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<ERROR> [dx11] Failed to create image 4096x4096x1 (bindflags: 0x8, misc: 0x0) (0x8007000e)
<ERROR> [gfx] Failed to allocate image storage
<ERROR> d:\buildbot\slaves\win_slave\final_build_ats_154_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(571): ??A?$array_t@Udx11_image_object_t@prism@@@prism@@QEAAAEAUdx11_image_object_t@1@_K@Z: Index outside array boundaries: 4294967295 >= 6553
now i can tell the normal US flag pretty easily, if it has 6 stars going across, then 5 stars down, thats usually a good way to tell. Esp when a lot of the time people end up using a 51 star flag in videos and what not, which is odd, considering you know, that flag wasn't ever used because we only have 50 states
SCS changed the file the flag assets are kept in, which has seemingly broken this mod, otherwise it would have worked without an update needed. However, it should be working regardless, and it isn't. So I am looking into if there's anything I need to do specifically to do with the new file that houses the flag assets. You'd think a simple flag mod would be easy to update, but with SCS's new .scs file system, moving things out of base.scs it has very much complicated an otherwise very simple process. The fix may be simple, and I hope it is. I am looking at getting this updated as soon as I possibly can.
Thanks for your patience and understanding.