边缘世界 RimWorld

边缘世界 RimWorld

Simple FX: Shinies (Continued)
35 条留言
Zaljerem  [作者] 9 月 21 日 上午 7:29 
I will look into it, but it sounds like a possible performance nightmare, recalculating light level all the time. We'll see.
Zaljerem  [作者] 9 月 21 日 上午 7:28 
Updated: Added support for Vanilla Psycasts Expanded (Eltex).
Eclipse 9 月 5 日 上午 10:34 
Any chance for light threshold for sparkling like suggested in original comments?
maqadamia 7 月 21 日 下午 1:58 
on topic of more shinies how about Eltex from vanilla psycasts expanded
Zaljerem  [作者] 7 月 21 日 上午 5:53 
Updated!
Zaljerem  [作者] 7 月 21 日 上午 4:40 
Yes, definitely, thanks for reminding me.
Cruel Moose 7 月 21 日 上午 1:23 
any chance you could give obsidian the shiny effect?
Zaljerem  [作者] 7 月 16 日 上午 10:42 
No worries, you gave me the info needed. :)
Hades the King 7 月 16 日 上午 10:19 
Ahhhh gotcha. I just started using both mods. Sorry i couldnt send my logs steam being weird like that
Zaljerem  [作者] 7 月 16 日 上午 8:41 
If you don't use that mod, then I better fix how it's targeted. :)
Zaljerem  [作者] 7 月 16 日 上午 8:40 
Yep, I need to check that patch, it won't hurt anything but gems from that mod won't shine. Thanks for letting me know!
Hades the King 7 月 16 日 上午 8:29 
Hello, I would like to ask what the errors

[Simple FX: Shinies (Continued)] Patch operation Verse.PatchOperationFindMod(Kura's Extra Gems) failed

and

[Simple FX: Shinies (Continued) - Start of stack trace]
Verse.PatchOperationAddModExtension(xpath="Defs/ThingDef[thingCategories[li[text()="KGems"]]]"): Failed to find a node with the given xpath

mean.

Here are my logs if you need them and are they safe to ignore?

{链接已删除}
Zaljerem  [作者] 7 月 4 日 下午 5:55 
Oops, a little debug logging I forgot to pull out.
moo 7 月 4 日 下午 5:54 
Hi. What does this log note mean:
[Simple FX Shinies] Duplicate index 2807 detected for ShinyStuff in Diamond.
Zaljerem  [作者] 6 月 15 日 上午 6:49 
Updated for 1.6, with fixes for 1.5 as well. This serves as the end-of-life notice for 1.5.
Deankiller Turnupseed 5 月 21 日 上午 1:37 
nice. my log says the error might be related to layered wall destruction and/or performance optimizer
Zaljerem  [作者] 5 月 16 日 下午 2:52 
Nowhere I know of. I've made some fixes, testing them out, I hope to push the update soon.
Deankiller Turnupseed 5 月 16 日 下午 2:17 
is this maybe incorporated somewhere else?
Deankiller Turnupseed 5 月 13 日 下午 7:58 
getting the same error

Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 11541
[Ref 5D975F5]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x2245b47af70 + 0x0028a> <unknown method>
--- End of inner exception stack trace ---
[Ref 39C2ED6B] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Halfelfaedyn 1 月 3 日 下午 9:01 
Here is another:

Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 7899
[Ref A291F561]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x1eadb80b950 + 0x001fa> <unknown method>
--- End of inner exception stack trace ---
Halfelfaedyn 2024 年 12 月 28 日 下午 8:12 
Some of the "Strike the Earth! - Stone" seem like gems as well.
Halfelfaedyn 2024 年 12 月 27 日 下午 8:16 
Maybe this is the issue! Probably why Sunstone stopped shining?

[Simple FX: Shinies (Continued)] Patch operation Verse.PatchOperationFindMod(Kura's Extra Gems) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3266722212\Patches\Kura_Gems_Patch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Halfelfaedyn 2024 年 12 月 27 日 上午 10:04 
I deconstructed some shining buildings that were generated in the world, and when I built them myself they no longer sparkled. Sorry for all the messages. I did get emerald to sparkle when built. Peridot, Sunstone, and Ekanite were sparkling previously.
Halfelfaedyn 2024 年 12 月 26 日 下午 8:45 
Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 9977
[Ref 52EEFACC]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x140403f0000 + 0x001fa> <unknown method>
--- End of inner exception stack trace ---
[Ref E793E135] Duplicate stacktrace, see ref for original
Halfelfaedyn 2024 年 12 月 26 日 下午 1:06 
Gems (Continued) - Retexture is so wonderful as well.
Halfelfaedyn 2024 年 12 月 25 日 下午 6:06 
If they all shined, actually, that would be awesome. Either way, thank you if you decide to. I appreciate it regardless.
Halfelfaedyn 2024 年 12 月 25 日 下午 6:06 
Can you add some of the gems from Bean's Vanilla Minerals, Glowstone, ColdCrystal, Dragon's Ores, Dragon's Special Ores, and Dragon's Very Special Ores?

Not all of them should shine probably, but it would be amazing. This is my favorite mod in a long time!
Halfelfaedyn 2024 年 12 月 24 日 下午 2:37 
This has brought me way more joy than I expected. The fancy metals actually seem beautiful now. I'm very excited to deconstruct walls and floors in the environment. :D
In September 2024 年 9 月 14 日 上午 11:30 
representative for Hamacelos and Mortagon, thank you very much.
Zaljerem  [作者] 2024 年 6 月 17 日 下午 12:26 
Updated: Added support for Medieval Overhaul.
Mortagon 2024 年 6 月 15 日 上午 8:03 
How about Medieval Overhaul compatibility? Thanks
Zaljerem  [作者] 2024 年 6 月 13 日 下午 1:20 
Updated: Added support for Jewelry.
d_valroth 2024 年 6 月 13 日 下午 1:03 
This is such a lovely mod even in its basic form.
Hamacelos 2024 年 6 月 13 日 上午 3:13 
pointemorte. 2024 年 6 月 13 日 上午 2:06 
thanks