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Here's the full spreadsheet of FlavorDefs (names): FlavorDef List [docs.google.com]. It automatically converts entries to XML, highlights exact duplicate entries to help avoid overlap, and lists all Flavor Text ingredient categories. How often the new FlavorDefs will appear is another story, since the mod will always choose the same FlavorDef when given identical parameters (ingredients, meal type, cooking station, time of day, ingredient HP)
thank u talant
Fix Options:
a) Rewrite code for Chinese
b) Remake FT_FlavorCategoryBasic.xml and FT_FlavorCategoryAdvanced.xml. This would mean redoing all the keywords based on what makes sense for Chinese. E.g. FT_Potato might have 薯, 马铃薯, and 土豆 as keywords (while English only has "potato"). This and the following fixes will all limit successful matches to cases when the Chinese label is a substring of the keyword.
c) Completely translate FT_FlavorCategoryBasic.xml and FT_FlavorCategoryAdvanced.xml (right now they're missing a lot of keywords)
d) Do nothing. The mod will use the keywords you added, and if it can't find a good category, it will fall back to vanilla categories. E.g. If it doesn't know where "leek" fits, it will put it in FT_PlantFoodRaw
InflectionUtility.cs: trims unnecessary text from ingredient labels
Fix Option: Manually add translations for each ingredient you want to support in ThingInflections.xml
Yeah your translation popped up for me a couple hours ago. I've been poking through it and wow, you really put in a lot of legwork, preserved the custom {placeholder} bits and everything.
By default it incorporates and names modded meals. You can toggle that feature, and also toggle whether specialty names will be reserved for modded specialty meals (disabled by default). E.g. soup names reserved for VCE soups
In FT_ThingCategoryDefAdvanced.xml:
change
MayRequire="vanillaexpanded.vcef
to
MayRequire="vanillaexpanded.vcooke"
The ones my log specifically show as needing repair are:
Could not resolve cross-reference to Verse.ThingDef named VCEF_RawBass (wanter=thingDefsToAbsorb)
Could not resolve cross-reference to Verse.ThingDef named VCEF_RawCatfish (wanter=thingDefsToAbsorb)
Could not resolve cross-reference to Verse.ThingDef named VCEF_RawCod (wanter=thingDefsToAbsorb)
Could not resolve cross-reference to Verse.ThingDef named VCEF_RawGuppy (wanter=thingDefsToAbsorb)
Could not resolve cross-reference to Verse.ThingDef named VCEF_RawPiranha (wanter=thingDefsToAbsorb)
Could not resolve cross-reference to Verse.ThingDef named VCEF_RawSalmon (wanter=thingDefsToAbsorb)
Could not resolve cross-reference to Verse.ThingDef named VCEF_RawTuna (wanter=thingDefsToAbsorb)
Modlist at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3507289931
https://pasteboard.co/LKAy8YVNIvyX.png
https://pasteboard.co/GZvTo61rwccZ.png
https://pasteboard.co/L8AM1R7TO5kY.png
https://pasteboard.co/F2CqjKrigiyy.png
When clicking on the stockpile zone (contents is the default view), I get an incredible amount of lag. As soon as I dev-kill each of the three stacks of meals, the lag gets progressively better until it's back to normal FPS
I found one mod that invokes a stutter when the meal is created - Everything has Quality
3 Tests:
- Your Modlist minus Flavor Text
- Your Modlist minus What's Today's Menu
- Your Modlist minus Flavor Text and What's Today's Menu