Crusader Kings III

Crusader Kings III

ARY NEW Traditions
128 条留言
ArayaChi  [作者] 12 月 10 日 下午 10:18 
@Ethan
Regarding language support, I am unsure if a Korean translation is currently possible. Most translations for this mod come from separate, community-created submods, and I rely on them for support in non-English languages.

However, I will try asking my Korean friends about this in the future, though I cannot guarantee anything. If you or anyone in the community is interested in creating a translation submod, please feel free to do so!
Ethan 12 月 9 日 下午 11:13 
korean plz
ArayaChi  [作者] 11 月 24 日 下午 10:04 
@henk
Short answer: No, this mods doesn't have any Samurai or even Asian Warrior Monk, and the traditions clearly explain the Buffs/MAA/Buildings you'll get. You can easily check by simply looking at the MAA you are questioning and the traditions you have. Are they the same?

From what you said " You access to Samurai MAA and a special unit from Europe " then I think you might mean the original MAA from CK3 or Retinue since my mods doesn't have Samurai and most likely you have another mods that gives you access to them or add those MAA.
henk 11 月 24 日 下午 12:17 
Question does this add Samurai MAA? I am trying to figure out why my Papuan play suddenly has acces to Samurai MAA and a special unit from Europe 😅
ArayaChi  [作者] 11 月 24 日 上午 9:14 
@WaKKO151
I mentioned that certain aspects are exclusive to players, but that's not entirely true. The actual reason I prohibit AI and bots from performing the same actions as players is to shield players from the imbalances in my design. Certain elements in this mods are overly powerful, Especially in Fantasy Version, and in the possession of AI, they could overpower players. I hope this helps you understand me.
WaKKO151 11 月 23 日 下午 5:20 
It would be great if the ai could do everything that the player can do. Honestly one of the reasons I had not picked this up earlier. Great mod. Much love bro.
ArayaChi  [作者] 11 月 10 日 下午 10:50 
@CitesSkyliner
I can certainly accomplish that, but you might not notice any change. This is because AI is programmed to prioritize the value and feasibility of construction. They do not grasp the concept of building bonuses. It’s more likely that they would opt to build a structure costing 500 gold rather than one that costs 3500 gold. To summarize, they won't hold back 3500 gold to create a building that offers a significant advantage. An additional factor to think about is that if they are in a rebellious state, you may choose to avoid laying siege to a castle with a Fort Level of 50 or more and a garrison of over 10000:deadskull:. However, if you have wealth, you can turn into a charitable person by constructing buildings for they. :ws_teehee:
CitesSkyliner 11 月 10 日 下午 12:10 
Could you allow the AI to build duchy building in a game rule?
ArayaChi  [作者] 11 月 1 日 上午 4:47 
@finallyciv
Certainly, I'll include your mods in my description. I appreciate your translation
finallyciv 11 月 1 日 上午 3:11 
An updated German localization of your mod has been integrated. It would be an honor if you included it in your description: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3355568022
You could also extract it and add it to your mod.
ArayaChi  [作者] 10 月 29 日 下午 11:32 
@FJ
This mods already includes Grail Knights and Warriors of Faith from the Land of Faith Tradition, both of which necessitate Piety for recruitment and upkeep. However, I may add warrior monks and unique tradition to South and Southeast Asia or China, as there are numerous tales about warrior monks.
FJ 10 月 29 日 下午 5:55 
With the Japanese having Warriors monks, will we get a Tradition that gives more MAA that cost Piety as an example?
ArayaChi  [作者] 10 月 28 日 上午 6:51 
@Tezcat
To find the mods you're looking for in the Workshop, try searching for "Fast Culture" This should display a variety of mods, and you can select whichever one you prefer.
Tezcat 10 月 27 日 下午 9:06 
hello does anyone know how i can make it so i can get one tradition after another fast cause i seem to have a long cool down
ArayaChi  [作者] 9 月 20 日 上午 11:29 
@Taylor
I included "Game Rules," so now you can opt for a vanilla style. In the vanilla version, the features are more aligned with CK3 vanilla or offer enhanced minor bonuses.

@Beorhthere Appleby
In the future, I intend to add more options for Game Rules as I previously stated, but right now, I don’t have the time to finish them. :ALcryingemoji:
ArayaChi  [作者] 9 月 17 日 下午 9:30 
@Beorhthere Appleby
No need to be concerned, I won't merge the Buildings, MAA, and Traditions bonuses into a single rule. Instead, you will have three options to select from based on your preferences. like opting to reduce Traditions bonuses, yet there are no modifications to MAA and Buildings.
Beorhthere Appleby 9 月 17 日 下午 5:37 
I think the incomes are good as they are, but that looks good for the making things more vanilla.
ArayaChi  [作者] 9 月 17 日 上午 4:37 
@Taylor
Here's the first look (currently Semi-Fantasy) and (Vanilla Style)

MAA Empire Swordsmen Example
(Semi-Fantasy) > (Vanilla Styles)
damage 70 > damage 45
toughness 50 > toughness 35
pursuit 15 > pursuit 10
screen 15 > screen 10
#Slightly higher than MAA Vanilla elite

Building Ruby Mines full upgrade Example
( Semi-Fantasy ) > ( Vanilla Styles )
Monthly income 16 > Monthly income 10
Holding Taxs 16% > Holding Taxs 12%
County Building Cost -25% > County Building Cost -16%
#Still high but some of them were supposed to be OP

All tradition can be settings to reduce the bonuses to -25% and -50% in "Game Rules" but I need some time for that since creating the "game rules" is something I'm not used to. Additionally, I'm currently a student, dedicating 6 hours a day to my studies and working for 4 hours every evening, so the "Game Rules" might be update after the DLC All Under Heaven.

This response might be lengthy, but I trust it will address your question clearly.
ArayaChi  [作者] 9 月 17 日 上午 4:37 
@Taylor
I recognize that you and several other players desire balance (Vanilla Styles) but please remember the main objective of this mods. I've informed three individuals who inquired about the balance of this mods that I created it for enjoyment and relaxation, rather than primarily for balancing purposes.


However, I value my subscribers highly, and the comments on this mods reflect that. So i planned to write "Game Rules" to allow you or other players to select settings, or "Compatible Mods" in future, but I believe "Game Rules" is the more appropriate choice since compatches mods create too much maintenance work for me.
Taylor 9 月 17 日 上午 1:02 
These are insanely overpowered, especially as the AI wont use them. If you don't see how its ♥♥♥♥♥♥♥ crazy OP, you are out of touch with the game. Its fine if you just want a power fantasy / borderline cheat mod, but lets not pretend this is balanced. A toned down version (like 30% the power, maybe) that the AI could also use would be much more appreciated.
ArayaChi  [作者] 9 月 8 日 上午 5:47 
@lch870909
This mods utilizes nearly all the coding from vanilla, making it highly unlikely to encounter any issues with the program. I have personally played my mods for over 700 hours without experiencing any glitches or crashes, so I am confident that the source of the problem does not lie with my mods. However, using too large some mods can increase your PC's system requirements, which is probably the problem you're experiencing right now,
lch870909 9 月 7 日 上午 7:05 
it makes broke a game(program). Save file was broken. and game with launcher is errored.
ArayaChi  [作者] 8 月 9 日 下午 6:28 
@Ziege
Although it's late, I've increased the Duchy buildings upgrades from 1 to a maximum of 3, as you wish.
ArayaChi  [作者] 7 月 13 日 下午 1:47 
@Bear
This mods has a medium to high, is not overpowered, and is designed for enjoyment and relax :ALwheeemoji:
Bear 7 月 12 日 下午 6:48 
I saw this mod and really wanted to like it, but everything seems so holy damned overpowered. does it only look overpowered at a glance and is it not if playing with it? or is it indeed overpowered and more meant for fun and not balance? cuz if so maybe a toned down version would be appreciated, but only if im both wrong and not the only one as i wouldnt want to impose you with something not worth your time and effort, for if im the only one i could just strap on my boots to learn modding and modify it to my own liking
ArayaChi  [作者] 7 月 2 日 下午 9:37 
@hamletsdead
All the icons I've utilized are from the original game; some can be found in \Crusader Kings III\game\gfx\interface\icons\culture_tradition\4-items, but you can add new icons using a DDS file editor
hamletsdead 7 月 1 日 下午 3:05 
Love the new traditions, but where are the icons coming from? I'm trying to modify all the traditions icons in-game to have the same style.
ArayaChi  [作者] 6 月 23 日 上午 4:55 
@Ziege
There's no need for an sorry, and I'm more than willing to respond to any inquiries my community may have :happyio:
Ziege 6 月 22 日 下午 10:58 
Ahh okay! sorry for all the questions (its a great mod)
ArayaChi  [作者] 6 月 22 日 下午 10:08 
@Ziege
No, because structures in the Duchy require 3500 in cost and take 30 years to complete, and they are already fully upgraded, But I plan to add 6 new Duchy buildings in the future
Ziege 6 月 22 日 上午 1:02 
Do you plan on making it so that the different Duchy buildings have tiers to them?
ArayaChi  [作者] 6 月 14 日 上午 4:54 
@Ziege
I think there is already a divine marriage mods in the community, like Close-Kin Bonds and compatch for Calradian Kings May be included in A GRANDER Building Compatch Since Calradian Kings only adds one new building from the base game and no innovation changes
Ziege 6 月 12 日 上午 9:06 
A tradition for divine marriage and a compatch for calradian kings is all i desire, otherwise 10/10 mod but would sometimes be nice to have some that arent as op but i fully still like and get the appeal
ArayaChi  [作者] 6 月 10 日 下午 11:48 
@牛奶大魔王
Sure, I’ll include your mods in my description #Appreciate you meeting my community's request
牛奶大魔王 6 月 10 日 下午 9:13 
Greeting! i have add you hollding file in my A GRANDER Building Compatch mod
it can work with other building mod
would u make a line in description?

here's my Building Compatch mod :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980903256
ArayaChi  [作者] 6 月 9 日 上午 2:45 
@alexanderfalcor
I cannot fulfill this request because the A GRANDER Building Compatch currently has a Compatibility Mods status. Creating a Compatibility Mods would require me to duplicate those mods, which might lead to issues for the original mods creator. I suggest posting your request in the comments or discussions linked to A GRANDER Building Compatch. Ultimately, the decision to accommodate your request lies with them :Alisa_Shy:
alexanderfalcor 6 月 8 日 下午 2:17 
ignore my last request lol

anyway can you make a compatch with Grander Building Compatch?
ArayaChi  [作者] 6 月 5 日 上午 12:27 
@svampen
No other traditions +Lifespan, But I'll revert Supreme Blood to its original version prior to the nerf, increasing life expectancy from 50 years to 100 years and extending fertility from 30 years to 50 years. Enough to make you conquer the world
󠁳⁧⁧sva̍̍̍̍̍̍̍mpen 6 月 4 日 下午 12:18 
wasnt there another Tradition that added like 30 years life expectancy other than Supreme blood?
ArayaChi  [作者] 5 月 25 日 下午 10:56 
@dawid69929
Okay, I'll check what I can accomplish in the upcoming update, However, that won't happen in the near future since my studies need to be my priority at the moment :Alisa_Shy:
dawid69929 5 月 25 日 上午 11:07 
@ArayaChi sorry to say this but alchemy yurt unlock won't work without overriding the building
ArayaChi  [作者] 5 月 14 日 上午 10:22 
@alexanderfalcor
Here ARY NEW Traditions Compatibility Flogi's Buildings
I haven't included anything unique in com mods, I simply ensured compatibility and i haven't had the chance to test it in-game yet since I've been busy. However, I'm confident that it will function properly
ArayaChi  [作者] 5 月 13 日 上午 11:19 
@dawid69929
I get it, but that's an internal build within Millet Storage and isn't associated with my mods, so there's no need to update. However, I appreciate the information you shared :ws_goodluck::iloveu:
dawid69929 5 月 13 日 上午 9:52 
@ArayaChi paradox updated yurts today, added reindeers
ArayaChi  [作者] 5 月 13 日 上午 5:06 
@alexanderfalcor
No problem, but it might take some time since that mods have specific requirements for building, and I currently lack the time to play and test it #About 2-3 days
alexanderfalcor 5 月 12 日 下午 12:28 
could you make a com patch with Flogi's Building and Tech Mod?
ArayaChi  [作者] 5 月 7 日 下午 9:46 
@WolvesofZiu
Indeed, it will remain the same since I created this mods exclusively for players, allowing them to select traditions. However, if you wish, you can alter it by going into my traditions and changing the Ai value from 0 to 50 or even 100, which will make sure Ai makes a selection
WolvesofZiu 5 月 7 日 下午 4:40 
AI still not use these awesome traditions?
ArayaChi  [作者] 5 月 7 日 上午 8:47 
Today marks the one-year anniversary of this mods. I'm uncertain who was the pioneer in subscribe to my mods, but I sincerely appreciate it. On the first day, this mods was quite subpar, with only a single traditions xD
Fell Mor 5 月 2 日 上午 11:56 
You did, I see it.