X4: Foundations

X4: Foundations

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Add More Sectors
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162.750 MB
2024 年 5 月 7 日 下午 10:18
9 月 17 日 上午 9:43
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Add More Sectors

在 Treybor 的 1 个合集中
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描述
Adds 55 new clusters to the game using existing assets within the game, these are all from my previous sector mods bundled together with some new changes for 7.0.

Updated - 8.0 Compatibility 9/17/25 -> 13 New Clusters

I also recommend either my economy mod or jobs shuffle mod or any other mod that does similar so that the jobs system can place ships in the new sectors.

New Sectors
* Images up to date on workshop as of 9/17/2025.

Argon - Aladna Hill, Sanctuary, Icon, Titania. Last Bastion I/II/III

Antigone - Red Light I, IV, VII

Paranid - Fierce Clarity, Holy Ground, Deliverance

Holy Order - Friar's Retreat, Perpetual Sin, Armada's Rage, Priest Refuge. Untainted Eternity, Hall of Judgement

Pioneers - Ralston, The Expanse

Zyarth - Family Lomm, Family Z'rt, Family Dhrun, Zyarth's Stand, Family Khm, Split Fire, Family Dhiok

Teladi - Nopileos' Legacy, Merchant Haven, New Income, CEO's Retreat, Bad Debt, Profit Imperative, Profit Share, Teladi Company Headquarters, Ministry of Finance Headquarters

Xenon - Matrix #7 Alpha/Beta, Matrix #152, Matrix #118, Matrix #499, Matrix #191, Matrix #329, Matrix #313, Matrix #772, Matrix #819, Matrix #821, Matrix #828, Matrix #661, Matrix #937, Matrix #449

Unowned - Serra, Urvasi, Moksha, Petty Vendor, Faithful, Crescent Servant, Rising Solitude, Honour Guard, Willing Sacrifice, Tebathimanckatt's Legacy, Shadow's End

Freedom's Reach and Mists of Artemis Factionlogic has also been turned on from the start (Just visiting the sector unlocks the factionlogic anyway in vanilla, this skips the step of needing to travel there)

Boron linked systems unlock when the Kingdom End Gate is opened, Save Game Compatible Scripts are enabled for these so should unlock if you've already completed the quest line.

Compatibility

Recommended for a new game (works mid-save but I have not extensively tested enough to tell you that it is 100% safe to do so, all sectors just spawn in unowned with no stations) and I would not remove mid-save, it may cause some logic issues with the game to have entire ships/sectors/stations suddenly go missing but again I have not fully tested this to recommend it

Works with any other mod as long as they don't touch the same gates or use the same sector space as this mod.

This is a collection of all my sector mods and will be the main focus for any future sectors/map changes that I may add, there are just far too many modules for me too keep updating and condensing them into a singular mod is the path forward.

Station Shuffle Mod is native to this mod to properly seed modded systems with vanilla production wares

Please give feedback especially on light levels

Compatibility Patches

Anyone with the know how is more then welcome to modify this as they see fit, I'm already pretty busy with my current released mods to be doing compatibility patches, this mod alone has taken a multitude of hours to put together, if you want to learn how to create a sector or modify a sector then just open the files in here and start fiddling around, starting out is the hardest but gets easier once you know what your doing. Also the Egosoft Discord server in the modding section is full of helpful people as well as I check in every so often as well.

I did write a guide on moving sectors a while ago if anyone needs pointers.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3061357290

Donate

I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
Ko-Fi[ko-fi.com]
热门讨论 查看全部(2)
2
2024 年 7 月 11 日 下午 4:02
Small Issue
Ishimuro
2
2024 年 9 月 20 日 下午 4:40
Feedback
Treybor
220 条留言
Treybor  [作者] 10 月 24 日 下午 9:16 
@ItsBB it works on my end, are you updated to the latest x4 update? or are you using a mod that moves vanilla sectors?
ItsBB 10 月 24 日 下午 5:45 
Merchant haven and Matrix 451 are stacked, is there a reason I'm missing
BigDangHero 10 月 21 日 下午 7:53 
@Treybor Maybe just more sectors, but for my 2 cents, connect it to Adventure's Promise because I hate Sanctuary of Darkness and would gladly blacklist it.

Thanks for saving me from further mod interaction detection.
Treybor  [作者] 10 月 21 日 下午 6:17 
@BigDangHero I broke that connection on purpose bc they added the gate to getsu fune, so they didnt really need a connection to Antigone Memorial, Maybe I will do something further with it later
BigDangHero 10 月 21 日 下午 6:15 
And I love your sector mods! Making them all-in-one was a great idea.
BigDangHero 10 月 21 日 下午 6:15 
My gate from Antigone Memorial to Moksha did not activate when the others did. Urvasi opened up without issue, and Moksha from Ocean of Fantasy, but not the rest of the way. Both gates are there, they just did not activate.

Is this a bug, or do I have some random mod that breaks your md script in a very specific and strange way?
Treybor  [作者] 10 月 11 日 上午 6:16 
@DoubleG Xtools is available in your steam library under tools and how you open the files
DoubleG 10 月 11 日 上午 4:23 
Hi. I'm trying to create a mod with justa couple of new systems. Was hoping to open your mod to get a look at how you did it but seems hard to open. Any help fior a new modder?
Treybor  [作者] 10 月 10 日 下午 8:10 
@Bahrman74 I moved them to be in the ministry of finance HQ and Teladi Company HQ, you can comm ships near you and ask for directions
Bahrman74 10 月 10 日 下午 7:16 
Love the mod! I do have a question though, where are the Teladi and Ministry shipyards? I found the wharves, are they in those sectors just beyond the "edge" so I'd need to expand the sector?