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As the Scalpel model is based on the Hellfire missile
For example BIM-9X should be AIM-9X Sidewinder
And AMRAAM should be AIM-120 AMRAAM
*Thanks to Axle for the initial work.
> Rotators Collective released new updates to Reaction Forces and Western Sahara CDLC. Renames are up-to-date with the new content.
> AEGIS received updates (alongside ATLAS and ATLAS - OPPOSING FORCES). This update also keeps up-to-date with the new content.
> Added additional mod compatibility with "Unused Content" mod by KapitanSWAT
> Full changelog can be found read here: https://github.com/Marc13Bautista/Arma3-RealisticNamesUpdated/blob/main/12-22-24%20RFWSAEGIS-RealNamesPatchNotes.txt
Happy holidays everyone.
> Added Mod Compatibility for all AEGIS mods.
[Arma 3 Aegis, Aegis - Marines, Aegis - Police, Athena, Atlas, Atlas - Opposing Forces, Revolución] *Changed all their fictional 2035 naming for weapons, attachments, and vehicles to their real-life counterparts.
> Also added a compat patch for "Campaign Compatible ACE (works w Old Man too !)" since it still uses old ace realisticnames module. *Might be best to load this mod at the very bottom of the Arma 3 Launcher modlist so it doesn't get overwritten by anything.
Check the Github Repo for the full changelog and un-binarized files:
- https://github.com/Marc13Bautista/Arma3-RealisticNamesUpdated
This may also be the last update for a long time. Reaction Forces and Aegis might get updated when I get back from my hiatus.
Edit: Patch 6 Hotfix 1 (06/03/24):
- Renamed to change the "SPMG .338" turret mount for RF Pickup to "LWMMG".
- Renamed "CZ 581" to "CZ/DT11 Drake". *This shotgun is a fusion that is modelled after the Beretta DT-11 but with elements from the CZ Drake.
Renamed the following:
- "GM6 Lynx 12.7 mm (Snake)" -> "GM6 Lynx (Snake)"
- "SLR Para 7.62 mm" -> "FN FAL 50.00 Para"
- "SLR Para 7.62 mm (Snake)" -> "FN FAL 50.00 Para (Snake)"
- "RPG-42 (Sand)" -> RPG-32 (Sand)"
- "DMS (Snake)" -> "Burris XTR II (Snake)"
- "RDS (High, Black, Sand)" -> "Aimpoint Micro R-1 (High, Black, Sand)"
I wanted to add to the discussion about the MX though; it was actually designed by CMMG for Arma 3. That's why there's a CMMG ballcap headgear option in game. I know someone linked the wiki page for the MX but I wanted to say that since it was designed by a real firearms company, it's distinct enough as its own weapon that you could get away with calling it the MX, especially because it fires caseless rounds compared to the XCR and ACR which do not.
https://www.imfdb.org/wiki/Arma_3#.22MX.22
Ace3's module doesn't seem to have the Offroad listed in their files so I might have to try manually adding them. As for the MX series, I guess I could rename them to be "XCR (3GL/SW/M/C)" though I guess it was off-putting for ace3 team to use that because of how MX is labeled on the rifle itself.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3249363936
I'll just keep it MX since it's a mix of 2 weapons. Same reason ace3 keeps the name for the ASP-1 Kir since its a mix of the Russian "VKS" and "VSS Vintorez" sniper rifles.
https://robinsonarmament.com/product/xcr-m-mid/
https://robinsonarmament.com/wp-content/uploads/2024/04/m-d-m-c-12-mb2-odg.png