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Rapporter et oversættelsesproblem
[M31_HypothermiaRounds_Attack X2AbilityTemplate]
LocFriendlyName="Withering Frost"
M31_ReadyForAnythingTrigger
Escalation's crit bonus somehow sticks around between loads, even if going tactical > strategy save > tactical. No clue what's causing this, but yeah. Verified by putting it into the Ranger's base tree and testing there, same result. (with my mod disabled in AML)
Also, if anyone's reading this and getting scared off, don't be -- I'm pushing this mod to its limits because I'm testing my own work-in-progress mod against it. You probably wouldn't notice most of these in normal play.
Non-LWOTC environment in case it matters, do have the LWOTC perk pack though.
Tier = Clamp(Tier, 0, BonusArray.Length);
Wouldn't this go out of bounds at the last entry, since Length starts from 1? This same issue is also in X2Effect_PersonalShield from a quick file search. (Tier is used as an index in both cases)
(following along since I'm working on a mod that requires this pack)
First album [imgur.com] shows the bug occurring with Fan Fire but not Fire Pistol.
Second album [imgur.com] shows the bug occurring with both Fan Fire and Fire Pistol.
If this isn't a bug then the tooltip should mention that killing a target in a mutual flank situation will not cause the soldier to enter concealment. Personally I'd prefer the perk always conceal on flank kill since the soldier will be revealed if still flanked when it triggers.
Tried it, didn't change anything unfortunately.
I encountered the same issue, my game won't launch with the perk pack activated. I rely on it for my ongoing playthrough, I suspect weird interactions with custom classes as well. Any idea how to deal with it without disabling anything ?
Though a bit of description for new perks would be nice...
TelekinesisShot is a perk from the "Perk Pack - A Better Barracks". It's not listed on the mods doc but u can find it in the localization file. It's supposed to ignore cover bonus and somehow interacts with psi offense or something, but it doesn't work properly.
A while back I was testing it out as an alternative to TelekinesisShot (a broken perk form another mod) on one of my soldiers. Or so I thought.
Now I can't seem to find it. Did it exist or did I imagine it?
It should be 20 instead of 2
XD
Headhunt doesn't work for me. It still gives back 1AP the first time, but the refunded action disappears when you Tab to another unit. Subsequent Headhunts then don't even refund the action at all.