安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







sorry it took so long to see this, I primarilly ported it as-is, then transfered it to my main mod
but, that's not the point. I will see what I can do, but I'll be honest, I don't fully understand how to use C# for moding, and that's what this uses... hopefully soon... until then, well...
would you be willing to test it, but this time using the other mod, and send that error? I also am definitly keeping those 2 links!
This show up when 'Execute raid Faction' and selecting Faction that includes a race using this gene.
and then raid failed, no spawning.
https://gist.github.com/HugsLibRecordKeeper/0ace6b496e2a18b7dadbc5d4ff1e40f8
also, " I always have to do weir stuff with other genes to do this"
really? how did you do it at all ? Just wondering! (partly just curious, partly want to do it "because why not", and partly because it might reveal some intrinsic parts of rim world that I don't know about, and the more parts I know, the more I can do!
Anytime, and thanks for the encouragment!
Although, them being so mad, it makes me feel like a true modder! And, everyones entitle to their opinionin, even if it's wrong! (:
@Andreas
srry for the late reply. They aren't given by default to anyone, and (as far as I know) they won't modify the distribution. So, if you give the raiders this, their offspring will be effected.
But, I'll be honest, I don't fully understand how this mod works, so the only way to find out for sure will be to test it. I might later, but definitly not soon. If you test it, I'd love to hear the results though! (:
And for the others, I can’t help but notice that when I pointed out the flaws in their logic they conveniently “forgot” to reply (:
exactly, right!
@Ivory Partanaite
well, the Icons are AI-generated because the mod this is a port of used AI generated, and I kept it all the same
@lama man
huh? what do you mean "scuffed using AI"?
@clarambrosia
okay... what do you mean? (is it a phraseing issue you are haveing with the description). How can I fix it?
@tuxedo nyah
uh... you do get that this mod is a port, and the images where made by the previous author, right?
if you want to see non-AI, horrible artwork, look at my other mods...