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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Regarding language support, I am unsure if a Korean translation is currently possible. Most translations for this mod come from separate, community-created submods, and I rely on them for support in non-English languages.
However, I will try asking my Korean friends about this in the future, though I cannot guarantee anything. If you or anyone in the community is interested in creating a translation submod, please feel free to do so!
Short answer: No, this mods doesn't have any Samurai or even Asian Warrior Monk, and the traditions clearly explain the Buffs/MAA/Buildings you'll get. You can easily check by simply looking at the MAA you are questioning and the traditions you have. Are they the same?
From what you said " You access to Samurai MAA and a special unit from Europe " then I think you might mean the original MAA from CK3 or Retinue since my mods doesn't have Samurai and most likely you have another mods that gives you access to them or add those MAA.
I mentioned that certain aspects are exclusive to players, but that's not entirely true. The actual reason I prohibit AI and bots from performing the same actions as players is to shield players from the imbalances in my design. Certain elements in this mods are overly powerful, Especially in Fantasy Version, and in the possession of AI, they could overpower players. I hope this helps you understand me.
I can certainly accomplish that, but you might not notice any change. This is because AI is programmed to prioritize the value and feasibility of construction. They do not grasp the concept of building bonuses. It’s more likely that they would opt to build a structure costing 500 gold rather than one that costs 3500 gold. To summarize, they won't hold back 3500 gold to create a building that offers a significant advantage. An additional factor to think about is that if they are in a rebellious state, you may choose to avoid laying siege to a castle with a Fort Level of 50 or more and a garrison of over 10000
Certainly, I'll include your mods in my description. I appreciate your translation
You could also extract it and add it to your mod.