Left 4 Dead 2

Left 4 Dead 2

E3 Strong Attack Melee Animations
20 条留言
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 11 月 16 日 下午 6:54 
Understood, that's a shame.
Geebanger0  [作者] 11 月 16 日 下午 5:49 
I can’t do animation work, this one’s a script
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 11 月 16 日 下午 5:10 
Is there any way you could fix the machete's strong melee animation cutting the right arm off? As if it's too zoomed out. It's very awkward and it's the only melee this happens with, on all the survivors. Maybe moving the right arm a little back would work?
Brasduri 7 月 26 日 上午 8:39 
man ty so much for fixing this up, with testing this works perfectly even with 100+ mods installed, you're doing good work lad
Geebanger0  [作者] 2024 年 8 月 29 日 上午 12:38 
much obliged
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 2024 年 8 月 29 日 上午 12:05 
oh alr. Besides I don't think it should be that much of a problem, simply some weapons will play it and others don't, I can live with that. In any case good work lad
Geebanger0  [作者] 2024 年 8 月 28 日 下午 11:09 
well depending on how they've set it up, they might've edited the weapons stat file. That's how you tell the game which animations to use.

you could just test it in game, would only take a few seconds
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 2024 年 8 月 28 日 下午 11:06 
I see. I was meaning if this wouldn't work with mods that replace the default animations of the melee weapon with custom ones, not the weapon stats, lol
Geebanger0  [作者] 2024 年 8 月 28 日 下午 10:29 
Depends what you mean by that. This mod works by editing the weapons stat files, so it will only technically conflict with other mods that also edit the stat files. However, if you want to replace every animation a weapon has then it may simply not work (though it won't show up as a conflict) because the creator likely didn't make a strong attack animation for the replacement weapon.
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 2024 年 8 月 28 日 下午 10:20 
so I guess this would conflict with melee replacements that have their own animations?
The Fashionable Ryu of '88 2024 年 5 月 25 日 上午 6:17 
ok
Geebanger0  [作者] 2024 年 5 月 22 日 下午 4:31 
ok
Durandal 2024 年 5 月 22 日 下午 4:02 
Yes, but it's effectively the same as every other attack. It might be evidence that the normal attacks didn't instakill commons at one point, but now that they do, it is an objective downgrade and interrupts the overall flow of the weapon.
Geebanger0  [作者] 2024 年 5 月 21 日 下午 10:43 
I mean, I could do it, but the point of them is that they're slower and look more powerful
Durandal 2024 年 5 月 20 日 上午 11:00 
This is a bit heretical and anti-beta, but I think a few of the animations should be a bit faster. The slowness of them getcha killed sometimes. You probably don't have the resources nor knowledge on how to achieve that, just a general suggestion for others that may have the capabilities.
Dambu Assu 2024 年 5 月 19 日 下午 12:20 
E3 Restored moment.
NickIsDaName 2024 年 5 月 15 日 下午 9:13 
thanks man, now this mod is perfecto
Geebanger0  [作者] 2024 年 5 月 15 日 下午 9:11 
the mod has been updated; the strong attack is now added as an additional swing in the pattern and no longer replaces an existing swing. All vanilla animations are preserved.
Geebanger0  [作者] 2024 年 5 月 15 日 下午 7:00 
good suggestion, I'll edit the script today to add the strong attack on the third swing to retain the default animations
NickIsDaName 2024 年 5 月 15 日 下午 6:56 
could make it so all play on the 3rd swing instead because the ones edited to the second swing cut off retail animations seeing most melees have 2 swing animations