安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






so you will not see the GUI to change the replace red weapons to legendary weapons chance (the 50% chance default)
I added the option to set the chance to a value from 0% to 100%
I added logic to let the legendary have the same weapon type like the replaced one
When you play a character which should not have legendary weapons at all I advice to set chance for this run to 0%
I regret that there isn't any configuration tab to chance the % to get a legendary, or some more complex formula because 50% chance is really big and I found a legendary in the 1st run just after installing this mod, a run without luck, and found it before wave 20!
It's working for sure
But when you have one, and because they all have 2 tags, it will increase the chance to find the same one, and because it's legendary, then it become easy to make a build with 6x the same legendary weapon.
I in fact did it with no effort before wave 30.
So be warned that the mod work but the chance is massive for end game
→ I also confirm what "Plajuck" said, the mod make possible to bypass some character limitation, like Knight, Ranger, Gladiator, Renegade and more weird, with Wilding (initialy limited to T2 weapons)
你有 50%的几率获得
传奇武器。