边缘世界 RimWorld

边缘世界 RimWorld

pphhyy's Lightless Empyrean
141 条留言
Gideon 7 月 5 日 上午 10:45 
Pending feedback from pphhyy, I have uploaded a working version for 1.6 because this mod is licensed under the MIT License, so unless pphhyy objects to the reupload, it's permitted by the published license. It can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3517488959
Gideon 7 月 5 日 上午 9:26 
@pphhyy can we discuss continuity of this mod? I sent you a friend request if you're willing to chat.
KΞNTΛR 6 月 12 日 上午 4:57 
Aw :steamsad:
pphhyy  [作者] 6 月 11 日 下午 5:19 
this mod will NOT be getting updated to 1.6, got too many things going on to update all my mods unfortunately
Gerewoatle 4 月 26 日 下午 10:02 
@ozfresh - The faction and its pawnkinds are a separate mod and aren't built in to this one.

As for the animals, use https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2564042934
ozfresh 4 月 26 日 下午 7:27 
Can you make a biome only version of this mod? I'd love the nature, but dont want the pawns or undead stuff... Is that possible?
The_wrecker 4 月 22 日 下午 6:24 
what world gen settings cause the biome the be more prevalent?
KiTA 4 月 9 日 下午 6:55 
What's the name of the cloth-like plant in this biome? I can't seem to see it. I have found some of the cloth (Ethereal Cloth) but I can't find any of the plant growing wild for Progression Agriculture seeds.
Dust 1 月 26 日 下午 5:50 
Any plans to add a carpet type for this cloth?
Surasu Undying 2024 年 11 月 4 日 上午 3:37 
Honestly my good sir, thanks for making my new favourite biome and my second and thir favourite xenotypes (Profaned and boneripper in that order). I recently started a new run with a profaned revia (Revias are germline and profaned are xenotype wich is very nice) And i am having a lot of fun! I wish you the best of the best!!!
Scythefox 2024 年 10 月 30 日 下午 5:08 
I made a patch to let pawns fish in the Lightless Empyrean, Requires Vanilla Fishing Expanded too
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3357463864
CrackaJack 2024 年 9 月 17 日 上午 6:50 
idea: adding a "roof" over those biome maps, the entire map could have a roof called "dark cloud" or something. that way it´d be truly lightless, it´d make the entire biome a no flight zone though. and it´d make anima/gauranlean etc trees refuse to grow there too. and you´d probably need to do something to the biomes trees so they can grow under that roof. and frequent anomaly weathers like death-pall in this biome would be sweet.
TurtleShroom 2024 年 9 月 10 日 上午 11:37 
DUUUUUDE, you SERIOUSLY need to add full "Anomaly" Expansion Pack support! The ghosts and such could be Entities, you could make Shamblers spawn naturally... so much potential!
Nanao-kun 2024 年 9 月 5 日 上午 10:53 
Yeah, it would be nice to having Vanilla Fishing compatibility.
Sylphienne 2024 年 8 月 5 日 上午 12:35 
Fishing doesn't work, well there's no detectable fish in the biome to be exact.
pphhyy  [作者] 2024 年 7 月 31 日 下午 3:55 
ye
BloodW0lf 2024 年 7 月 31 日 下午 3:45 
wait the bonereapers are coming?!?!
Singularity 2024 年 7 月 29 日 下午 9:32 
what a great guess KΞNTΛR !
tbh i think 80% is too much... i would say like 30% is good...
Idea:
maybe 0% but they get really slow and lazy if you dont feed them souls! this way the "soul fuelled" state will be like the default but they wont starve to death from not eating rice meals :cleandino:
KΞNTΛR 2024 年 7 月 29 日 上午 7:55 
Oh so it is souls.
Sweet.
pphhyy  [作者] 2024 年 7 月 29 日 上午 7:34 
they have a hunger rate of 80 percent
so they only need to eat every few days, the reason for that isnt cuz i want them to need food
its cuz i added a food and liqueur made from souls that gives a mood buff for several days and is toxic to humans, also the soul food dosent spoil
KΞNTΛR 2024 年 7 月 29 日 上午 6:03 
Agree
However, for the sake of balance, would be cool if they need to eat something else (The Souls of the Damned MUAHAHAHA).
Singularity 2024 年 7 月 26 日 上午 10:02 
please dont make them need food like the profaned :D

they look really cool but now i see that a dev left :( best of luck to you
pphhyy  [作者] 2024 年 7 月 25 日 下午 12:35 
its not done
but sooon
Singularity 2024 年 7 月 25 日 上午 12:58 
why is there no link for that bone reapers mod?
i cant find it in the workshop either is this a wip mod?
cerhio 2024 年 7 月 23 日 下午 4:45 
This mod is too creepy for me to install but it looks cool!
KΞNTΛR 2024 年 6 月 29 日 下午 12:48 
I have a suggestion: Add the ability to let the player "contaminate" biomes and thus transform the map into Lightless Empyrean biome. On the other hand I assume this could be from the Bone Reapers instead. XD
Overfox 2024 年 6 月 22 日 下午 1:24 
Could you add an option to make this biome truly lightless? Meaning: permanent night, by adding a permanent eclipse or something?
Uriel Septim VII 2024 年 6 月 4 日 上午 6:49 
I can't ever seem to get this to generate in my worlds
The Dutchman 2024 年 6 月 3 日 下午 9:04 
RIP xml person
pphhyy  [作者] 2024 年 6 月 3 日 下午 8:15 
ITS COMING the XML person moved and had to stop for abit
The Dutchman 2024 年 6 月 3 日 下午 7:40 
RIP Bone Reapers. Gone but never played
Candy 2024 年 6 月 2 日 下午 1:42 
Bone reaper :(
Valgarv 2024 年 5 月 29 日 上午 4:35 
I looked at a regrowth patch already made with its biomes and it looks like a simple patch. Or maybe you're thinking of adding some empyrean fish? xD
{链接已删除}
pphhyy  [作者] 2024 年 5 月 27 日 下午 1:40 
LOL i didnt post it anywhere so thats ok
Seti 2024 年 5 月 27 日 下午 12:19 
I DIDNT REALIZE SOMEONE ELSE ALREADY MADE IT IM SORRY
pphhyy  [作者] 2024 年 5 月 27 日 上午 11:59 
i would also recommend setis version if you like the colour difference
pphhyy  [作者] 2024 年 5 月 27 日 上午 11:57 
also thank evil eyes for the World Map Beautification stuff
pphhyy  [作者] 2024 年 5 月 27 日 上午 11:49 
Updated to have profaned creatures spawn more often in the biome if you have the mod.

Also i would like to apologise to seti for updating for regrowth core right after he made it himself
Seti 2024 年 5 月 27 日 上午 12:42 
Manaroth 2024 年 5 月 25 日 下午 7:08 
BONE REAPER!!!!!!!!
Protok 2024 年 5 月 23 日 上午 12:19 
Also about trees, I would be great to have an option in mod settings to scale down the trees size by 2. I just can't see pawns and items behind this forest now.
Vintorez 2024 年 5 月 22 日 下午 4:32 
I'd recommend making a conditional patch to remove the <altitudeLayer> def for Lightless Empyreans (the big trees) when the mods Perspective: Trees or Regrowth: Core (which includes Perspective: Trees) are also included. They display better in more cases this way.
FuegoRedux 2024 年 5 月 22 日 上午 8:58 
I was coming over here from Fish Traps to ask about compatibility but I see it's already planned. :steamhappy:
Candy 2024 年 5 月 21 日 下午 7:02 
Bone Reapers is taking to long :( but i can wait i mean i dont want to but i can:steamsad:
Protok 2024 年 5 月 20 日 上午 12:33 
I want to politely ask. What is the point of Ethereal cloth?
Why not to make it as usual cloth with your Ethereal color predefined?
I cant find a reason to have 2 different materials with exact same properties.
GVak 2024 年 5 月 19 日 上午 10:17 
yess! Beautiful biome but my sushi?? :b
pphhyy  [作者] 2024 年 5 月 16 日 下午 7:22 
i will add fishing compatibility at some point since everyone wants it haha
Protok 2024 年 5 月 16 日 下午 6:29 
I like this biome, it fits well with anomaly and sanguophage vibe, and yet still have own style.
Can you please add a compatibility with Vanilla Fishing Expanded?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1914064942
Or is it a dead zone for fishing?
TheRedPriest 2024 年 5 月 14 日 下午 1:49 
Is Etheral cloth meant to have the exact same stats as Cloth?
The Dutchman 2024 年 5 月 13 日 下午 3:08 
@morris Try it again but in english