边缘世界 RimWorld

边缘世界 RimWorld

[1.6] Sentient Animals
77 条留言
幻想鄉の鵬鵬  [作者] 10 月 7 日 上午 11:14 
@Falkner
I see ,after a brief investigation I found out that VEF intentionally make the equipment slot disappeared when an animal become draftable. Not sure the reason behind it though.

I was thinking this should be an easy fix it but this might end up making VEF explode as its logic being altered, so unfortunately I would just list it as incompatible.
Falkner 10 月 6 日 下午 3:15 
Thankyou for the replying :)
There are no errors, but I have found the conflict is with Vanilla Expanded Framework. (Sadly the load order does not affect it). I hope this helps for listing as an incompatibility.
幻想鄉の鵬鵬  [作者] 10 月 6 日 上午 5:54 
@Falkner
seems strange. this does not happened for me.
I think it might be a mods conflict, you can see if there is any error in log after you open that tab.
Falkner 10 月 5 日 下午 6:09 
Hi, I first would like to thank you for updating this, great work!
Sorry to be a burden, but I do also have a bug report - the pawn inventory tab is not showing the equipped weapon :(
Laquillare 9 月 3 日 上午 9:21 
Can you confirm if this is compatible with Dragon Descent, Rimworld of the Dragon, DragonBond, Grimstone Beasts, Dark Ages: Beasts and Monsters and lastly Scaled World? And if so, does it work on both the dragons and other magical creatures?
Omega_Israel_Terri 8 月 27 日 下午 6:34 
MMM... DLC maybe?, i don't have any.
But in any case, i want to say thank you for bringing up one of my most beloved mods to the 1.6, even if the new feature refuse to work for me, so keep the good work, you are amazing. :steamthumbsup:
幻想鄉の鵬鵬  [作者] 8 月 23 日 下午 9:52 
@Omega_Israel_Terri I see, not sure how is this possible. That feature works fine in my testing.
幻想鄉の鵬鵬  [作者] 8 月 23 日 下午 9:47 
@CosmoSweet well , I did not buy odyssey yet so this is impossible for me to implement now.
CosmoSweet 8 月 23 日 下午 5:28 
Can you make it so if a Sentient Hive Queen lay cocoons, the resulting larvas are sentient as well? Given the Hive Queen doesn't need a partner.
Omega_Israel_Terri 8 月 22 日 下午 4:09 
Yea well... About that, here [imgur.com] see for yourself.

But in short, the behavior i explained below was with that option enabled, without it, the game simply refuses to form a caravan until a colonist is assigned, in other words, just the normal vanilla behavior.
幻想鄉の鵬鵬  [作者] 8 月 22 日 上午 12:16 
@Omega_Israel_Terri oh wait.
the "enableHumanlikeOrderForSentient" in setting should be turn on for this function to work. you can check it.
that was my bad naming though, I should change it in the future update.
Omega_Israel_Terri 8 月 21 日 下午 3:43 
As they say "An image said a thousand words" [imgur.com].

But in any case, im starting to like your fork even more than the original, so, keep the good work and thank you so much for your effort and time.
Swifty_Meme_lord 8 月 21 日 上午 1:34 
Having the mod "alpha animal implants" may have overwritten the "make sentient" operation.
i took that mod out and I saw it.
thankfully i realized i do not care for the "alpha animal implants" mod so this is a success.
幻想鄉の鵬鵬  [作者] 8 月 21 日 上午 1:30 
@Omega_Israel_Terri
Well. they should still be able to form the caravan.

To solve the problem you mentioned before , I only add another restriction that only the sentient animal belonged to player's faction can form caravan
so it is either your sentient animal does not belong to your faction or another mod conflict

Maybe you can try load this mod as late as possible, not sure if that would help, since every modders can unintentionally break other mod with a single line of code.
幻想鄉の鵬鵬  [作者] 8 月 21 日 上午 1:17 
@Swifty_Meme_lord there should be an option called "make sentient" In surgery options.
I just check that and it is still there, so I think there may be some conflict between your mods.
Swifty_Meme_lord 8 月 21 日 上午 12:52 
sorry for stupid question but how do i surgeically gift an animal sentience?
it is not in the operations bar for me. might be becuase of other mods. however I cannot confirm until i see someone surgically gift sentience
Omega_Israel_Terri 8 月 20 日 下午 7:37 
You are AMAZING, thank you very much for that quick response and update.

All the aforementioned problems have disappeared, no more individual caravans when a sentient animal leaves the map nor Man Hunters entering your home like it was theirs, and now again the sentient animals regain their Advanced intelligence so they can haul and be assigned to a master.

And of course the download without the source code, that's a common problem between developers, it happens to me some times too.

The "new" unintentional function of 1.6 is really funny, in the test run my cat was shooting a man hunter racoon while my pawn was asleep, just hilarious.

Now, in my test run i discover that i can't make a caravan without a human pawn, when preparing said caravan this message appears "None of the assigned colonist are able to reach X item"(just a normal game message, not log message) so in the end the feature of forming a caravan purely of sentient animals to trade seems impossible.
幻想鄉の鵬鵬  [作者] 8 月 20 日 上午 4:11 
Also the update of 1.6 accidenally make sentient animals can equip weapon, for those who interest in that ,you can turn it on in mod setting.
幻想鄉の鵬鵬  [作者] 8 月 20 日 上午 3:46 
And if problem 2 is still exist,you can post the error here so i can investigate more.
幻想鄉の鵬鵬  [作者] 8 月 20 日 上午 3:40 
@Omega_Israel_Terri
The file size was my bad , I forgot to clean up the source file.
And for problem 2 and 3, I cannot recreate those but I tried to fix them anyway
All of these should be fixed, you can check if that works.
Omega_Israel_Terri 8 月 19 日 下午 1:28 
First of all, thanks for your work and effort in this fork.

Now, i found a couple of issues that at first seems harmless, but in the long term becomes really problematic.

1. 25 Mb of size for a mod that needs less than one?, source code?

2. All sentient animalls (tamed or wild), form a caravan at the moment they leave the map, for example when the map temperature becomes too hot or cold, or when you sold your sentient animals to a merchant, when you click them, the world UI becomes inutilisable until you restart, and the log becomes crazy with dozens of errors.

3. All sentient animals can open the doors on your base... Including the man hunter ones, i think that explain for itself XD

4. There's a bug in the implementation of the Hauling mechanic, the moment an animal becomes sentient stops hauling stuff, here is the log on that error [pastebin.com].

That's all, sorry for the long post and i hope it help you, you are doing it amazing. :flowey:
幻想鄉の鵬鵬  [作者] 8 月 13 日 上午 1:22 
uh sorry but no. i only add someone i knew.
i just need more context from the errors
chill 8 月 13 日 上午 1:06 
can i just message you or something?
幻想鄉の鵬鵬  [作者] 8 月 13 日 上午 1:01 
@HIM comment or some websites like pastebin
also note that if the log exploded with red errors after drafted, try to copy the first one. the later one might lose the detail of those errors
chill 8 月 13 日 上午 12:05 
post where?
幻想鄉の鵬鵬  [作者] 8 月 12 日 上午 11:53 
@HIM that is strange. maybe you can post those red errors related to this mod when launching the game and drafting?
chill 8 月 12 日 上午 11:40 
Maybe that's something on my end, but this one just refuses to work.
Sentient Animals (1.5) by Ghost - works, this one - refuses.

Thanks for trying anyway, man. Sorry for bothering!
幻想鄉の鵬鵬  [作者] 8 月 12 日 上午 10:03 
@HIM updated, it should be fixed.
chill 8 月 12 日 上午 9:09 
1.5, should've clarified it
chill 8 月 12 日 上午 9:07 
Sorry boss, can't move when drafted, throwing errors.

Just this mod, Harmony, all DLCs - throws errors, pawn doesn't move.
No mod settings either, strange. Wanted to adjust Animal Weapon mod in the settings - can't, the mod doesn't pop up in the mod settings list :(
Silveressa 8 月 12 日 上午 3:27 
Thank you so much for updating this, deeply appreciated! :steamhappy:
幻想鄉の鵬鵬  [作者] 8 月 11 日 下午 2:43 
Updated with new feature, sentient animal now can form caravan by themselves.

For those compatibility issues with other mods, I don't want to tackle that too much though.
I did not play RW quite often now ,and it will spend me way more mental power for me to ensure compatibility.

If anyone is willing to do that I am happy to hand over this mod and hope it have a bright future.
SIGMA BOI 8 月 7 日 下午 5:54 
Plz update this for 1.6
Silveressa 7 月 16 日 上午 12:39 
@幻想鄉の鵬鵬 Given this mod is the one I was using in my 1.5 colonies, I would absolutely love to have it updated to 1.6 so I can continue playing with those colonies, plus the other one you linked to seems to have a major compatibility with Alpha animals in that it doubles all their limbs/organs, unlike yours which simply worked beautifully in all my colonies.

So yes, please do update your mod, it would be deeply appreciated by everyone that was using it in their 1.5 saves.
幻想鄉の鵬鵬  [作者] 7 月 15 日 下午 9:49 
@Silveressa @Snar The Kobold
forgot to mention this early.
It seems like there are more versatile choice available now for what this mod provide.
like this one:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3505241400
so I wonder if I should keep updating this mod.
Silveressa 7 月 14 日 上午 12:58 
hoping this one gets updated soonish, absolutely one of my favorite RW mods of all time.
Snar The Kobold 7 月 13 日 下午 8:56 
1.6?
Stalker_44 5 月 31 日 上午 11:15 
To anybody wondering, yes, this mod is VERY PERFORMANCE HEAVY. over time, the performance will plummet the more sentient animals you have.
queenelise9830 3 月 3 日 下午 5:05 
Can sentient animals caravan without human pawns? Does this mod work well with VFE: Insectoids 2?
Sixteen Tons 2 月 4 日 上午 6:32 
Secondary Issue, Not able to bring up any right click functions on sentient animals.

Large modpack, not sure if its a conflict.

Also has the same UI disappearing bug present. Unfortunately means i can't really use the mod for these two reasons.


Super excited for the mod otherwise.
TurtleShroom 2 月 1 日 下午 2:29 
If you are on the Mlie chat room, I found a bug in this Mod: https://www.discord.com/channels/680705672911913016/1335023536363798588 . Your Mod does not work with the Rational Romance Mod.
Viren 1 月 20 日 下午 7:52 
I have been sitting here trying to figure out why my Animals aren't talking and Hospitality is probably the culprit then as I have it too! Was hoping coming here may help thanks @ArtyomAbrosimov
ArtyomAbrosimov 1 月 4 日 下午 7:11 
Hospitality mod is clashing with interactions. To be specific: CanInitiateRandomInteraction and CanReceiveRandomInteraction
Disconeer 2024 年 11 月 29 日 上午 6:16 
@tomcmorgan I've made a save without sentient animals and fully trained the starting dog. when adding sentience back in the animal still lost its UI.

I can still click on the animals and have them attack things with both this test and my initial testing.
Frayo 2024 年 11 月 28 日 下午 10:55 
I noticed something about my animal's UI disappearing after drafting.
This might be a coincidence, but the animals I trained before adding this mod can be drafted normally and I can right-click on enemies to make them attack. In contrast, the animals I can't order to attack with a right-click have their UI disappear after drafting.
I haven't tested this properly, so it might just be a coincidence.
Disconeer 2024 年 11 月 28 日 下午 10:06 
Understandable :steamthumbsup:. I ran into the disappearing UI bug a while back and had the time today to minimize the amount of mods needed to reproduce the issue.
幻想鄉の鵬鵬  [作者] 2024 年 11 月 28 日 下午 9:55 
I see. I dont have time maintaining mods recently. Will look these up in the future.
Disconeer 2024 年 11 月 28 日 下午 9:46 
For reference this is a log with all of my mods enabled. turning off "InspectGizmoGrid:DrawingspectGizmoGridFor GetGizmos" does not bring back the UI element for drafting with this mod setup.

https://gist.github.com/HugsLibRecordKeeper/fca4be820bfa3f3431e0c36174983eb0
Disconeer 2024 年 11 月 28 日 下午 9:30 
Disappearing UI with the mods: Harmony, HugsLib, Vanilla Expanded Framework, Integrated Implants, Performance Optimizer, Sentient Animals (1.5).

This is a heavily cut down version of the mod pack I normally use. Disabling "InspectGizmoGrid:DrawingspectGizmoGridFor GetGizmos" option in Performance Optimizer causes the UI to come back for the drafted animal, but also still has the error thrown upon drafting.

HugsLib Log: https://gist.github.com/HugsLibRecordKeeper/56915065d5d420fc31afff4ae4ccb9aa
Bustly 2024 年 11 月 21 日 上午 2:07 
can also confirm the disappearing ui after drafting thing with no visible error