Halo: The Master Chief Collection

Halo: The Master Chief Collection

Kat's Firefight
86 条留言
Katherlyn  [作者] 10 月 29 日 下午 2:46 
You're welcome! Glad you enjoy it lol!
aluckyguyOWNED 10 月 29 日 下午 1:22 
This is my favorite mod for odst it's well polished and looks amazing and I play it all the time, the only negative is that it doesn't have some of the cool weapons that are in other mods. For example the MA5K [armor-piercing], assault rifle [armor-piercing] and bulldog that are in MythicJaqui's halo 3 mythic overhaul mod, even the regular assault rife in his mod feels and sounds different and could be added to this mod with the star fx effect removed and a slight damage buff renamed as the assault rife [FMJ] (full metal jacket). These four weapons would make this mod even more fun than it already is and would fit the style and aesthetic without feeling out of place. However even without those weapons this mod is a ton of fun and I love playing it. Thank you for making this mod Kat.
Katherlyn  [作者] 10 月 10 日 上午 7:53 
Also gobit, I meant to reply, yea i could ask how they handled it. Ive been tinkering with a little more scripting in my halo 3 mod so hopefully I can brain it out
Katherlyn  [作者] 10 月 10 日 上午 7:50 
Unfortunately no, the starting weapons are hard coded in the Unreal Menu, nothing us modders can do about that. I did add some spawns on the map for it if you turn boons on though. Same with the silenced AR
Riiash 10 月 9 日 下午 8:12 
This is amazing. One question. One time with random weapons on I started with a silenced BR that became a DMR when zoomed in. Awesome gun but never got it again. Is it something you can simply start with in the settings?
Gobit 9 月 18 日 下午 12:48 
Hey Kath, so I know Halo Trooper FIre fight does exactly that so maybe you can hit them up for some advice? I know other modes like ultimate sandbox has a buttom to spawn people in aswel. I Just like having AI allies as I dont play with friends it its fun af to watch ai vs ai.
Katherlyn  [作者] 9 月 17 日 下午 3:19 
also Gobit, i wonder if there would be a way to have a continuous script going tat checks to see if allies are alive, and if not, respawn them. I don't know how to brain that so it'd take a while to add.
Katherlyn  [作者] 9 月 17 日 下午 3:18 
Updated pushed for latest MCC Version
Gobit 9 月 2 日 下午 10:02 
I also do want a mod where the AI allys respawn after each wave or something <;
Katherlyn  [作者] 8 月 24 日 上午 9:31 
They also die and respawn on "weapon drop" for some reason, but no, this isn't the mod for invincible ODST AI. That wouldn't be too hard to do though.
-西廊月- 8 月 24 日 上午 9:29 
could you please make AI ODST invincible?They always died quickly with marine in even 1st wave. I really wanna singleplay firefight like campaign, but it always become my lonely journey at last.
Katherlyn  [作者] 4 月 16 日 上午 7:51 
If they have an equivalent combat form yea. Elites, ODSTs, Marines, and Brutes.
ryanbailes06 4 月 15 日 下午 7:56 
can infection forms infect living and dead
Katherlyn  [作者] 2024 年 11 月 8 日 上午 9:51 
No, I did read all of your comments. Your mod is possible, just a lot of work. Like adding additional weapons into firefight itself isn't that hard tbh. It's mostly setting up the weapon to work like you would expect and then animations that's the hard part. Adding them to the maps isn't hard nor is adding them to the squads because luckily ODST uses squad templates that basically says use this character, with these weapons; unlike Halo 3 where you have to add spawn points for each additional weapon you want the squad to potentially use. I know others have done it though so maybe they have guides somewhere but I haven't looked for them.

I've just been playing a lot of Cyberpunk 2077 so that's why though it wouldn't have taken but like ~5 mins, at most, to respond tbf.
Katherlyn  [作者] 2024 年 11 月 7 日 下午 10:46 
you uh, deleted all your comments? for what? you get someone to make your mod? just curious
Katherlyn  [作者] 2024 年 11 月 3 日 下午 1:23 
It's possible to add as many weapons as you want tho it does tend to get a bit messy after ~100 because you have to use another character due limits tho I'm not entirely sure what the limit is. I know weaver with his halo 3 mod had some issues. As for the weapons themselves tho the animations are usually the hardest part so they're using proper animations and not reusing them
Katherlyn  [作者] 2024 年 10 月 31 日 下午 12:18 
You know, originally I would be like, no, but it's also like, how involved is the mod request? It really depends.
Katherlyn  [作者] 2024 年 10 月 29 日 下午 1:34 
Players hand would likely be animation thing; not something I'd be willing to look into right now as first person animations are very... complicated. The muzzle flash might just be an effect priority thing.

I'm pretty fine with the where the weapons are, the BR and SBR already have the Halo 3 damage table so they have higher overall damage. BR has 25% more damage compared to stock and the SBR has 33% more damage. I might consider adding more, but I might do up a custom box for 'em instead of having them on the wall.


It's not possible to make it so you can carry 2 of the same weapon. It's hard coded. I know the Halo 2 thing where you can triple wield because of the dual wielding thing.
Katherlyn  [作者] 2024 年 10 月 29 日 下午 12:01 
You're good, I think you wanting to learn how to do your own mod is a fantastic thing. Remember, start small or you'll quickly burn yourself out. Plenty of times I've wanted to do XYZ ABC, and .. I didn't know how to do X and.. yea that's why I have plenty of unfinished things that I occasionally show in the discord.
Katherlyn  [作者] 2024 年 10 月 29 日 上午 10:38 
It's always possible for anyone to make their own mod. You have to start somewhere. I started messing with Assembly before the tools were even out. When the tools did come out, I spent a while just messing and changing things to see what they did while watching tutorials people have made. While I don't much any more, I used to watch RejectedShotgun stream.

If you're in the Halo Mods discord, there's a section just for tutorials though it tends to get a bit hard to find. I can send you the link to it which people have posted various tutorial videos. Most Halo 3 tutorials work for ODST since they're pretty much work the same though there are a few minor differences such as ODST uses squad templates for some squads which were later reused in Reach - this is missing in Halo 3.
Katherlyn  [作者] 2024 年 10 月 11 日 下午 12:10 
You're welcome :); I always find whichever Halo people started out with to be their favorite though that isn't the case every time. Anyway, I think elites don't actually have leader values in Reach which is why they don't really lead troops.. though I'm not sure if that was a depreciated behavior or not between games.
Sporzart 2024 年 10 月 11 日 上午 12:10 
I'm probably biased since Halo 2 was my first in the series, haha. CE's design is classic and true, of course, but I loved the "character" of Elites as opponents in H2. Their combat banter made them a lot of fun to fight against, especially when hiding from their onslaught on higher difficulties.

I actually find that I dislike the Elites in Reach the most out of Bungie's original projects. Their designs are super cool, especially the Ultras and upper echelons. However, I just didn't like how "glidey" they were compared to the rest of the Covenant in H:R. They just felt a little out of place compared to other enemy types in terms of gameplay. Functioned less as NCOs or leaders of troops and more as individualistic assassins (not sure how to articulate what I mean). That's just my opinion, though.

Thanks for chatting and sharing.
Katherlyn  [作者] 2024 年 10 月 10 日 下午 11:11 
I honestly find h2 elites kind of boring. For me, Halo 1 has the best followed by Reach. Halo 1 because they move a lot and well.. it's Halo 1. Reach they move a lot too but also can like, melee kill you too
Sporzart 2024 年 10 月 10 日 下午 4:55 
Ah, gotcha. No worries!

Yeah, I'm still a little bummed with how they turned out in H3's engine. They just seemed to be at their best in H2, both AI and design-wise.
Katherlyn  [作者] 2024 年 10 月 10 日 下午 1:36 
I'm not sure I can do that in firefight as it randomizes the squad, though I can check if it uses certain squads per ... what do you call it.. like there's "elite" "elite patrol" and another but I don't remember if you can change that up. Yea, in general, elites are still kind of garbage tho that's primarily up to their animations. I do know someone did up newer/better animations but I haven't looked at it.
Sporzart 2024 年 10 月 10 日 下午 1:04 
That'd be awesome! They're tough little critters as it stands, but it would be great to have them emulate their H2 roots. Perhaps Zealots and Spec Ops as well? I don't think they went berserk in the same sense as the Ultras, but they had set spawns with swords in tow depending on difficulty (i.e. Cairo boarding craft/Outskirts Phantom insertion).

As for the Elite allies, Active Camo was the only equipment I saw them use when fighting alongside them. They don't usually last too long in my games, but I keep an eye out for what other surprises they might have next time I give it a whirl.
Katherlyn  [作者] 2024 年 10 月 10 日 下午 12:57 
Oh? I did not know that. That wasn't intentional but y'know, I'll leave it. It's likely caused by me editing the squad so there's a chance the elite was a stealth elite. Also yea, I might change the elites to where only ultras pull out their swords like Halo 2.
Sporzart 2024 年 10 月 10 日 下午 12:52 
Ah, I thought that was a feature, lol. Whenever I fight against those guys, they tend to use invincibility and energy swords when they go berserk, regardless of rank (iirc). I thought it was just RNG with their equipment sorting. Also, its pretty cool that Elite allies use active camo! I wasn't expecting that when i was playing last week.
Katherlyn  [作者] 2024 年 10 月 10 日 下午 12:46 
Thanks! I didn't look into the brute thing but overall, seems to be working just fine. Now that I think about it, I did see a major elite use invincibility, which wasn't supposed to happen.
Sporzart 2024 年 10 月 10 日 下午 12:39 
Awesome stuff, glad to hear! If I happen to run into any bugs down the line, I'll give you a shout.
Katherlyn  [作者] 2024 年 10 月 10 日 上午 11:56 
Ok, I did some testing with friend, seems like everything was fine; at least on Lost Platoon. Randomized the waves and set the starting weapons to random too.
Katherlyn  [作者] 2024 年 10 月 10 日 上午 9:44 
As far as I'm aware, it has been resolved due to the scenario file being completely separate from the stock one but have not been able to test in depth.

Also, he just wants all the weapons in each game which is fairly common thing for mods to do but I refuse to do as it's not.. like, how do I put this? Something I want to do unless the art style matches and feels like it fits in. Something like that, but even then that would likely be entirely separate mod.
Sporzart 2024 年 10 月 10 日 上午 6:41 
@aluckyguyOWNED, come on, man. You don't need to be like that. You've gotta realize that mod authors are real folks who don't have the time, will, or energy to accommodate every wish that a fan has. Like I said before, there's nothing wrong with sharing ideas, bug fixes, or constructive feedback, but getting ornery because someone has a specific intent for their project is ridiculous. Unless we learn the skills to do it ourselves, we should be happy with what others provide.
Sporzart 2024 年 10 月 10 日 上午 6:41 
@Katherlyn, " I do know I had an issue where the host would see all the modded stuff and whatnot while any other player wouldn't and i think it had something to do like, other players were sort of between the normal stock map and the modded. "

That's goofy. Did the issue end up resolving itself, or is it still something that comes and goes? Truth be told, I haven't tested this mod with any buddies yet and haven't witnessed any syncing issues. More often than not, these ol' games seem to operate on duct tape and dreams, lol. regardless, I'm glad the ODST dev team threw this mode together, as it's been such a great addition to the series.
Katherlyn  [作者] 2024 年 10 月 9 日 下午 8:52 
I doubt it... but good luck!
Katherlyn  [作者] 2024 年 10 月 9 日 下午 12:07 
Yea you're welcome!, Mythic did mods for other games as well if you check his workshop. You might find some of the weapons you want in the games you want.
Katherlyn  [作者] 2024 年 10 月 9 日 下午 12:02 
Katherlyn  [作者] 2024 年 10 月 9 日 上午 11:56 
Usually Mythic's mods contain all of those weapons among others
Katherlyn  [作者] 2024 年 10 月 9 日 上午 8:31 
I'm not going tot add all those weapons from the other games; that isn't the goal of my mod. I am sure there are plenty of other mods that have done just that as that is one of the most popular types of mods. I'll be adding a brute plasma rifle but that's about it as for new weapons.

As for the brute thing, like I said, I'm pretty sure that is a stock thing and I'm not sure how I would fix it. I did see someone said something about adding cookie cutters or w/e that is to the map which would prevent them from going near said place but I don't know how that works just yet.
Katherlyn  [作者] 2024 年 10 月 8 日 上午 9:25 
Yes, campaign/co-op and multiplayer run on two separate netcodes. I'm not actually sure which firefight works on unless it's a weird hybrid. I do know I had an issue where the host would see all the modded stuff and whatnot while any other player wouldn't and i think it had something to do like, other players were sort of between the normal stock map and the modded. Idk, it was very weird.
Sporzart 2024 年 10 月 8 日 上午 7:28 
@Katherlyn, sorry for the late reply on this one, been a little busy as of late.

I appreciate the insight! Thank you for sharing. Do Campaign and MP run on different engine versions/instances—is that why they don't sync up quite the same? Even with the limitations of these engines and tools, its amazing what folks are able to achieve.
Katherlyn  [作者] 2024 年 10 月 6 日 下午 9:10 
that would require a lot of work with skills i don't have to do. plus you'd need some fade to blacks to cover the zone set changes or some very finicky teleporting but even then.
Katherlyn  [作者] 2024 年 10 月 4 日 上午 11:24 
Yes, it is very intentional. That single shot does more damage, and allows you to conserve ammo you otherwise would be spending burst firing.
Katherlyn  [作者] 2024 年 10 月 4 日 上午 8:48 
There's quite a few hard coded things we can't get around; for example, we can't add new customizable species/races, however, you can say, with clever editing, sort of get around that but you're still locked to 2 race/species that work with first person.

Multiplayer is limited to 3 object attachments, any more and they don't sync - this isn't an issue in campaign however where everything is supposed to sync.

Another example: we're limited to 16 regions - regions are basically what you customize when you say, change your shoulders, helmet, knees, etc. There's a bit more but I can't think of anything more off the top of my head right now.
Sporzart 2024 年 10 月 4 日 上午 6:22 
@Katherlyn, ah, gotcha. It was a cool concept, nonetheless. I've heard the way they built these games was a little goofy and that a lot of things aren't able to be modified due to hard-coding/spaghetti-code, especially in the case of H2. Looking forward to what you've got in store for H:R!
Katherlyn  [作者] 2024 年 10 月 3 日 下午 7:01 
i wouldn't do that as the automag is odsts iconic weapon, sorry. i wanted the other weapons to be on par with power weapons, but i guess that kind of goes out the window at least for the silenced AR when the silenced SMG does the same thing.
Katherlyn  [作者] 2024 年 10 月 3 日 下午 2:48 
No, I was not able to fix the rocket pod thing - it was only temporary version, just wanted to see if I could get it to work.
Sporzart 2024 年 10 月 3 日 下午 2:22 
@Katherlyn, thanks a ton for the update! The BR buff is perfect and doesn't feel overshadowed by it's counterparts.

Also, the mesh for your Reach project is lookin' good! Did you ever end up finding a fix for the input mapping problem?
Katherlyn  [作者] 2024 年 10 月 3 日 下午 2:17 
You should just not mag dump though the SMG is meant for mag dumping so maybe