole mod add on for moonbase on sapien! Do you mind if I get the raw files (scenario, tags, data, etc) so that I can boot it up?? Thank you man!!:steamhappy:
Broseph Joseph 2024 年 12 月 2 日 上午 10:54 
Excellent uprating of the released digsite maps, id look forward to playing your versions of the others ones.
Season Pass TM  [作者] 2024 年 10 月 9 日 下午 3:04 
@200 Angry Locusts Yes, the level is meant to end abruptly, its scripted to do so, not exactly a bug. Original bungie design documents had the player explore deeper underground in the moons caverns itself, with sentinels and covenant 3 way encounters (some scripting would have you activate and spawn them in to distract covenant).

I cant add that as I do not have the level geometry nor the experience needed to add that.
200 Angry Locusts 2024 年 10 月 5 日 下午 10:52 
Is it meant to end abruptly when you approach the big blast doors after killing the hunters?
Season Pass TM  [作者] 2024 年 9 月 27 日 上午 3:45 
For anyone wondering what I was doing, I was thinking about improving Arcology, and m1_assault along with h2defense but Those levels have wildly varying levels of completeness.

I do not have expertise in halo 2 editing past simple level scripting and designing ai encounters as well ai migration. That is to say, any modelling or Animation work for elevators, doors etc. I just dont have the skill set for, which is what m1_assault is sorely missing.

Instead I am working on putting Halo 2 marine combat dialogue in halo 3, as I do like some of the voices and personality in that game, once I am done that, I could release it but I am pretty unsure if audio mods are supported in the work shop (as you have to replace the fmod english files in the halo 3 mcc directory itself).
Season Pass TM  [作者] 2024 年 9 月 27 日 上午 3:45 
@joshg4491 I believe the digsite files are posted on a repository, iirc. In their post about it, I think at the bottom there was a link to it, or a online drive that had all the files available. Download it, and post it in the appropriate areas in your Halo editing kit folders, and you should be good to go opening it in sapien.

@solid_Snack_ Thats awesome
joshg4491 2024 年 8 月 20 日 下午 11:39 
One of my favorite mods on here. What tool did you use to get the scenario file for the Digsite exploration map file?
Master Slang 2024 年 7 月 11 日 下午 1:36 
Your mod got a shout out on the latest HiddenXperia video. Thanks for bringing these levels up a notch in quality. I look forward to any future projects you work on!
Season Pass TM  [作者] 2024 年 7 月 8 日 下午 2:51 
I plan to eventually make the defensive level more stream lined, there is a lot of waiting and the ai spawn way too far away so it feels like you are sitting around waiting for things to happen.

I actually instead spent time making m1_assault actually have enemy encounters. It is basic, no mission dialogue currently implemented, the level just has to go up to the forerunner structure, and clear it. Then the level ends.

I dont have the scripting experience to make the original level vision happen though. If theres one thing, the map is barren as its 1 giant green hill-y area lmao