RimWorld

RimWorld

Simple FX: Shinies (Continued)
35 kommentarer
Zaljerem  [ophavsmand] 21. sep. kl. 7:29 
I will look into it, but it sounds like a possible performance nightmare, recalculating light level all the time. We'll see.
Zaljerem  [ophavsmand] 21. sep. kl. 7:28 
Updated: Added support for Vanilla Psycasts Expanded (Eltex).
Eclipse 5. sep. kl. 10:34 
Any chance for light threshold for sparkling like suggested in original comments?
maqadamia 21. juli kl. 13:58 
on topic of more shinies how about Eltex from vanilla psycasts expanded
Zaljerem  [ophavsmand] 21. juli kl. 5:53 
Updated!
Zaljerem  [ophavsmand] 21. juli kl. 4:40 
Yes, definitely, thanks for reminding me.
Cruel Moose 21. juli kl. 1:23 
any chance you could give obsidian the shiny effect?
Zaljerem  [ophavsmand] 16. juli kl. 10:42 
No worries, you gave me the info needed. :)
Hades the King 16. juli kl. 10:19 
Ahhhh gotcha. I just started using both mods. Sorry i couldnt send my logs steam being weird like that
Zaljerem  [ophavsmand] 16. juli kl. 8:41 
If you don't use that mod, then I better fix how it's targeted. :)
Zaljerem  [ophavsmand] 16. juli kl. 8:40 
Yep, I need to check that patch, it won't hurt anything but gems from that mod won't shine. Thanks for letting me know!
Hades the King 16. juli kl. 8:29 
Hello, I would like to ask what the errors

[Simple FX: Shinies (Continued)] Patch operation Verse.PatchOperationFindMod(Kura's Extra Gems) failed

and

[Simple FX: Shinies (Continued) - Start of stack trace]
Verse.PatchOperationAddModExtension(xpath="Defs/ThingDef[thingCategories[li[text()="KGems"]]]"): Failed to find a node with the given xpath

mean.

Here are my logs if you need them and are they safe to ignore?

{LINK FJERNET}
Zaljerem  [ophavsmand] 4. juli kl. 17:55 
Oops, a little debug logging I forgot to pull out.
moo 4. juli kl. 17:54 
Hi. What does this log note mean:
[Simple FX Shinies] Duplicate index 2807 detected for ShinyStuff in Diamond.
Zaljerem  [ophavsmand] 15. juni kl. 6:49 
Updated for 1.6, with fixes for 1.5 as well. This serves as the end-of-life notice for 1.5.
Deankiller Turnupseed 21. maj kl. 1:37 
nice. my log says the error might be related to layered wall destruction and/or performance optimizer
Zaljerem  [ophavsmand] 16. maj kl. 14:52 
Nowhere I know of. I've made some fixes, testing them out, I hope to push the update soon.
Deankiller Turnupseed 16. maj kl. 14:17 
is this maybe incorporated somewhere else?
Deankiller Turnupseed 13. maj kl. 19:58 
getting the same error

Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 11541
[Ref 5D975F5]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x2245b47af70 + 0x0028a> <unknown method>
--- End of inner exception stack trace ---
[Ref 39C2ED6B] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Halfelfaedyn 3. jan. kl. 21:01 
Here is another:

Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 7899
[Ref A291F561]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x1eadb80b950 + 0x001fa> <unknown method>
--- End of inner exception stack trace ---
Halfelfaedyn 28. dec. 2024 kl. 20:12 
Some of the "Strike the Earth! - Stone" seem like gems as well.
Halfelfaedyn 27. dec. 2024 kl. 20:16 
Maybe this is the issue! Probably why Sunstone stopped shining?

[Simple FX: Shinies (Continued)] Patch operation Verse.PatchOperationFindMod(Kura's Extra Gems) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3266722212\Patches\Kura_Gems_Patch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Halfelfaedyn 27. dec. 2024 kl. 10:04 
I deconstructed some shining buildings that were generated in the world, and when I built them myself they no longer sparkled. Sorry for all the messages. I did get emerald to sparkle when built. Peridot, Sunstone, and Ekanite were sparkling previously.
Halfelfaedyn 26. dec. 2024 kl. 20:45 
Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 9977
[Ref 52EEFACC]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x140403f0000 + 0x001fa> <unknown method>
--- End of inner exception stack trace ---
[Ref E793E135] Duplicate stacktrace, see ref for original
Halfelfaedyn 26. dec. 2024 kl. 13:06 
Gems (Continued) - Retexture is so wonderful as well.
Halfelfaedyn 25. dec. 2024 kl. 18:06 
If they all shined, actually, that would be awesome. Either way, thank you if you decide to. I appreciate it regardless.
Halfelfaedyn 25. dec. 2024 kl. 18:06 
Can you add some of the gems from Bean's Vanilla Minerals, Glowstone, ColdCrystal, Dragon's Ores, Dragon's Special Ores, and Dragon's Very Special Ores?

Not all of them should shine probably, but it would be amazing. This is my favorite mod in a long time!
Halfelfaedyn 24. dec. 2024 kl. 14:37 
This has brought me way more joy than I expected. The fancy metals actually seem beautiful now. I'm very excited to deconstruct walls and floors in the environment. :D
In September 14. sep. 2024 kl. 11:30 
representative for Hamacelos and Mortagon, thank you very much.
Zaljerem  [ophavsmand] 17. juni 2024 kl. 12:26 
Updated: Added support for Medieval Overhaul.
Mortagon 15. juni 2024 kl. 8:03 
How about Medieval Overhaul compatibility? Thanks
Zaljerem  [ophavsmand] 13. juni 2024 kl. 13:20 
Updated: Added support for Jewelry.
d_valroth 13. juni 2024 kl. 13:03 
This is such a lovely mod even in its basic form.
Hamacelos 13. juni 2024 kl. 3:13 
pointemorte. 13. juni 2024 kl. 2:06 
thanks