统一指挥2

统一指挥2

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Bagration 1944
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Content: scenario
文件大小
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1.535 MB
2024 年 5 月 31 日 上午 2:55
2024 年 6 月 5 日 上午 7:18
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Bagration 1944

描述
First phase of Operation Bagration.

Scenario includes mod:
* added new 3 Soviet and 3 German generals
* 4 new specs: 15cm sFH, StuH 42, Jagdpanzer IV (for Wehrmacht) and ISU-122 (for Red Army)
* 1 spec modified: IS-2 (stats tune down)

DESIGNER NOTE:
Soviet sappers now have no set piece attack capabilities.

The change is deliberated to make the gameplay more difficult. The forces of both sides are consistent with historical realities, the location of the units is almost 1: 1, so the Wehrmacht's defensive line is thin and an additional bonus in the form of sappers would disturb the proper balance of the scenario, which was my intention.

ULTIMATE EDITION (with UPDATE 1):
* 3 new objectives (Dzisna Bridgehead, Cut Daugavpils Road, Pruzhany)
* issue with some unit’s name resolved
* changes in HQs (to provide additional opportunities at the breakthrough stage):
1. Belorussian has Recon in Force now
2. Belorussian cost of Pontoon Bridge, Assault Crossing and Pindown reduce to 2 cp
3. Belorussian, Rearguard and Elastic Defence removed
1. Baltic overall cp up to 7 (was 6)
* Destroy AG Mitte objective - „take 125 prisoners” now
* Decisive Victory 650 prestige now, Brilliant 800
18 条留言
Brooks  [作者] 2024 年 7 月 2 日 上午 4:25 
Hi,
Try to change UI scaling
Options->UI Scaling->Ignore System UI scaling(checkbox)->set your value (ie. 150 percent)
715. Infanterie-Division 2024 年 7 月 1 日 下午 10:38 
The introduction is too long so I cannot click any button, is there any way to fix it?
Brooks  [作者] 2024 年 6 月 22 日 下午 2:32 
ty2033 I'm glad you like it
When it comes to first turn it's true that weather can make things very difficult
As for bridgehead, I won't spoil the fun for you and I won't suggest a solution, but I will only say that it is possible
ty2033 2024 年 6 月 21 日 上午 10:26 
I went through this scenario almost perfectly (if not for the departure on move 12), it is very good, but personally I had 2 problems: It is almost impossible to take a bridgehead on move 10, the dug-in Germans do not break through in the forest, and the Second - 1st move is the most difficult due to the large randomness on the weather and artillery. Because of this, you need to restart the script many times to get the conditions for a perfect passage.
Brooks  [作者] 2024 年 6 月 3 日 上午 3:58 
On the start screen, click "New scenario". Two lists will appear on the right: Campaign Scenario and Standalone Scenario.
In Standalone, look for "Bagration 1944", click, select difficulty level, name the save and play. Regards
Block 2024 年 6 月 2 日 下午 7:39 
how to start this campaign?I didn‘t see any change or starts after subscribe.
Brooks  [作者] 2024 年 6 月 2 日 上午 11:35 
leopoldgreen I'm glad you leave a positive review. It is very important to me that my effort brings the intended result.
When it comes to additional support at the breakthrough stage, I must admit that it will be difficult at this stage. I'm currently working on an update with a slightly larger map and 1 additional objective, so I'll think about it. If there are more votes to make the game a bit easier in the first few turns, I will think about it very hard.
However, my intention was for it not to be a map to be played once, but for players to come back to it several times and try to achieve better and better results.
leopoldgreen 2024 年 6 月 2 日 上午 10:33 
good scenario - obviously can't recreate the initial soviet barrage but if you provided artillery prep and HQ blitz (to double up HQ points) then that might bring it closer - otherwise I find the first two turns to be much harder than historically they were
thanks for the scenario
Brooks  [作者] 2024 年 6 月 1 日 上午 6:00 
Designer note added.
If the subscription helped, it confirms my suspicions. Thanks, now the solution is simple.
Libik 2024 年 6 月 1 日 上午 5:44 
Its not getting used to good, its that every time a player played as soviets in DLCs they always had that option. Just note it in the description of the mod, same as IS2 change. As for the names that did indeed fix them.