统一指挥2

统一指挥2

Bagration 1944
18 条留言
Brooks  [作者] 2024 年 7 月 2 日 上午 4:25 
Hi,
Try to change UI scaling
Options->UI Scaling->Ignore System UI scaling(checkbox)->set your value (ie. 150 percent)
715. Infanterie-Division 2024 年 7 月 1 日 下午 10:38 
The introduction is too long so I cannot click any button, is there any way to fix it?
Brooks  [作者] 2024 年 6 月 22 日 下午 2:32 
ty2033 I'm glad you like it
When it comes to first turn it's true that weather can make things very difficult
As for bridgehead, I won't spoil the fun for you and I won't suggest a solution, but I will only say that it is possible
ty2033 2024 年 6 月 21 日 上午 10:26 
I went through this scenario almost perfectly (if not for the departure on move 12), it is very good, but personally I had 2 problems: It is almost impossible to take a bridgehead on move 10, the dug-in Germans do not break through in the forest, and the Second - 1st move is the most difficult due to the large randomness on the weather and artillery. Because of this, you need to restart the script many times to get the conditions for a perfect passage.
Brooks  [作者] 2024 年 6 月 3 日 上午 3:58 
On the start screen, click "New scenario". Two lists will appear on the right: Campaign Scenario and Standalone Scenario.
In Standalone, look for "Bagration 1944", click, select difficulty level, name the save and play. Regards
Block 2024 年 6 月 2 日 下午 7:39 
how to start this campaign?I didn‘t see any change or starts after subscribe.
Brooks  [作者] 2024 年 6 月 2 日 上午 11:35 
leopoldgreen I'm glad you leave a positive review. It is very important to me that my effort brings the intended result.
When it comes to additional support at the breakthrough stage, I must admit that it will be difficult at this stage. I'm currently working on an update with a slightly larger map and 1 additional objective, so I'll think about it. If there are more votes to make the game a bit easier in the first few turns, I will think about it very hard.
However, my intention was for it not to be a map to be played once, but for players to come back to it several times and try to achieve better and better results.
leopoldgreen 2024 年 6 月 2 日 上午 10:33 
good scenario - obviously can't recreate the initial soviet barrage but if you provided artillery prep and HQ blitz (to double up HQ points) then that might bring it closer - otherwise I find the first two turns to be much harder than historically they were
thanks for the scenario
Brooks  [作者] 2024 年 6 月 1 日 上午 6:00 
Designer note added.
If the subscription helped, it confirms my suspicions. Thanks, now the solution is simple.
Libik 2024 年 6 月 1 日 上午 5:44 
Its not getting used to good, its that every time a player played as soviets in DLCs they always had that option. Just note it in the description of the mod, same as IS2 change. As for the names that did indeed fix them.
Brooks  [作者] 2024 年 6 月 1 日 上午 1:58 
RE names: I think a quick solution to the naming issues might be to subscribe to my other scenario, Battle of Radzymin 1944. I'll fix it with other issues later (if there will be any more)
Brooks  [作者] 2024 年 5 月 31 日 下午 4:09 
Designers have choice :)
We have several soviet HQs templates to choose from. Standard template is without this options.
Other templates have set piece active for sappers
I should probably write about this, I realize that players quickly get used to good... :):):)
Libik 2024 年 5 月 31 日 下午 3:51 
For the sappers I dont mind the choice for the scenario, its just that the change is not mentioned anywhere so for a while I thought those were also somehow bugged
Brooks  [作者] 2024 年 5 月 31 日 下午 2:55 
Libik
- names: suppose I found a prob, they disappeared from localization file, this game is unpredictable at times :steamsad: (will be fixed)
- 15cm SFH: I'll take a look at it tomorrow
- sappers: sorry but it's my choice, developers made such a decision once for some reasons, and probably for the same reasons I don't want sappers to have such power now
Libik 2024 年 5 月 31 日 下午 1:15 
The names give the: ERR: id_unit_name_brief_4_dot_PzDiv and similar at least for me while HQ is ERR: id_hq_name, also I noticed sFH18s didnt get suppressed when AI moved and attacked so it was in combat when it shouldnt have been. The sappers is a bit weird considering it was always like that in all the dlcs
Brooks  [作者] 2024 年 5 月 31 日 上午 11:18 
Libik Hi, glad you like it. Yes, it's intended with sappers.
What does it mean the names are borked ? Opened scenario moment ago, and don't see anything strange in 4. PzDiv, 3. SS-PzDiv and 9th AOK. I used my names not from original.
Libik 2024 年 5 月 31 日 上午 11:03 
Looks very good and must have taken a lot of work, though 4PzD, 3SS PzD have borked names in the reinforcement list, ger hq next to bobruisk also has borked name, and sov inf cant set piece attack with only engineers unless that is intended
Brooks  [作者] 2024 年 5 月 31 日 上午 10:12 
Hope you like it.
Thanks to FrancenCZ and TheLastSterling for their valuable tips.