安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
[M31_HypothermiaRounds_Attack X2AbilityTemplate]
LocFriendlyName="Withering Frost"
M31_ReadyForAnythingTrigger
Escalation's crit bonus somehow sticks around between loads, even if going tactical > strategy save > tactical. No clue what's causing this, but yeah. Verified by putting it into the Ranger's base tree and testing there, same result. (with my mod disabled in AML)
Also, if anyone's reading this and getting scared off, don't be -- I'm pushing this mod to its limits because I'm testing my own work-in-progress mod against it. You probably wouldn't notice most of these in normal play.
Non-LWOTC environment in case it matters, do have the LWOTC perk pack though.
Tier = Clamp(Tier, 0, BonusArray.Length);
Wouldn't this go out of bounds at the last entry, since Length starts from 1? This same issue is also in X2Effect_PersonalShield from a quick file search. (Tier is used as an index in both cases)
(following along since I'm working on a mod that requires this pack)
First album [imgur.com] shows the bug occurring with Fan Fire but not Fire Pistol.
Second album [imgur.com] shows the bug occurring with both Fan Fire and Fire Pistol.
If this isn't a bug then the tooltip should mention that killing a target in a mutual flank situation will not cause the soldier to enter concealment. Personally I'd prefer the perk always conceal on flank kill since the soldier will be revealed if still flanked when it triggers.
Tried it, didn't change anything unfortunately.
I encountered the same issue, my game won't launch with the perk pack activated. I rely on it for my ongoing playthrough, I suspect weird interactions with custom classes as well. Any idea how to deal with it without disabling anything ?
Though a bit of description for new perks would be nice...
TelekinesisShot is a perk from the "Perk Pack - A Better Barracks". It's not listed on the mods doc but u can find it in the localization file. It's supposed to ignore cover bonus and somehow interacts with psi offense or something, but it doesn't work properly.
A while back I was testing it out as an alternative to TelekinesisShot (a broken perk form another mod) on one of my soldiers. Or so I thought.
Now I can't seem to find it. Did it exist or did I imagine it?
It should be 20 instead of 2
XD
Headhunt doesn't work for me. It still gives back 1AP the first time, but the refunded action disappears when you Tab to another unit. Subsequent Headhunts then don't even refund the action at all.