Dominions 6

Dominions 6

LA Meme Team, Masters of the InterWebs
7 条留言
Geitor  [作者] 2024 年 6 月 18 日 下午 11:34 
I increased the RP cost by +1 to VTuber and 2+ Developer now that I actually looked at RP costs and of other nations rather than the ones I only played. Developers I also reduced their magic research speed. Looking at other magic heavy nations the highest I saw was like 21.
Imban 2024 年 6 月 18 日 上午 9:44 
Naah the Lurker should be 2 RP, I was just laughing at all of your other commanders like VTubers, Developers, etc. being 1 RP despite being things like H3s, powerful single-path casters, etc.
Geitor  [作者] 2024 年 6 月 18 日 上午 12:24 
I did reference Jomon's ninja for the Lurker, which really 80% of the time they ended up dying because they always missed their throwing star. I know the extra 2 RP sounds weird but I added it in to justify the poison swords.

As for the Developers I'll hit it with a Nerf later tonight, personally i never had them leave the city they we're in. They're just there for researching. First thing that comes to mind is to make their magic a rank 3 instead of 4 so you'll need to invest gems into it once to make any of the high tier magic equipment. That and make them slightly most costly.
Imban 2024 年 6 月 17 日 上午 12:50 
The funniest thing about this nation to me is that the lurker commanders are 2 RP.
I mean, not that they shouldn't be 2 RP, they should, but basically all of the other commanders, including the Developers, are 1 RP, just the assassin, that was the one that had to be 2. :steammocking: (ok, and the high-end wizard, tbf)

(The Developers being 1 RP pretty much singlehandedly makes this probably the most OP modnation I've seen so far once 20 or so turns have passed.)
Geitor  [作者] 2024 年 6 月 16 日 下午 10:07 
It's also not a one-and-done deal, I'm open to feedback and will consider minor changes.
General Jack Ripper 2024 年 6 月 16 日 上午 9:21 
This is a fun idea.
seanbon 2024 年 6 月 14 日 下午 8:48 
THE mr.bones? this nation is gonna be a wild ride