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报告翻译问题
[11:48:27.554] [Info] UniverseServer: Loading client ship world ClientShipWorld:e5b72d2918358c5d2cb505b7a62489bb
[11:48:27.668] [Info] Protected dungeonIds for world set to (65524)
[11:48:28.258] [Info] UniverseServer: Warping player 1 to ClientShipWorld:e5b72d2918358c5d2cb505b7a62489bb=1089.2.1024.31
[11:48:44.784] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/scripts/util.lua"]:1004: [string "/interface/cockpit/planetSearch/cockpit.lua"]:1315: (UnicodeException) Invalid UTF-8 code unit sequence in utf8Length
would be even bether if we could search specific stars
as close to 20,000 people have confirmed
i know that you don't really play this anymore so i'm not really expecting you to take on such a task but as you are still active in the comments and have recent updates to your plant search mod
i thought i would ask anyway
don't ask don't get
thanks either way
can you mod a search function to
personal inventory
a search function to the quest journal add a few quick tabs for sorting quest into type
cooking
fossil hunting
bounty
ect
and i'm not sure if this has been done but add planet info/ location to quests
so that you don't have to go back and forth like a yo-yo
also it would be great to have some way of marking quests...
so people can tick them off as done, but not yet handed them in / not yet complete
the teleport menu is another UI that also needs a search function and some way of sorting them into tabs
planet types
city/outposts
a way of marking them as a home world or colony, farm or mine
@SeagaySt Do you have a log file? I can't seem to reproduce any issues while using FU.
@Awbawlisk the Tormentor I can't reproduce this either, let me know if you end up finding the cause of it and I'll see what I can do to fix it.
@Hyperdino When using OpenStarbound you're able to filter what weather you want to appear on a planet if it can generate with different weather sets.
@Negativekins A size filter is work in progress for the next update, I haven't had a lot of time to work on it but it'll be out eventually
@Coconutkid123 The search radius uses the base game's View:systemScanRegion function so it's just me leaving it at the default value for what the interface uses.
//With FU and patches.
https://pastebin.com/26mLaqXZ
Do you have any idea what would cause an error like this, and what this could possibly mean? I ask, because I seriously have no idea where to start looking for possible culprits. Like I said, this mod worked before back in early August, until it just... didn't anymore.
5 Stars, Best recent addition to modded starbound for me by leaps and bounds. Thank you for your work in creating it.
I am curious though. Will you eventually add planet size filters? (Small, Medium, Large, Huge).
@Lukiwarble I just pushed a small update that should hopefully fix that error. You might need to unsubscribe/re-subscribe if Steam doesn't update it automatically, but let me know if it's still occurring.
Caused by: (TraversalException) No such key 'ct_alterash_planet' in pathGet("ct_alterash_planet")
- The search can now be restricted to visited planets, before only unvisited was possible.
- There's a better visual indicator for filtering threat level when searching for planets with variable threat levels.
- Biome/dungeon searches can now be restricted to only certain planet types.
- The logic for the search bar in the menu has been changed, more details in the change notes.
I have plans to make some more filters in a future update but for now I wanted to get these out and see how they work for people.
This is also my first time doing anything with OpenStarbound so the post-load script I added might be a bit weird, but it works
Also I accidentally deleted someone's comment while tabbing back into Steam so sorry to whoever that was lol
Would it be possible to do a search by name to find the planets?
for example, I type Arin Borealis VII and it finds the planet with that name.
and sorry for the google translate english
@Orifan1 It works by reading nearby planet data in the same way the Navigation Console does, nothing new is generated it's just searching what already exists.