边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Spacer Weapons - Beam Gun (Continued)
27 条留言
Szymkim2134 10 月 18 日 上午 2:26 
CE?
Latex Santa 8 月 30 日 上午 1:00 
@J Oli Roger
A solution would be to use Pawn Editor or Character Editor to remove that hediff.
If it's bugged and cannot be removed easily, then you remove that hediff yourself.
J Oli Roger 7 月 25 日 上午 5:08 
A pawn of mine has a constant "Whole body: Beam heat Ignition .... -30% Movementspeed"
is there any way to fix it
SomeRandomNerd 7 月 21 日 下午 11:50 
And now that it's midnight, I have remembered that I forgot something:

-Add <WorkToMake>60000</WorkToMake> under <statBases>
SomeRandomNerd 7 月 21 日 下午 4:50 
For those wanting a quick fix:

-Open the mod folder

-Go to Defs/ThingDefs/RangedSpacer

-Replace all instances of
<recipeMaker Inherit="False" />
with
<recipeMaker>
<researchPrerequisite>BeamWeapons</researchPrerequisite>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
<displayPriority>230</displayPriority>
</recipeMaker>


-Add 10 to displayPriority for each instance after the first

And for those wanting the guns to appear at the same commonality as say the beam repeater:

-Delete all instances of <generateCommonality>0.1</generateCommonality><!--0.1--> (note that the sniper has a commonality of 0.05, delete that too)

-Delete all instances of <li>RewardStandardLowFreq</li>

Badabingus badabungus
Reestock 7 月 17 日 上午 9:22 
sick!
Zaljerem  [作者] 7 月 17 日 上午 9:19 
I can make them craftable when I get a moment, yes.
Reestock 7 月 17 日 上午 9:17 
Since Odyssey made beam weapons craftable, will you add these to the beam weapons research project?
Zaljerem  [作者] 7 月 2 日 下午 2:22 
No worries, pretty common with Steam, especially when lots of mods are updating. Let me know if you see more.
moo 7 月 2 日 下午 2:21 
Oh I see it. Sorry for the trouble, my mods aren't 100% updating sometimes =(
Zaljerem  [作者] 7 月 2 日 下午 1:17 
I updated the compatibility with the last update, 1.0.4.
moo 7 月 2 日 下午 12:48 
These three mods (Beam Gun, Bounce Gun, Explosive Boat) share the same XML issue, as the namespace changes with VE and Vanilla Weapons Expanded are now out for 1.6 and it needs updating:

"Could not find type named HeavyWeapons.HeavyWeapon from node "
Head 5 月 4 日 上午 6:43 
Thanks for updating this mod. I appreciate your work!
hovershift 3 月 28 日 下午 7:55 
can you make this craftable because nobody is really offering this weapons and it kinda sucks
HIVEMIND 3 月 16 日 下午 4:05 
CE?
Thorion 2 月 4 日 上午 10:23 
Bro look down one comment
Rockstar 2 月 3 日 下午 5:00 
Who is this Zaljerem guy... flexing on us with his kids and wife, and he probably shreds on the guitar too. :steammocking:
Zaljerem  [作者] 2 月 1 日 下午 10:26 
I also have a busy life with wife, kids, job, family, music, gaming ... don't worry about me, I've lots going on. :)
Zaljerem  [作者] 2 月 1 日 下午 10:22 
I enjoy fixing things.
Thorion 2 月 1 日 下午 10:02 
Jesus Christ over 500 continued mods?!?? I respect it man but like, go enjoy yourself
VelxraTV 2024 年 7 月 25 日 上午 1:40 
More pics?
Zaljerem  [作者] 2024 年 6 月 29 日 上午 9:52 
Thanks for the report, I've pushed an update.
Sir Humphrey Appleby 2024 年 6 月 28 日 下午 10:43 
Changing the Heavy Weapons patch to look for VE Framework fixes the HeavyWeapons.DefAlterer error if you're not using Heavy Weapons but are using VE Framework.
DerpyDuck 2024 年 5 月 25 日 下午 12:41 
Finally! A mod that ads (relatively) realistic lasers rather than weird subsonic bolts of "energy"
Ruste359 2024 年 5 月 23 日 下午 12:29 
I was super disappointed when the original author dropped this mod. Glad that someone decided to pick it up.
TracerFoxTEK 2024 年 5 月 21 日 下午 2:12 
WOOOT! Thank you so much Zal!
ComradeCorvus 2024 年 5 月 21 日 上午 9:39 
Doing god's work, thank you so much for updating this set of mods!