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Steam seems to don't download mod updates properly as of late.
Linked in description.
I made a korean translation for this mod. Here's the link:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2830048100
And Fireglaives are meant to be used only by Infernal guard anyway, current crew for this unit is just Chorf warriors, artillery crew and a Daemonsmith captain.
If you don't mind playing Khornate Chorfs, Trajann made a very cool Skullbarge with a crew of Infernal guard armed with (if memory serves right) Fireglaives, though.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3262627994 you can find the Skullbarge there.
*I'm NOT one of those modders. I don't make custom animations.*
If I'm ever going to make such a unit, I can only offer you a crew of Cathaian Dwarfs.
That's because the vanilla Thunderbarge's crewmen animations are tied to the hu3 skeleton which is only compatible with Dwarf models or custom models that resemble a Dwarf model.
Well, I'm still pretty tired after making this custom Thunderbarge and I don't particularly feel like attempting to make a Khornate Thunderbarge since the Skullbarge is already available.
Maybe sometime in the future but definitely not now and it will most likely not look even remotely as impressive as Trajann's Skullbarge, so probably nothing worth waiting for, really.
As Trajann said you are probably better off learning modding and turning the Skullbarge from a ROR unit to a normal unit yourself.
If you are interested in modding you can always join Da Modding Den discord and get all of the required info and modding tools, and possibly the help from other modders of the community.
Even so: The Thunderbarge crew's animations are tied to the hu3 skeleton, which is only compatible with Dwarf models or custom models that resemble a Dwarf model.
*Putting a different crew with working Thunderbarge crew animations will require to make custom animations, and I don't make custom animations.*
On the bright side: Trajann did make a Skullbarge for his Azrakaar & Khazdrakk mod, so if you are cool with Khornate Chorfs I'd say that you are pretty much all set and ready to go.
Upvoted!
-Bombs 1 range
-Cannons 100 range
-Crew with rifles 100 range
-Crew with bombs 100 range
-Harpoon 300 range
And here's the separate missile weapons range values for the Iron Zeppelin:
-Bombs 1 range
-Cannons 100 range
-Crew with rifles 90 range
-Crew with bombs 100 range
-Harpoon 300 range
-The Thunderbarge shows 1 range on its unit card because its main missile weapon is the Bomb attack who has 1 range.
-But the Thunderbarge also has multiple separate entities with different missile weapons with their own ranges which are the Cannons, the crewmen with rifles, the two crewmen who drops bombs from the top of the Zeppelin's baloon and the Thunderbarge's harpoon.
So we could say that the "true" Thunderbarge's range is a "mix" of all of these missile ranges that are working at the very same time.
Well, it would be hard to NOT see a mod that rightfully reached 5 stars and that is currently featured in the popular items section, that's some amazing stuff right there.
All I can say is that I'm freaking tired: I have worked on this mod for almost a month and it was horrible because making a custom Thunderbarge isn't exactly what I would call "easy stuff to do on a whim".
Eh, at least I have learned a new thing or two so maybe next time will be easier.
Definitely gonna wait some time before attempting to make another custom Thunderbarge unit.
Did you see the giant barge-like mod that Pwner (I believe) made that's just rotating on Steam's home?<3