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报告翻译问题






@Scipio: I hope the updated will also work on your end.
thanks for the quick update
General
- the building values for most of the custom buildings were adjusted to vanilla values, so that the AI should not favour them anymore over vanilla building chains
@HulpiNWarrior: It seems CA changed the vanilla building values in one of the recent updates, causing my custom buildings to be favoured by the AI. I hope my changes will now fix this. Thanks for spotting this issue!
General
- all variants of the Exalted Chaos Ogre of Nurgle should now be available for the Variant Selector
@RobertX13: Thank you very much for pointing out this issue. I hope it works now properly!
return {
["frb_chaos_ogre_nurgle_exalted"] = {"frb_chaos_ogre_nurgle_exalted_01","frb_chaos_ogre_nurgle_exalted_02"}
};
If this is not the case then variant selector won't work with the Exalted Chaos Ogre of Nurgle and it stuck to using model 02. I have already modified my own game file and it works as intended with Variant Selector, but if you could also modify your file for everyone else I'd appreciate it.
making my way over to villich to find out he has some how recruited damn near a 20 stack mostly of chaos ogres is frustrating as all hell
The lords are hellllllla strong, once they get the mount and snacks / potential nurgle or khorne regen, dam they take some killing :D haha
I appreciate the time you put into the mod, thank you.
The lords are only a few off, but the heros have looooads wasted skills.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3562767922
Chaos Ogre Characters
- slightly changed the effects of the custom innate skills to be on par with the recent changes to some of the vanilla innate skills