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so you will not see the GUI to change the replace red weapons to legendary weapons chance (the 50% chance default)
I added the option to set the chance to a value from 0% to 100%
I added logic to let the legendary have the same weapon type like the replaced one
When you play a character which should not have legendary weapons at all I advice to set chance for this run to 0%
I regret that there isn't any configuration tab to chance the % to get a legendary, or some more complex formula because 50% chance is really big and I found a legendary in the 1st run just after installing this mod, a run without luck, and found it before wave 20!
It's working for sure
But when you have one, and because they all have 2 tags, it will increase the chance to find the same one, and because it's legendary, then it become easy to make a build with 6x the same legendary weapon.
I in fact did it with no effort before wave 30.
So be warned that the mod work but the chance is massive for end game
→ I also confirm what "Plajuck" said, the mod make possible to bypass some character limitation, like Knight, Ranger, Gladiator, Renegade and more weird, with Wilding (initialy limited to T2 weapons)