X4: Foundations

X4: Foundations

Add More Sectors
220 条留言
Treybor  [作者] 10 月 24 日 下午 9:16 
@ItsBB it works on my end, are you updated to the latest x4 update? or are you using a mod that moves vanilla sectors?
ItsBB 10 月 24 日 下午 5:45 
Merchant haven and Matrix 451 are stacked, is there a reason I'm missing
BigDangHero 10 月 21 日 下午 7:53 
@Treybor Maybe just more sectors, but for my 2 cents, connect it to Adventure's Promise because I hate Sanctuary of Darkness and would gladly blacklist it.

Thanks for saving me from further mod interaction detection.
Treybor  [作者] 10 月 21 日 下午 6:17 
@BigDangHero I broke that connection on purpose bc they added the gate to getsu fune, so they didnt really need a connection to Antigone Memorial, Maybe I will do something further with it later
BigDangHero 10 月 21 日 下午 6:15 
And I love your sector mods! Making them all-in-one was a great idea.
BigDangHero 10 月 21 日 下午 6:15 
My gate from Antigone Memorial to Moksha did not activate when the others did. Urvasi opened up without issue, and Moksha from Ocean of Fantasy, but not the rest of the way. Both gates are there, they just did not activate.

Is this a bug, or do I have some random mod that breaks your md script in a very specific and strange way?
Treybor  [作者] 10 月 11 日 上午 6:16 
@DoubleG Xtools is available in your steam library under tools and how you open the files
DoubleG 10 月 11 日 上午 4:23 
Hi. I'm trying to create a mod with justa couple of new systems. Was hoping to open your mod to get a look at how you did it but seems hard to open. Any help fior a new modder?
Treybor  [作者] 10 月 10 日 下午 8:10 
@Bahrman74 I moved them to be in the ministry of finance HQ and Teladi Company HQ, you can comm ships near you and ask for directions
Bahrman74 10 月 10 日 下午 7:16 
Love the mod! I do have a question though, where are the Teladi and Ministry shipyards? I found the wharves, are they in those sectors just beyond the "edge" so I'd need to expand the sector?
Treybor  [作者] 10 月 2 日 下午 11:23 
@Mutifex no but if you do it yourself, I think you just delete sector highways file and that will remove the highways just fine
Mutifex 10 月 2 日 下午 7:47 
Does a patch exist to remove highways from new sectors? Just checking before I start trying to work it out myself.
Treybor  [作者] 9 月 30 日 下午 2:42 
@sleepy no thats the other timelines sector, its using textures from Matrix #101 which is unlocked from timelines
sleepy 9 月 30 日 上午 12:18 
Just curious but is matrix 819 supposed to be pitch black everywhere?
Sean Gyl 9 月 28 日 上午 9:11 
I see... thank you for clarification. Is there a chance you replace the timelines textures with the one of the planet in the sector north of petty vendor? The other sector i dont know about... but as far as I experienced, it's the same planet as in petty vendor so lorewise it makes sense to have the same texture. I would appreciate your consideration :) Thanks for the great mod tho!
sleepy 9 月 27 日 下午 9:31 
thats probably it:steamfacepalm:
Treybor  [作者] 9 月 27 日 下午 8:01 
@sleepy There are 2 sectors using timlines textures and I forgot too add Timelines to the required DLCS is all
Treybor  [作者] 9 月 27 日 下午 7:59 
@Sean Gyl no, you guys are missing timelines is probably why, those textures are from timelines, I forgot to add Timelines into the required DLCs
sleepy 9 月 27 日 下午 3:47 
I’ve seen the great purple sun as well
Sean Gyl 9 月 27 日 下午 3:39 
Petty Vendor has purple texture error for the planet and i think the fog next to the sun (?) Is it just me or is there missing texures in the latest update ?
Treybor  [作者] 9 月 24 日 下午 3:46 
@Tigercat 7 unowned to the south in between HOP/PAR territory along with 2 xenon clusters for a total of 9 in the area, Profit Share inbetween Bright Promise/Ianamus Zura, Ministry of Finance Headquarters above Eighteen Billion, Teladi Company Headquarters attached to Open Market, 3 new Xenon Clusters attached to Emperor's Pride and the Paranid Sectors in that area
Tigercat 9 月 24 日 下午 3:36 
So what was just added and where?
sleepy 9 月 21 日 下午 3:16 
Thank you!
Chem O`Dun 9 月 21 日 下午 12:21 
sleepy 9 月 21 日 上午 11:49 
Comment didnt get posed
Treybor  [作者] 9 月 19 日 下午 4:23 
@Sleaker that would make sense, since I just imported it from my other mod, also the new sectors don't use any of the normal prefixes either
Sleaker 9 月 19 日 下午 2:55 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Sleaker 9 月 19 日 下午 2:48 
@Treybor - I think the Antigone <-> Void gate name is conflicting with Fierce Clarity / Holy Vision - It looks like the Gate Connector you added didn't correctly prefix with HB for the Fierce Clarity / Holy Vision connection which is the same connection name for Antigone -> The Void. This is why the map export looks wrong right now.
Sleaker 9 月 19 日 下午 2:34 
You're right the updated one was in a different location and looks like drive wont let me change the original, let me re-do it.
sleepy 9 月 18 日 下午 12:23 
@sleaker don’t think the png got updated, unless I’m missing something. Looks the same as the last one you posted.
sleepy 9 月 18 日 上午 11:20 
Thank you for the awesome update!
Treybor  [作者] 9 月 18 日 上午 4:32 
@Sleaker Mind if i use that for an image? lol, also I added another 13 clusters on an update yesterday btw
Sleaker 9 月 18 日 上午 2:41 
Updated the PNG with the new clusters, and fixed the new sector added in 8.0 not showing up properly.

Note:
Grey = disabled gate connection including ones that may be activated during gameplay
Yellow = Active

https://drive.google.com/file/d/1GzILWSHmefRHJiVqTm48au0OnhAczddK/view?usp=sharing
sleepy 9 月 17 日 下午 2:59 
I do yes, the only one I don't have is timelines. also pretty sure its enabled in the extensions menu. oh well, nbd
Treybor  [作者] 9 月 17 日 上午 11:07 
@sleepy do you own the dlc for scarlet star? its for the envoy pack only
sleepy 9 月 17 日 上午 11:02 
That is so weird that my gate to scarlet star in void of opportunity is inactive… wtf. Makes me wonder how many other sectors I’m missing for some reason. Seen a lot of inactive gates and only have this one mod for sectors.
Treybor  [作者] 9 月 17 日 上午 9:44 
@sleepy its active on my end, i don't touch scarlet star at all
sleepy 9 月 17 日 上午 9:40 
Why is the gate to scarlet stars inactive?
Kadatherion 9 月 17 日 上午 3:02 
Yeah, guessed as much and it makes total sense. Hoped I could lazy this one out, but I'll try to update them myself for my save then :P

Or I could switch to the full package and call it a day, it's just that there are some additions I didn't feel were as necessary for my tastes (for instance, I believe the Split sorely need the extra sectors, while I'm wary of giving the Teladi or Argons even more space to expand, as they already tend to be OP in my game - especially the Teladi due to them having basically no enemy)... and I was concerned this would also hurt performance, but since 8.0 brings frame gen... heh, maybe it really is the right time to dare.

Will see once my job gives me a breather to tinker with it (and once VRO updates as well); in any case thanks a lot for your work mate, it's really appreciated!
Treybor  [作者] 9 月 16 日 上午 2:59 
@Kadatherion Not at this time, maybe in the future, I just have limited effort/time to be managing so many extensions, much easier with a all in one package, also much easier to debug since moving everything into one mod have completely stopped reports on gates randomly turning off with the individual sectors
Kadatherion 9 月 16 日 上午 2:50 
Hey Treybor, is there any chance you might consider going back to the individual sector mods you've compiled here as well, to update their coordinates for 8.0?

I assume not, but if it's actually something you were considering to do, that'd be awesome.
sleepy 9 月 14 日 下午 2:06 
@sleaker thank you so so so much for the map!

@treybor thank you for expanding the universe! This mod is killer:luv:
Treybor  [作者] 9 月 13 日 上午 4:44 
@enterer doesnt overlap on my end, works just fine for me
enterer 9 月 13 日 上午 3:57 
Hall of Judgement overlap holy vislon , so i can't reach void of opportunity
Sleaker 9 月 12 日 下午 11:07 
Spliced together a decent quality map with the gate connector app. I think it goofs on a couple of the connections, but otherwise seems fine.

https://drive.google.com/file/d/1GzILWSHmefRHJiVqTm48au0OnhAczddK/view?usp=sharing
-=Jordan=- 9 月 11 日 下午 10:06 
Yes, you're right, I've now decided to check how the game looks without this mod in more detail, and there really is a difference in the number of sectors, I just looked at the screenshots in the mod and thought there would be a lot more of them, thanks for explaining
Treybor  [作者] 9 月 11 日 下午 4:03 
@-=Jordan=- I havent updated the images in this mod yet either so it wont look like images yet
Treybor  [作者] 9 月 11 日 下午 4:00 
@-=Jordan=- the map is vanilla, Egosoft completely re-arranged the vanilla sectors, I just moved the sectors in this mod so that they don't overlap the vanilla sectors, if you load just vanilla 8.0 you will see that the map is completely different
-=Jordan=- 9 月 11 日 下午 2:46 
as you can see in the screenshot that I sent, this is what the map looks like with the mod enabled, and even if I enable ONLY it, I don't know how to fix it
-=Jordan=- 9 月 11 日 下午 2:45 
i dont know? i mean, did mod work? or... i dont get it :)