边缘世界 RimWorld

边缘世界 RimWorld

Vivi Race
200 条留言
edha 10 月 21 日 上午 8:47 
@Lovhes It's an effect when message pop up: Everflower attunement ritual has left the plants in the area flourishing.
Lovhes 10 月 17 日 下午 5:45 
does anyone knows why i occasionally get planted arcane seedling that i didn't plant?
Kosmo 9 月 14 日 上午 12:40 
there is any CE patch mod?
Balthazad 9 月 11 日 下午 2:53 
damn...i thought your body textures on the screen were modded...and i blindly assumed this would be a biotech race...
Balthazad 9 月 11 日 下午 12:06 
@magenta lizard
use character editor instead, it does the job & is better anyways ;)
Magenta Lizard 9 月 2 日 下午 9:05 
I used prepare carefully and vivi look like baseline humans when trying to play as them in any scenario that isn't about them :sadfriend:
TurtleShroom 8 月 31 日 上午 9:13 
Why did you remove the Mana Pipes? Those things were essential to my colony, because I dispersed my Arcane Plants across wide distances.
bootund 8 月 31 日 上午 8:16 
It's so cute to see Vivi flying.
The mana-related features and Faerie Ritual have made it easier to play with, and I'm enjoying the improvements made in 1.6. Thank you.

However, is the removal of Purify Mint's shield just a design feature?
I relied on it quite a bit, and the image of it is still on the workshop page, so I think that's probably not the case, but I wanted to ask with a bit of hope in my heart.
吱吱宸 8 月 30 日 上午 8:47 
@[Zerg03] MrHydralisk This feature is a bit redundant and difficult to understand, you should use a planter box
[Zerg03] MrHydralisk 8 月 26 日 上午 10:28 
Any chance we can get not used mana fertilizer back after plant finish growing? Cause rn a lot of fertilizer just wasted due to pawns refueling nutrition to max 20, even if plant only a bit away from fully grown. It just a giant waste of fertilizer currently due to it.
Balthazad 8 月 25 日 上午 7:10 
i was looking for command & conquer mods, ended up here and i'm fascinated by this mod. sure thing for my next colony.
[Zerg03] MrHydralisk 8 月 21 日 下午 9:09 
Noticed that Everflower connection not getting removed from game memory after loading new Archonexus map, so it now allowing to previously connected Royals connect to new Everflower. Doesn't seems to be intended. Currently solved by saving and loading the save, which resets cached variables related to it.
Lovhes 8 月 21 日 下午 7:30 
oh yeah, that did happened to me once. had to reload older autosave and moved my gathering bucket outside the tree area.
[Zerg03] MrHydralisk 8 月 21 日 上午 8:26 
Maybe it a good idea to exclude Gauranlen and Anima tree from gathering, since "damaged due to gathering mistake" can destroy them, which is kinda problematic, when it happens.
ALU4 8 月 20 日 上午 4:42 
This race is nice! Does it has endings for the scenarios (Exiled vivi and Vivi refugees)?
Hell's Traffic Accident 8 月 18 日 上午 6:34 
Reeday: Whenever a child Vivi eats royal jelly, they'll slowly gain progress in a 'royal jelly' Need as long as they have the hediff; each one gives about 1.5%, and (because it's based on the hediff) they don't stack, so you want to feed another one as soon as the first one wears off. You have to get the bar to 100% before the child hits 13 to grow them into a Royal Vivi; anything less and they stay common.
Reeday 8 月 16 日 下午 2:17 
How does the royal vivi thing work? I kept feeding regularly royal jelly to one of the young ones but she grew in to a common vivi.
K09 8 月 15 日 上午 7:57 
안녕하세요!
전에 만들어주신 ‘마나 그리드 클릭 시 숨김’ 기능 덕분에 정말 편하게 플레이하고 있습니다.

다만 써보니, 마법 식물 재설치나 마나를 사용하는 건물을 설치할 때 평소 게임 화면에 비해 밝은 그리드가 갑자기 확 나타나서 시야가 가려지고, 특히 물방울 벽등 같은 경우는 너무 밝아서 설치 위치를 확인하려고 화면을 계속 확대하게 되다 보니 눈이 피로해집니다.

혹시 가능하다면, 모드 옵션에 마나 그리드 표시를 완전히 끄는 기능이 있고, 그리드를 보고 싶을 때는 우측 하단 버튼을 눌렀을 때만 표시되면 좋겠습니다.

그리고 서리꽃 설명에 화염콩 오타 있습니다.

바쁘실 텐데 항상 좋은 모드 만들어 주셔서 감사합니다!
edha 8 月 13 日 下午 9:11 
Hi hi , new bug founded: pawns'weapon unloaded by Shootus‘ll consume mana from cactus but not itself.

And a little irrational that attain fresh fruit when dismantling waterdrop lamp.
字符丶 8 月 10 日 上午 6:35 
The Chain Thunder Pistol deals negligible damage to mechanoids, and its damage output doesn't scale with item quality.
The difficulty of obtaining Everflower seeds is too high.
Out of 99 unknown seeds, only two flowers were produced, and through dismantling, only one seed was obtained.
This results in the inability to mass-produce Vivi Eltex Needles. It would be great to increase their damage (or scale the damage based on fairyfication progress).
字符丶 8 月 9 日 下午 6:04 
hoped "prohibit attack" button can be added to the plants.
字符丶 8 月 8 日 下午 8:15 
Excellent update:steamhappy:
edha 8 月 5 日 下午 7:49 
About MakeFertilizerResource, i can't mix plantfoodraw with pollen, so confusing..a bug or feature?
MadCat3200 8 月 4 日 下午 7:46 
LETS GOOOOOOOOOOOO!!!! 1.6!!!
Rigal 8 月 4 日 上午 4:47 
업데이트 감사합니다!
莎月official 8 月 4 日 上午 3:50 
THANKS FOR YOUR UPDATE!:steamhappy:
commandermerik 8 月 3 日 下午 3:48 
Thank you so much for the update. I'm just sad that arcane plants still do not attack hostile wildlife. Really hard to do the exiled royal scenario when a giant predators keep hunting her and all she has to defend herself with is a slingshot because the peashooters won't protect her.
Lovhes 8 月 3 日 上午 4:51 
the new flower mana system thingy is a lot more easier to work with! nice, nice!
Nathaviel 8 月 2 日 下午 10:45 
Nice. Just something I thought off and probably a bit unfair or hard to code but I wonder if mana-rich environment can cause plants to grow faster too? Like irrigation in some mods.
星巡の物语 8 月 2 日 下午 6:32 
thank you!
edha 8 月 2 日 下午 5:27 
i've been looking forward to your release, thank you:steamthumbsup:
greenholic 8 月 2 日 下午 5:14 
1.6 감사합니다:er_heart:
Shujian 8 月 2 日 上午 9:50 
The Vivis are back!
TurtleShroom 8 月 2 日 上午 9:25 
> Pollen gathering has been removed

Aww, I liked that.
TurtleShroom 8 月 2 日 上午 9:23 
WE ARE SO BACK!
Ritsus 8 月 2 日 上午 8:16 
개귀여운우주꿀벌해적단 발사
Refly 8 月 2 日 上午 7:36 
젠장 비비!! 난 네가 좋다!!
milanor 8 月 2 日 上午 7:22 
thank you
Häuptling Krull 8 月 2 日 上午 7:19 
Thanks for the Update! The Vivis live again! :steamhappy:
Pancake 8 月 2 日 上午 7:13 
방금 처음 알았는데 1시간 전에 업뎃됐네 타이밍 굿 ㄷㄷ
天国的波利 8 月 2 日 上午 6:38 
Thank you for update.
gguake  [作者] 8 月 2 日 上午 6:11 
1.6 release note: https://github.com/gguake/RWMod-Vivi/releases/tag/v1.6.0a
always thanks all :)
Hiryun 8 月 2 日 上午 5:59 
Thank you for the wonderful MOD update.
Fuyu 8 月 2 日 上午 5:41 
Anyone following this thread, it's finally updated let's gooo!!!! Thanks so much <3
gibbsx15 7 月 29 日 下午 8:17 
#fuyu
i just saw that thanks for the info
gibbsx15 7 月 29 日 下午 8:16 
1.6
dkmadk 7 月 27 日 上午 2:44 
1.6 해줭~~~~~용
Zvyozdochka 7 月 24 日 下午 11:28 
Will the textures also be improved too in the future version? The current texture is kinda blurry...
TurtleShroom 7 月 21 日 下午 4:13 
Great!