XCOM 2
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Stukovs Diversity Project: Enemies restricted to Sitreps
   
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2024 年 6 月 8 日 上午 4:52
6 月 18 日 下午 1:29
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Stukovs Diversity Project: Enemies restricted to Sitreps

在 Stukov81-T.TV 的 2 个合集中
Stukovs War
71 件物品
Stukov's War - Enemies
41 件物品
描述
The easy mode
This could be called an easy-mode notmod. It does limit some mod added enemies to their sitreps or limit where they can appear. It does not change any force level appearances though. This way you can enter missions definetly better prepared, in that regard it makes the game into a cakewalk. Otoh you might lack some specific corpses/items because the enemies are rarer.

Almost all changes are in the config file XComAdvancedSpawnModifier.ini if you want to adjust it.

This mod provides extensive control over enemy spawns in XCOM 2, allowing for fine-tuned adjustments to which units appear in different mission types. It removes or modifies spawn weights for a wide variety of enemy types—including those from popular mods like Bio Division, Frost Legion, HIVE, Spectrum, and more—to create a more balanced or thematically appropriate experience.

Key Features:
  • Custom Spawn Collections – Predefined spawn lists (e.g., SKV_DefaultNoTerror, SKV_AdventOnly) to control unit distribution.
  • Selective Enemy Removal – Blocks many stronger units from appearing in standard missions.
  • Force Level Adjustments – Fine-tunes when certain enemies appear in the campaign (e.g., delaying Assault Troopers until later tiers).
  • Compatibility-Friendly – Works alongside other enemy mods without conflicts (unless they modify the same spawn lists).

Example Adjustments:
  • Removes Bio Division units from standard missions.
  • Excludes Frost Legion enemies unless explicitly allowed.
  • Blocks HIVE Chryssalid variants from non-HIVE missions.
  • Delays Advent Assault troopers to appropriate force levels.

Customization:
Users can easily modify the .ini file to:
  • Add/remove enemies from specific spawn lists.
  • Adjust spawn weights for rarity control.
  • Set force level restrictions to prevent early-game overpowered units.

Recommended for:
Players who want a more controlled enemy variety or need to balance heavily modded playthroughs.

Note:

This mod does not add new enemies—it only modifies existing spawn behavior. Adjust the included .ini to suit your preferences.
22 条留言
Tender Tendrils 10 月 24 日 下午 6:34 
aaah, that explains it, thanks.
Stukov81-T.TV  [作者] 10 月 24 日 下午 12:40 
it most definetly will not work in LWOTC
Tender Tendrils 10 月 24 日 上午 8:35 
Well, after trying this out in a LWOTC/Tedjam+ environment, it does not seem to be doing the things I thought it would do with the default configs (bio division & frost legion units are still showing up in missions that don't have the relevant sitreps, Celatids are showing up as normal as well, assault troopers are still showing up at low force levels, etc). So either something is screwing it up or I am just misunderstanding what this mod does by default.

(which could explain the mysterious negative ratings? people think the mod stops bio division and etc from spawning in most missions, they subscribe to it, then start a campaign and bio division are still showing up all the time).

Will drop it from my list for now, until I hear some clarification on what this mod is actually supposed to do/how to use it, but I won't be one of those people downvoting it :).
Tender Tendrils 10 月 22 日 上午 7:41 
Just so I can understand the default settings in the .ini better;
What do these do specifically?

+SpawnModifications=(UnitTemplate="Muton_Harrier_Captain", TargetList="SKV_DefaultNoTerror", ModType=ESMT_Remove)

+SpawnModifications=(UnitTemplate="CelatidGrub", TargetList="SKV_DefaultOnly", ModType=ESMT_Remove)

my best guess based on the below (and your mod description saying it removes bio division from non sitreps)

+SpawnModifications=(UnitTemplate="AdvBioCaptainM1", TargetList="SKV_DefaultNoTerror", ModType=ESMT_Remove)

is that ESMT_Remove means it removes the unit from the target list, and the SKV_DefaultnoTerror is the list for units in regular missions (I am guessing non-terror missions specifically?)

Am I correct? that would mean Muton Harrier Captains show up in terror missions and sitreps only, and Celatid Grubs show up in sitreps only?

Also, do Celatids show up in Bio Division sitreps in these settings?
tntcraze 3 月 19 日 下午 3:39 
Frost Legion
removed frpm almost all non-sitrep lists

"frpm"
Stukov81-T.TV  [作者] 2024 年 12 月 6 日 上午 10:39 
i made it work :)
it's just a bit of config work to make it work,
Nero 2024 年 12 月 6 日 上午 9:50 
how would sectoid abjurer work without lwotc? curious since i thought it wouldnt work in non lwotc environment
Stukov81-T.TV  [作者] 2024 年 8 月 9 日 下午 11:56 
it's best you ask on the modding discord
LordDeTracy 2024 年 8 月 9 日 下午 3:21 
I added you cause im hoping you can help me out. I am trying to start up my game but it crashes. The AML log shows this: [0075.08] DarkXCom: DArk XCOM: building chips and blueprint
[0075.43] ScriptLog: MFSC: Patching schematics <---- what is this?
[0075.98] Log: Crash Detected: Dumping
I thought it might be [WOTC] Multiple Sitreps 2.0: Guaranteed & Categories or Multiple Faction Soldier Classes but ive removed them both just to test it and still get the error. (also tried it without MOCX)
Stukov81-T.TV  [作者] 2024 年 6 月 11 日 上午 8:15 
Thanks a lot