Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Kat's Firefight
   
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Engine: Halo3ODST
Game Content: Firefight
文件大小
发表于
更新日期
3.372 GB
2024 年 6 月 12 日 下午 3:56
9 月 17 日 下午 3:06
15 项改动说明 ( 查看 )

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Kat's Firefight

在 Katherlyn 的 1 个合集中
Kat's Halo Mods
3 件物品
描述
Firefight but with all the changes featured in the Kat's ODST Campaign mod.

General:
-Carry more ammo and grenades
-AI now do more 100% damage against each other instead of 30%
-Flocks appear on maps where they would fit
-Phantoms have a more accurate collision model allowing you to shoot out the passengers
-All Firefight Wraiths no longer explode when the driver dies allowing you to commandeer them
-With "Boons" enabled, more weapon and ammo spawns, and an ODST spawns when Marines are the maps friendly AI

Weapons:
-Battle Rifle, SMG, Magnum, Energy Sword, and regular Plasma Rifle all make an appearance
-More weapons are useful
-Assault Rifle has more damage and range
-Shotgun has more damage and range
-Shotgun illumination changes based on ammo count
-Magnum is on par with it's Halo 1 counterpart (more damage, scope)
-SMG has more damage
-Silenced SMG can headshot
-Spartan Laser has two zooms
-Needlers supercombine in 6 needles instead of 7
-Brute Plasma Rifle functions similar to it's Halo 2 counterpart
-Spiker has more damage
-Mauler has more damage
-Beam Rifle has more damage (originally weaker than the sniper rifle)
-Covenant Carbine has more damage
-Plasma Pistol and Plasma Rifle are untouched
-Sword lunge has further range
-Plasma Grenade EMPs vehicles

Enemies:
-Brute Ranks what colors Bungie intended
-Brute Chieftains now regenerate shields
-Brutes no longer have Flare Equipment
-Brutes should use more equipment variety
-Grunt Ultras now have shields
-Grunts can be seen wielding plasma rifles
-Jackals now have 4 ranks (Minor, Major, Ultra, Sniper)
-Jackals armor now has colors based on rank
-Jackals can be seen wielding plasma rifles
-Buggers can be seen wielding carry plasma rifles and spikers
-Elites can now use equipment
-Elites use a larger variety of weapons
-Elites can be aggressive
-Flood carry more variety of weapons
-Flood ODSTs appear (properly, not the reskinned marine 343 added)

Map Specifics:
-Lost Platoon now has an enemy Banshee and Prowler that appear periodically (similar to the Flood controlled Vehicles during Flood Firefight)
-Lost Platoon now has a Scorpion that spawns separately from the map default vehicle
-Lost Platoon has additional scenery in the sky
-Last Exit has additional scenery in the sky

Bugs:
-I have not tested co-op nor Flood Firefight
-Previous iterations would randomly crash with no log

If you wish to support me, I have a Ko-fi [ko-fi.com]
86 条留言
Katherlyn  [作者] 10 月 29 日 下午 2:46 
You're welcome! Glad you enjoy it lol!
aluckyguyOWNED 10 月 29 日 下午 1:22 
This is my favorite mod for odst it's well polished and looks amazing and I play it all the time, the only negative is that it doesn't have some of the cool weapons that are in other mods. For example the MA5K [armor-piercing], assault rifle [armor-piercing] and bulldog that are in MythicJaqui's halo 3 mythic overhaul mod, even the regular assault rife in his mod feels and sounds different and could be added to this mod with the star fx effect removed and a slight damage buff renamed as the assault rife [FMJ] (full metal jacket). These four weapons would make this mod even more fun than it already is and would fit the style and aesthetic without feeling out of place. However even without those weapons this mod is a ton of fun and I love playing it. Thank you for making this mod Kat.
Katherlyn  [作者] 10 月 10 日 上午 7:53 
Also gobit, I meant to reply, yea i could ask how they handled it. Ive been tinkering with a little more scripting in my halo 3 mod so hopefully I can brain it out
Katherlyn  [作者] 10 月 10 日 上午 7:50 
Unfortunately no, the starting weapons are hard coded in the Unreal Menu, nothing us modders can do about that. I did add some spawns on the map for it if you turn boons on though. Same with the silenced AR
Riiash 10 月 9 日 下午 8:12 
This is amazing. One question. One time with random weapons on I started with a silenced BR that became a DMR when zoomed in. Awesome gun but never got it again. Is it something you can simply start with in the settings?
Gobit 9 月 18 日 下午 12:48 
Hey Kath, so I know Halo Trooper FIre fight does exactly that so maybe you can hit them up for some advice? I know other modes like ultimate sandbox has a buttom to spawn people in aswel. I Just like having AI allies as I dont play with friends it its fun af to watch ai vs ai.
Katherlyn  [作者] 9 月 17 日 下午 3:19 
also Gobit, i wonder if there would be a way to have a continuous script going tat checks to see if allies are alive, and if not, respawn them. I don't know how to brain that so it'd take a while to add.
Katherlyn  [作者] 9 月 17 日 下午 3:18 
Updated pushed for latest MCC Version
Gobit 9 月 2 日 下午 10:02 
I also do want a mod where the AI allys respawn after each wave or something <;
Katherlyn  [作者] 8 月 24 日 上午 9:31 
They also die and respawn on "weapon drop" for some reason, but no, this isn't the mod for invincible ODST AI. That wouldn't be too hard to do though.