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This mod is for rigging the game (which is still cheating, kinda), not plain out cheating in any situation.
At least not out-of-the-box, if you are a modder, you can easily add any item from any mod by just calling the ID Storages of this mod, or add an entirely new lootpool if wanted, i made it modular in that regard.
Meaning it will exhaust every item pool first, then when breakfast mode would begin since no more items exist, the mod "refills" the pool.
In its current state its mostunlikely that i will make any updates to the mod.
Multiple reasons:
a) Multiple Player are (as of right now) not documented in the modding api
b) Since multiple "ways" of handling collectables is now possible, it would require a ui with settings if item lockout is for all players or each specific
c) [Most importantly] i dont give a single fuck about multiplayer. (nor do i have anyone to play it with) So let me rigg the game in peace, alone.
BUT people who have a clue of coding could.
in theory making addons for this mod should be quite easy.
Which would allow, making new item pool entries as well as add modded items to existing pools.
In theory. Im not the biggest Lua knowledgebase, but if another mod can reference this mod after all inital load's are done, then you should be able to manipulate the item table, my mod uses.
i tried to, but no, there is (at least right now) no given method to controll, dynamicly added items pool (aka modded pools), redirect your disapointment to Mr. McMillen, if you wonder what i mean, read the bottom half of the mod description.
The Pool Expansion [Curse] -> [Curse + Treasure] might be Repentance, but im not familiar with the API of older versions.
Or what do you mean?
i'm in
its literally in your mods folder.
everything is in main.lua
as a developer, these words spark fear in my mind.
it SHOULD work, i tested it multiple times in many scenarios.
But let's be optimistic and say that it will.