边缘世界 RimWorld

边缘世界 RimWorld

Door Clearance Continued
39 条留言
FerrisCG  [作者] 11 月 11 日 上午 10:16 
No, however the source is packed within the mod itself might make all my repos public at some point for rimworld since ive stepped away for a bit
Drk_Kni8 11 月 10 日 下午 10:51 
Thanks @FerrisCG, is there a Git link for your mod?
Valhalla 8 月 4 日 上午 7:23 
Alright so I resolved the issue, it was the vanilla expanded architect mod smhh
Valhalla 8 月 4 日 上午 6:59 
I added this with a few other mods and noticed this was the only one that actually changed how doors work, currently troubleshooting rn
Valhalla 8 月 4 日 上午 6:39 
Nevermind its not the messing with the fence gates, im not sure whats causing that issue
FerrisCG  [作者] 8 月 4 日 上午 3:01 
@Valhalla will take a look at fixing 7th/8th when i have time
@ZzZombo ^ same as above
@Fralee Ill double check that item drop point isnt including prisoner doors however animals holding doors open isnt included with this, only item placement targets
ZzZombo 7 月 30 日 上午 4:45 
https://gist.github.com/ZzZombo/d08be79b3d0360a07b975f3d5c3c09d9 : Error in static constructor of DoorClearance.Setup: System.TypeInitializationException: The type initializer for 'DoorClearance.Setup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
Fralee 7 月 21 日 下午 6:27 
Ive had an issue with prisoner areas... i have had my paws drop them in the doorway leaving the door wide open and have had to manually move them to a bed so other prisoners don't escape

also had a caravan hang out near the door and animals keep the door open as well, this also caused prisoners to escape
Kassian 7 月 18 日 下午 9:33 
Side note, i do NOT have storage zone on the door tile
Kassian 7 月 18 日 下午 9:33 
Seems to not be working, colonist randomly threw a gun on the floor of the freezer door lolllll
gululu 7 月 16 日 上午 2:09 
Does not work
Genaeve 7 月 13 日 下午 4:17 
Thank you.
Cranberry 7 月 13 日 下午 12:14 
Yes guys, putting a stockpile zone in your door will block it open. Just dont do that..
Glottis 7 月 13 日 上午 8:23 
Hey, does this work for anyone? I tried it last patch and this one, but in both cases overflow still blocks the doors all the time. I can't tell if it's even having any effect at all?
Suff 7 月 13 日 上午 5:40 
I have many mods, Door Clearance Continued worked with them in 1.5, but in 1.6 the pawn inloads the deselected items from the storage zones to the adjustment door
Lunacae 7 月 13 日 上午 2:23 
(forgot to add that i did test this with no mods other than harmony enabled and a new colony, so its not a mod compatibility issue)
Lunacae 7 月 13 日 上午 2:09 
Does not work with 1.6 and odyssey, at least it does not work if you have a storage zone under the door, they will happily block the door open if there is a storage zone underneath it. I thought making door tiles invalid means nothing gets placed there no matter what?
𝙁𝙤𝙧𝙩𝙧𝙖𝙣 7 月 11 日 下午 5:48 
might get added in 1.7 in a year and a half :p
allbad 7 月 11 日 下午 12:38 
> I thought base game now does this?

confirmed: nope. dweeb left gravship door open
𝙁𝙤𝙧𝙩𝙧𝙖𝙣 7 月 6 日 上午 8:58 
whyd u think that?
Tawnylure 7 月 3 日 下午 8:07 
Is this needed for 1.6?
I thought base game now does this.?
CuervoGris 6 月 28 日 上午 1:25 
Thank you so much.
A7Ranger 6 月 27 日 下午 8:19 
Gonna try this one out to see if it will have problems or work as intended.
Atomically Wrinkled Brain 2024 年 10 月 18 日 上午 10:21 
Error on startup with Betterload:
[BetterLoading] Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'DoorClearance.Setup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 13B6792B]
at <0x251a75f1a20 + 0x0010b> <unknown method>
--- End of inner exception stack trace ---
[Ref 471D2E20]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at BetterLoading.Stage.InitialLoad.StageRunStaticCctors+<StaticConstructAll>d__16.MoveNext () [0x000b5] in <03b09c49f623401a8692066713336a12>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
bagelhe 2024 年 9 月 21 日 上午 9:45 
getting this error
bagelhe 2024 年 9 月 21 日 上午 9:45 
Exception in Verse.StaticConstructorOnStartupUtility.CallAll: System.TypeInitializationException: The type initializer for 'DoorClearance.Setup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 24913396]
at <0x20f560b11a0 + 0x0010b> <unknown method>
--- End of inner exception stack trace ---
[Ref FAAA9BA9]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
cauamachado51 2024 年 9 月 16 日 下午 11:24 
No Version Warning indicates the original as compatible with 1.5
59式坦克·改II 2024 年 8 月 11 日 上午 1:36 
mech will sleep on door
TurtleShroom 2024 年 8 月 10 日 下午 6:41 
What makes this version of the Mod different from the previous one?
asleepsheep 2024 年 7 月 12 日 下午 3:34 
thank you! <3
9527 2024 年 7 月 10 日 上午 6:39 
Hello, I will place a door at the entrance of the killbox, and then place bricks and stones in the door to slow down and divert enemies entering the position. However, I don't want objects to block the door in daily games. Can you add an option to make some doors unaffected by MOD?
FerrisCG  [作者] 2024 年 7 月 8 日 上午 11:38 
@Trashman if its not working you likely have a mod conflict, post your logs and I might be able to help otherwise :shrug:
Trashman 2024 年 7 月 8 日 上午 9:08 
Not even working
Tsunatus 2024 年 6 月 15 日 下午 10:14 
@Alkappa - ReBuild: Doors and Corners has a similar feature already built in, you can most likely remove this mod if you are going to use Rebuild

@Kupie - Pretty good mod ReBuild is, adds some nice aesthetics and makes the doors seamless with the walls and actually makes the "Secure Security Door" you know, actually secure.
Kupie 2024 年 6 月 10 日 上午 8:17 
I ain't using a bloated mod like ReBuild just to have my doors not blocked lol
Alkappa 2024 年 6 月 8 日 上午 9:26 
FYI: Not compatible with ReBuild: Doors and Corners
Cannable Dirt 2024 年 6 月 7 日 上午 8:20 
Is there a rule that you have give credit to the original author in front of the basic description? Every other mod I hover just has that original mod and author, not a brief summary of what the mod does. It would make user's lives easier to see what a mod was designed for at a glance rather than clicking into it and trying to find the basic description. Just a pet peeve I have when browsing mods.
第五星渊 2024 年 6 月 4 日 下午 8:37 
Thank you, I really need it