XCOM 2
Stukovs Diversity Project: Enemies restricted to Sitreps
22 条留言
Tender Tendrils 10 月 24 日 下午 6:34 
aaah, that explains it, thanks.
Stukov81-T.TV  [作者] 10 月 24 日 下午 12:40 
it most definetly will not work in LWOTC
Tender Tendrils 10 月 24 日 上午 8:35 
Well, after trying this out in a LWOTC/Tedjam+ environment, it does not seem to be doing the things I thought it would do with the default configs (bio division & frost legion units are still showing up in missions that don't have the relevant sitreps, Celatids are showing up as normal as well, assault troopers are still showing up at low force levels, etc). So either something is screwing it up or I am just misunderstanding what this mod does by default.

(which could explain the mysterious negative ratings? people think the mod stops bio division and etc from spawning in most missions, they subscribe to it, then start a campaign and bio division are still showing up all the time).

Will drop it from my list for now, until I hear some clarification on what this mod is actually supposed to do/how to use it, but I won't be one of those people downvoting it :).
Tender Tendrils 10 月 22 日 上午 7:41 
Just so I can understand the default settings in the .ini better;
What do these do specifically?

+SpawnModifications=(UnitTemplate="Muton_Harrier_Captain", TargetList="SKV_DefaultNoTerror", ModType=ESMT_Remove)

+SpawnModifications=(UnitTemplate="CelatidGrub", TargetList="SKV_DefaultOnly", ModType=ESMT_Remove)

my best guess based on the below (and your mod description saying it removes bio division from non sitreps)

+SpawnModifications=(UnitTemplate="AdvBioCaptainM1", TargetList="SKV_DefaultNoTerror", ModType=ESMT_Remove)

is that ESMT_Remove means it removes the unit from the target list, and the SKV_DefaultnoTerror is the list for units in regular missions (I am guessing non-terror missions specifically?)

Am I correct? that would mean Muton Harrier Captains show up in terror missions and sitreps only, and Celatid Grubs show up in sitreps only?

Also, do Celatids show up in Bio Division sitreps in these settings?
tntcraze 3 月 19 日 下午 3:39 
Frost Legion
removed frpm almost all non-sitrep lists

"frpm"
Stukov81-T.TV  [作者] 2024 年 12 月 6 日 上午 10:39 
i made it work :)
it's just a bit of config work to make it work,
Nero 2024 年 12 月 6 日 上午 9:50 
how would sectoid abjurer work without lwotc? curious since i thought it wouldnt work in non lwotc environment
Stukov81-T.TV  [作者] 2024 年 8 月 9 日 下午 11:56 
it's best you ask on the modding discord
LordDeTracy 2024 年 8 月 9 日 下午 3:21 
I added you cause im hoping you can help me out. I am trying to start up my game but it crashes. The AML log shows this: [0075.08] DarkXCom: DArk XCOM: building chips and blueprint
[0075.43] ScriptLog: MFSC: Patching schematics <---- what is this?
[0075.98] Log: Crash Detected: Dumping
I thought it might be [WOTC] Multiple Sitreps 2.0: Guaranteed & Categories or Multiple Faction Soldier Classes but ive removed them both just to test it and still get the error. (also tried it without MOCX)
Stukov81-T.TV  [作者] 2024 年 6 月 11 日 上午 8:15 
Thanks a lot
The Unslain Dragon 2024 年 6 月 10 日 下午 11:00 
Pretty cool
jat11241976 2024 年 6 月 9 日 上午 4:08 
Awesome! Really appreciate you
LeyShade 2024 年 6 月 9 日 上午 2:30 
Stukov81-T.TV: If it's any consolation regarding ratings, just ignore them. Most people use ratings solely for their own views, as a personal keep track. Far better to focus on your community and those asking questions directly, than worry about silent masses.
Stukov81-T.TV  [作者] 2024 年 6 月 9 日 上午 12:03 
@jat11242976 ... all followers supported should not interfere with this mod
Haite 2024 年 6 月 8 日 下午 5:31 
I dreamed with something like this! IMO makes a ton of sense in a strategy game
jat11241976 2024 年 6 月 8 日 下午 3:57 
This looks amazing, Stukov! Would this be incompatible with Lord Abizis All Followers Supported! mod? I don't know if that would be consider similar to UECP is all. As usual, thumbs up!
Stukov81-T.TV  [作者] 2024 年 6 月 8 日 下午 2:06 
apparently people disagree, though i don't know why
Deacon Ivory 2024 年 6 月 8 日 下午 2:01 
This looks interesting blended with the other Diversity mods and CI. You can always back fill them with Requiem enemies. ;)
Stukov81-T.TV  [作者] 2024 年 6 月 8 日 下午 1:50 
okay new record ... twice as many negative ratings than positive ones. and not a mention what is wrong to warrant negative ratíng
Dragon32 2024 年 6 月 8 日 上午 11:14 
@ Stukov81-T.TV
Thanks!
Stukov81-T.TV  [作者] 2024 年 6 月 8 日 上午 8:46 
something Hanter discovered ... wilderness plot with medium objective parcel, but Celatid mod only has a large objective parcel. quick fix is to just configure one of the vanilla sabotage parcels to be tagged for SabotageCel - works perfectly fine, you just don't get the celatid aesthetic
Dragon32 2024 年 6 月 8 日 上午 8:24 
@ Stukov81-T.TV
What's the "parcel fix" you've made to the Celatid mod?