Erannorth Chronicles

Erannorth Chronicles

Gurrflumfr's Mega-Mod - Chronicles
51 条留言
Risewild  [作者] 1 月 13 日 下午 7:37 
Thank you so much for reporting this bug! :steamthumbsup:

And it couldn't have come at a better time, since I was about to upload a new version with added compatibility between the "Privateer" subclass and the "Multiclass" and "Expert" background perks.:steamhappy:

This was a pretty dumb oversight of my part. :steamfacepalm:

I fixed it and uploaded the new version. Thanks again for the report!
Zarrk 1 月 13 日 上午 6:53 
Hello, I just noticed that the initials cards for Wench have not been updated after the name change on late November meaning the starting deck have no way to generate the Morale resource despite having a card requiring it
Risewild  [作者] 2024 年 11 月 10 日 下午 4:25 
I'm glad the fix is working.

Thanks again for reporting the problem. :steamthumbsup:
Zarrk 2024 年 11 月 10 日 上午 5:02 
Tested with a new character (I was stuck quite early so I didn't keep the save), looks like it 's working now, thanks for the quick response.
Risewild  [作者] 2024 年 11 月 9 日 下午 7:01 
Thank you for the report :steamhappy:

I found the problem and fixed it, the fixed version is now uploaded to Steam. This should fix the card.

I think that the way the game works means that it won't apply the fix to the ally if it's already summoned. So you should unsummon any that are already on the field, or wait until they disappear by themselves before you directly attack enemies.
Zarrk 2024 年 11 月 9 日 下午 1:59 
I"m encountering a problem with the following Ally: Carrick Informant there should be two on attack effect (is it intentional ?) give 4 Morale resource and craft'n'play a card giving 4 Morale.
What's happening is I got 4 tokens of a blank resource I can't use to pay Morale cost and then I'm unable to quit the encounter node and proceed further.
Risewild  [作者] 2024 年 11 月 4 日 上午 6:08 
Nice, I'm glad it's finally working as it should. :steamhappy:

In theory, they should be able to also appear as area rewards (they are not excluded from doing so in the code). Still, there is such a small amount of faction allies (usually between 4 to 6 per faction) that statistically, they should appear very rarely (since hundreds if not thousands of other cards are available as rewards).

Thank you for your help testing and reporting problems :steamthumbsup: .
Casul Gamer 2024 年 11 月 3 日 上午 8:53 
The pirate hunters are now showing up in shops and I think also grimoires. I don't think I saw any in area rewards, but I'm actually fine with that (assuming none are ridiculously expensive). It's more deterministic this way and if I don't want any more, they don't clutter area rewards.
Risewild  [作者] 2024 年 11 月 1 日 下午 8:31 
Thanks again for the reports :steamhappy:
I swear, without you this mod would be a buggy mess :steamfacepalm:

I found the problem and fixed it. I forgot to add the code for the Invoke ability of those cards to target a specific Discipline. :steamsad:

New version uploaded to Steam now. :steamhappy:
Casul Gamer 2024 年 11 月 1 日 下午 1:35 
The Fuli Kingdom craft x cards aren't working. The one that crafts allies works, but the ones the allies creates don't work (wanderlust and patriotism). I've tried targetting the ally and myself and neither makes a difference. I do get the amplify/defend effect from the patriotism card, but not the craft cards.
Casul Gamer 2024 年 11 月 1 日 上午 11:39 
Nice job. I'll let you know how it goes
Risewild  [作者] 2024 年 11 月 1 日 上午 2:31 
I just uploaded a new version. This took longer than I thought, but it's finally here. :steamhappy:

Now each Faction perk will award the player 2 new card types.

3x "*Faction* Aid" that will randomly make Faction allies appear on the player's hand.
1x "*Faction* Reinforcements" that will allow the player to loot Faction allies (which can enable the player to keep ally cards permanently).

The "Reinforcements" cards have 3 uses each and can be recharged using "Essence".

I hope this will help make the mod more fun. :steamhappy:
Risewild  [作者] 2024 年 10 月 30 日 上午 8:27 
Ok, Raven the developer helped me out and I think I can implement my "solution" tomorrow, since it's too late today.

Hopefully it will be good enough for making the faction perks more appealing and the cards more available.
Risewild  [作者] 2024 年 10 月 30 日 上午 2:35 
My solution doesn't work because it seems that there is something weird going on with the "Exclude" and "Only" codes.

I am seeing if I can come up with a different solution, so this might take a few days :steamsad:
Casul Gamer 2024 年 10 月 29 日 下午 7:53 
Yeah, that's cool. I'm just throwing out ideas. In some ways I dislike the DLC items appearing so often since I mainly just do challenges and have a harder time finding vanilla content. I wouldn't want the allies from the mods appearing too often in challenge rewards either.
Risewild  [作者] 2024 年 10 月 29 日 下午 7:23 
I have the DLCs. :steamhappy:

What the DLCs do is force areas to have certain allies as rewards, I considered doing this but then the game would have areas where the reward screen would be flooded with faction allies (there are more than 60 faction allies) and doing it prevents the allies from appearing as rewards on other areas, events, etc.

I am thinking of a different "solution" for the problem, but I will have to implement it and see if it works. If it does I will have a new mod update today at some point.
Casul Gamer 2024 年 10 月 29 日 下午 6:33 
I'm not sure if you have the DLCs, but I noticed in challenges those show up more frequently than vanilla cards. Maybe there's information there about how to make those cards a priority.

Other than that, you could just make them available at the start of the playthrough without having to choose the perk. Or just have the perk automatically add the cards to your collection instead of having them as rewards. I know these aren't ideal solutions, but it's better than not getting the cards.
Risewild  [作者] 2024 年 10 月 29 日 上午 7:49 
Thanks for the reports :steamhappy: .

I checked it out and I managed to get "Pirate Hunter" cards as rewards from "Dusty Grimoire" event, using "Tome of Knowledge" card and world map battle rewards.

But in literally several hours of gameplay I only managed to get 1 "Aurian Peacekeeper", 2 "Pirate Hunter" and 1 "Aurian Marshal".

They seem very rare and I have no idea why since I don't know the game decides what cards show as rewards. I did notice that the game seems biased against awarding Ally cards in general. :steamsad:

I added some code to the Faction perks in an attempt to make them appear more frequently, but I don't have much hope it will work. This means that a new character needs to be made since Perk changes don't get added to already existing characters (if they already have the perk).

I will try to investigate this some more tomorrow (since it's 1:45 am here).

Once again, thank you for the reports. :steamthumbsup: :steamhappy:
Casul Gamer 2024 年 10 月 28 日 下午 8:46 
Looks like the same issue with spiritkin's infernal faction. Did the same tests to rule out unluckiness
Casul Gamer 2024 年 10 月 28 日 上午 10:45 
Pirate hunters aren't showing up anywhere. I tried doing a test character where I forsake everything except hunting as well as restarting my game after taking the perk.
Risewild  [作者] 2024 年 10 月 27 日 上午 3:07 
I just found out that searching the Rulebook for perk names only works if all the words in perk names are capitalized.

This means that for the "Pirates of Auria" perk to appear in the Rulebook, it had to be renamed to "Pirates Of Auria". So while it might look a bit weird having the "O" capitalized, it is necessary.
Risewild  [作者] 2024 年 10 月 26 日 下午 7:45 
When I uploaded the Spiritkin race version, I updated the mod description and added a note about it:

"The noble houses (and their consorts) that were available to the Noble class in "Erannorth Reborn" are now available to the Aristocrat class."

But it's easily missed.
Also doesn't help ingame, unless picking Aristocrat and checking its perks at character creation (but that doesn't help anyone that plays a different class).

In Reborn, the Noble class had those perks that were only accessible by that class, so I made them only available to the Aristocrat class in Chronicles (the equivalent to the old Noble class).

I will make it so that the player can search for the Noble House name (like "Pirates of Auria") in the Rulebook and get some sort of information about them only be available for Aristocrat characters. Hopefully that will allow less confusion in the future.
Casul Gamer 2024 年 10 月 26 日 下午 12:56 
What's the deal with the allegiance cards? Like Pirates of Auria. I know there are some cards you unlock through perks, but I couldn't find anything for those
Risewild  [作者] 2024 年 10 月 26 日 上午 6:52 
I just uploaded the full conversion of "Gurrflumfr's Mega-Mod". All content is now converted and some bonus additions are also in there. :steamhappy:
Risewild  [作者] 2024 年 10 月 25 日 下午 9:01 
Thank you for the nice words. :steamhappy:

I am working on the Spiritkin right now and I had just noticed that several of the allies are lacking on ally tags/types so I am adding some more. For example the "Shinoda Clan Shinobi" only had "Human", but I made it "Human Spymaster Infiltrator".

I plan on checking all the allies for the other species/class in this mod, and add more types if needed. So your suggestion is perfect.:steamhappy:

This is extremely helpful and speeds up my conversion work, thank you!

If you have more suggestions don't be affraid to share them. :steamthumbsup:
Casul Gamer 2024 年 10 月 25 日 下午 7:48 
Nice to see the progress to this mod. I noticed Wyvern Knight and Davion Knight don't have 'knight' tags so (I assume) they won't benefit from cards that affect knights.
Risewild  [作者] 2024 年 10 月 24 日 上午 6:23 
The new update is now available on Steam!

I fixed tons of bugs, typos and oversights. Also, the Wench race is now fully converted.

The only thing left for this conversion to be complete is to make the Spiritkin race and then it's finished. :steamhappy:
Risewild  [作者] 2024 年 10 月 22 日 下午 5:57 
Good catch.

The original code was using "Weakened" instead of the "Weaken".

I fixed it in my development version, but I can't upload it yet because I am in the middle of converting the Wench race :steamsad:

As usual, thank you for the reports :steamhappy:
Casul Gamer 2024 年 10 月 22 日 下午 4:27 
The intense damage bonus effect for cruel slash doesn't seem to be activating. Haven't tested on an enemy that is highly resistant to slashing damage to know for sure, but that's what it seems like.
Risewild  [作者] 2024 年 10 月 22 日 上午 12:36 
I have the feeling that the Skeletons were being overwritten by the left over Skeleton file I accidentally included in that past version and it was save-baked, even after the removal of that file, so all the skeletons on that character's save would still be using the wrong stats.
Casul Gamer 2024 年 10 月 22 日 上午 12:33 
Damn. I should have checked messages. I just made a test character to check to see if was working.

And with that character the skeletons were all resistant to vulnerable so it seems it was something with that specific character. Just a weird coincidence that it happened after installing your mod. I'll just post a screenshot in bug reports forums and see if Raven knows what's going on.
Risewild  [作者] 2024 年 10 月 21 日 下午 8:57 
The new version was uploaded.

It took me almost 1 hour to test and upload it because I found a couple more oversights and had to fix them. :steamfacepalm:
Risewild  [作者] 2024 年 10 月 21 日 下午 8:00 
You're right. There is some bad code with some perks giving resistances.

I thought the code was right but now that I look at it after a good night sleep I found the problem. Some perks use "Resist" instead of "Resistance".

It's an easy fix and I will upload a new version soon, after I double check to see if I didn't miss any perk and after a little testing.

Thank you so much for your reports, you've been a great help to make this mod conversion. :ec_treasure:
Casul Gamer 2024 年 10 月 21 日 下午 2:57 
Oh. I just realized that my character has a +1 to physical resistance so I did remember correctly about the armor have base +1 phys res. I still haven't checked on the dragonkin about the phys res perk. I'll make sure to restart my game before I do that.
Casul Gamer 2024 年 10 月 21 日 下午 1:32 
I forgot to mention I haven't reloaded my game yet. Also, I just checked the armor with another another character and it was 2 physical res by default (I thought it was only 1) so I guess the perk didn't give the armor extra resistance (it didn't give my character any natural physical resistance either - wasn't sure which the perk would do). I can try testing it with another character later, but I'm too tired now. The perk did give +2 defend to actions so that works at least.
Casul Gamer 2024 年 10 月 21 日 下午 1:03 
It seems the skeletons are also weak to silver. I'm playing inquisitor, but I don't see anything in the passives about that.

Haven't gotten back to the dragonkin character yet, but I'll check about that defensive perk and give you an update. I'll also see if the skeletons are affected for other characters. After that I'll just post in the steam forums to see if Raven knows what's going on.
Risewild  [作者] 2024 年 10 月 21 日 上午 5:21 
Update uploaded to the Steam Workshop! :steamhappy:

I rushed this and tried to test as much as I could with my laptop shutting itself off if I had the game opened for more than 15 minutes or so...

There might be some bugs, but I couldn't find any so I don't think I uploaded a broken mess. :steammocking:
Risewild  [作者] 2024 年 10 月 20 日 下午 9:39 
And I checked the Perk that gives 2 Defense and 2 Physical Resistance. But I don't know if I noticec the problem and already fixed it on my version or if there is another problem with it, but the code seems fixed on my version already.

I am really trying to have an update released, but I also noticed that not only was I in the middle of converting the Dwarves, I was also in the middle of converting the Pirate class (probably because the Dwarves depend on the pirate class to be fully playable)... :steamsad:


Anyway, thank you for the reports, they are very helpful. And keep them coming if you find any more broken stuff.
Risewild  [作者] 2024 年 10 月 20 日 下午 9:34 
Hi.

I think I know what the problem might be. I checked the files from my copy of the mod and I don't have the skeleton archtype file, but I assume that file was accidentaly uploaded on the Steam version.

You can probably fix this by going to the mod files and delete the Skeleton file in the "Gurrflumfr's Mega-Mod - Chronicles\Archetypes\Races" directory.

Actually, you can delete the entire "Archtypes" folder, since they shouldn't be there in the uploaded version of the mod... Oops... :steamfacepalm:
Casul Gamer 2024 年 10 月 20 日 下午 9:31 
edit: seems ghouls and some skeletons are still resistant to vulnerable, but some skeletons aren't so I guess just some undead
Casul Gamer 2024 年 10 月 20 日 下午 9:27 
I just started a new playthrough and undead enemies aren't resistant to vulnerable. I don't recall that being an issue with my other characters I started recently, but this is the only mod I've installed recently so I thought I should check here before posting in the steam forum bug report section.
Casul Gamer 2024 年 10 月 20 日 下午 2:51 
Don't worry about. Pretty minor issues. Also, that perk that gives 2 defend and 2 physical res seemed to only give +1 physical res.

Overall, a great mod from what I played so far. Some things seem a bit overpowered or underpowered, but nothing too game-breaking.
Risewild  [作者] 2024 年 10 月 20 日 上午 12:17 
Thank you for the report @Casul Gamer.

I found the problems and fixed them. Unfortunately, since I was in the middle of converting the Dwarf subrace I can't upload the fixed version because it is full of unconverted Dwarf code and would break the game.

I am trying to convert the Dwarf race as fast as I can so I can upload the fixed version, but my laptop is having problems and I can't use it for long periods of time, so it's taking a lot of extra time to do any modding work. :ec_yorik:

I will upload the next version as soon as possible, but it might take a couple of days. :steamsad:
Casul Gamer 2024 年 10 月 18 日 下午 10:22 
Looks interesting. It seems the preview for race perks are under the organization section instead of race. Also, one of the options for skeleton banner is an action only usable by dragonkin.
Stukov81-T.TV 2024 年 10 月 13 日 上午 1:39 
Awesome Mod! Thanks for your work
Risewild  [作者] 2024 年 8 月 24 日 下午 9:23 
Thank you so much for the suggestion and insight @Gurrflumfr. I really need those to keep this as close to your vision as possible.

I haven't had much time for modding and my laptop is not working properly either, but I will definitly follow your suggestions when I can work on mods again. :ec_treasure:
Gurrflumfr 2024 年 7 月 25 日 下午 1:59 
Very brave of you, VERY BRAVE! Feel free to contact me on discord if you want a little help with this, probably can't dedicate a bunch of time but if there's anything behind the design/mechanic shifts between games that I can give advice on do let me know. For example... I STRONGLY discourage adding Dwarf or Wench before Pirate, they are not meant to be played without the Pirate class, you can... but dwarf at least really wants the ship cannons to function at all, the non runecrafting dwarves love their booms.

Spiritkin's a soft lore support for monk, I'm curious to see if I kept my designs coherent enough for it to fit well. Thematically it should go in Celestial since it's heavily based on Japan's nikitama, aratama, with a little xianxia influence. But it may not fit mechanically, I wish I'd had time to get into Chronicles.
Risewild  [作者] 2024 年 7 月 4 日 下午 7:14 
Thanks for the report. :ec_treasure:

I found the problem and uploaded a new fixed version. It was caused by the original code using "AddSkill" instead of "AddStash" in 3 or 4 perks.

Unfortunately, the fix can't give the cards once a character already picked the perks (that's how the game works). One workaround for those characters that already have the perks is to add the cards using console commands.
Xernomerph 2024 年 7 月 4 日 上午 10:25 
I'll always be happy to see more dragon stuff in games! I did find one bug, though:

When I took the 'Dragonborn Ascension' perk, I didn't receive the card of the same name. It was in the list of deckbuilder cards, but I had 0/0. I was able to receive a copy of the card from random reward options, but I never got one from the perk itself.
Risewild  [作者] 2024 年 7 月 4 日 上午 10:04 
Thank you for your kind words!

I just uploaded a new update with the Skeleton subrace fully converted. :steamhappy: