XCOM 2
[WOTC] Iridar's Vanilla Classes Redux
244 条留言
Alloy-7 11 月 9 日 上午 8:49 
Alright thank you.
Iridar  [作者] 11 月 8 日 下午 7:10 
No, you can't do that. When in doubt, check the logs, Template Master will print an error message when faced with incorrect commands. Template Master cannot edit ability cooldowns. If you want to do that, use the Ability Editor mod.
Alloy-7 11 月 8 日 上午 8:15 
--- Capacitor Discharge: 2 charges with a turn local cooldown and global cooldown ---
+Edit_X2GremlinTemplate = (T = "Gremlin_CV", P = "CapacitorDischarge_AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","12","NumGlobalTurns","12"))
+Edit_X2GremlinTemplate = (T = "Gremlin_MG", P = "CapacitorDischarge_AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","10","NumGlobalTurns","10"))
+Edit_X2GremlinTemplate = (T = "Gremlin_BM", P = "CapacitorDischarge_AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","8","NumGlobalTurns","8"))

; --- Threat Assessment: make its effect reduce AidProtocol cooldown by 1 (attempt) ---
+Edit_X2GremlinTemplate = (T = "ThreatAssessment", P = "CooldownReductionOnUse", V = "1")
Alloy-7 11 月 8 日 上午 8:15 
Hey am i using template master right?

; --- Combat Protocol: convert from charges to turn cooldown ---
+Edit_X2GremlinTemplate = (T = "Gremlin_CV", P = "AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","4","NumGlobalTurns","0"))
+Edit_X2GremlinTemplate = (T = "Gremlin_MG", P = "AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","3","NumGlobalTurns","0"))
+Edit_X2GremlinTemplate = (T = "Gremlin_BM", P = "AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","2","NumGlobalTurns","0"))

;
MildlyInsaneCajunMan 11 月 2 日 下午 1:57 
And like the fool I am, I read every other part of the description but that one. Thank you for the help.
Iridar  [作者] 11 月 2 日 下午 1:49 
It's explained in the description.
MildlyInsaneCajunMan 11 月 2 日 上午 8:17 
Anyone know how to disable the changes to Sparks? I want to use this mod with mechtronic warfare but it doesn't play well with this.
OnyxLock 10 月 30 日 下午 5:03 
Is there a way to disable suppression shots activating preemptively on attacks? Abilities like Return Fire and Intimidate trigger enemy suppression shots, and I also feel like the defensive value of the ability is undercut since the aim penalty doesn't apply at all anymore since the effects of suppression completely end when the reaction shot is taken, leaving the suppressed unit's aim unchanged afterwards whether the shot hit or missed them.
huntersorce20 9 月 15 日 上午 9:00 
I'm not sure if it's this mod or just a vanilla bug, but battlelord is completely broken for me. only gives my skirm 1 action instead of 1 action per enemy unit, and worse is afterwards i cant use him at all. cant move him to the evac zone, so after the other soldiers evaced put, the aliens got multiple turns in a row. all the aliens were dead at this point, so it just kept cycling through "alien turn" on screen until the mission turn timer ran out.
Deadgain 9 月 8 日 下午 1:53 
I will definitely be trying this mod out after my current campaign, I've been searching for a class mod that more retooled the existing classes rather than add a whole slew of new items, abilities and dependencies to my game. This mod seems much more "tightened in scope" than the other class mods/overhauls available AND includes heros and sparks! ♥♥♥♥ yeah!
Iridar  [作者] 9 月 1 日 下午 2:21 
no
huntersorce20 9 月 1 日 下午 1:55 
is there either another mod to use with this one or a set of .ini edits I can do to enable brigadier rank for all classes?
RakkoHug~<3 7 月 5 日 下午 8:12 
Iridar, removing critical chance from the serial ability seems to work well for the Snipers, but it causes major performance issues for other crit dependent classes such as the reaper. One could always not invest points on serial for such classes, but given the superior quality of Iridar mods, wish there was some kind of mod mechanic that makes the serial ability work for both sniper and reapers.
Daddy Takeda 7 月 1 日 下午 5:13 
I don't understand why, but my Whiplash attack doesn't do any damage, to any enemy, no matter if they only have 3 HP and no armour and I hit them successfully... I remember I used to be able to use this ability, but now I can't. I don't have any other mod, that I know of, that mod the Whiplash ability. And I've also already deleted everything in my config folder for a fresh campaign start.
PhilipFryJunior 5 月 14 日 下午 3:04 
Specifically, I ambushed the general with concealment. I threw the hunter's axe to open, and the general returned fire. My overwaching soldiers shoot the general, general dies. And his lifeless body takes at least one return fire, then game softlock.
PhilipFryJunior 5 月 14 日 下午 2:46 
Hi, Playing this mod alongside Advent General Revamp. General's return fire activates every time he is hit. Creates funky interaction and softlocks the game. Anyone having same issue?
Dragon32 5 月 10 日 上午 2:21 
@PhilipFryJunior
Turned MOCX units should become members of equivalent player classes, like Grenadiers etc. How those classes work will be determined by your mods, like this one.

Configure who becomes what in MOCX mod's XComDarkClassData.ini
PhilipFryJunior 5 月 9 日 下午 10:42 
@Iridar
Hi, I'm trying to create a modlist that is more like an elevated vanilla game. I will use your "vanilla Classes Redux" and "Foxcom 2" with a bunch of revamped enemies. Nothing fancy, not even Covert Infiltration." I'm also trying to figure out a place for "MOCX."

Is it possible to make the captured and recruited units' classes exactly the same as your "vanilla classes Redux?"

Or even better, is it possible for these classes to uniquely represent their differences as in Proficiency Class Pack units?

Also, it could make capturing, recruiting, and using those soldiers on the field more appealing.

We are grateful to you all for all your hardwork, dedication, love, etc.
RakkoHug~<3 5 月 6 日 下午 2:52 
Iridar, it seems that Dr. Lily Shen's combat protocol is still turn ending.
Dragon32 5 月 6 日 上午 12:54 
PhilipFryJunior 5 月 6 日 上午 12:33 
Mastercrafted work of art u got there sir. Is there any psi opperative class redux mod to use alongside with?
Iridar  [作者] 4 月 12 日 上午 11:38 
Return Fire changes are part of the Sharpshooter changes. You can disable only all of them together.
BlackAsher 4 月 12 日 上午 9:10 
Is there any way to turn off the return fire changes? A bunch of enemies have the ability for me and keep shooting back mid scamper. or bosses take shots at every soldier that targets them.
RakkoHug~<3 3 月 26 日 下午 7:25 
peculiar BUG: Skirmisher with melee reaction ability was fired on by Reshi's Requiem Viper. Instead of return fire, Skirmisher uses melee animation to kill Viper, then after brief pause in animation the skirmisher is somehow transported adjacent to Viper.
Iridar  [作者] 3 月 12 日 下午 11:57 
@MrCloista
Probably not tbh. More like all classes are moved higher in power due to many abilities not sucking anymore, but faction heroes probably get a bigger boost, since they were more raw than original four classes and had more ♥♥♥♥♥♥ ablities.
MrCloista 3 月 12 日 下午 6:35 
@Iridar Just wanted to pick your brain re: balance - would you say that this redux brings the factions and vanilla classes closer in balance, comparatively to their unmodded state?
RakkoHug~<3 3 月 8 日 上午 3:28 
Iridar, it seems that enemies with "Return fire" ability can fire back even if they are panicked.
Dokgo 2 月 12 日 上午 6:03 
Thank you for putting the work !
Just gonna start a new run after a year not playing, and i'm so glad i found this mod.
Read every comments, and the detailled changelog everything seems well-thought.
Lamb 2 月 12 日 上午 12:47 
@Iridar Oh wow, you're fast! Thank you <3
Iridar  [作者] 2 月 12 日 上午 12:43 
Should be compatible.
Lamb 2 月 12 日 上午 12:31 
Perhaps a silly question so forgive me but would this be compatible with "WotC: Sparks with AWC Abilities" or does this make that redundant as well?
Varric 2 月 8 日 上午 8:49 
@Ironmonk

Use Free Actions with Momentum should be completely fine to use with this, as this doesn't touch Momentum at all.

Ripjack Abilities Cause Bleeding might be OK, since only one Ripjack ability is changed by this. Plus, that mod affects targets of the abilities. So long as the ability names in the configs match, it should work.

As for Configurable Return Fire I'm not sure. My guess is, no, because Return Fire is altered by this.
Ironmonk 1 月 25 日 下午 8:24 
yeah... I made a mistake typing... thanks for the reply.

Well, since you are around, might as well ask about some other mods compatibility I'm not sure about:
1) Suppression Pins
2) [WOTC] Suppressable Targeting Abilities
3) [WOTC] Templar Meditation
4) [WOTC] Use Free Actions with Momentum
5) Psionically Guided Bullets
6) [WOTC] Configurable Return Fire
7) [WOTC] Ripjack Abilities Cause Bleeding
Iridar  [作者] 1 月 25 日 下午 6:26 
There's no mod like that, I assume you meant [WOTC] Ablative Padding. Probably compatible, though it may end up rolling back changes made by this mod to this ability depending on how it's set up.
Ironmonk 1 月 25 日 上午 9:57 
Is the mod "[WOTC] Ablative Plating" compatible?
Cereal 2024 年 12 月 29 日 上午 10:15 
There is a way to make other hero class pack to overwrite the heroes in this mod? The changes in this mods are amazing, especially the changes to the specialist, but i wanted to use the proficiency classes, but they can't overwrite the heroes from this mod.
RakkoHug~<3 2024 年 12 月 26 日 上午 3:15 
Ok ,Thank you
Iridar  [作者] 2024 年 12 月 26 日 上午 2:43 
Dunno then.
RakkoHug~<3 2024 年 12 月 26 日 上午 12:56 
They moved but my sniper still did not open fire.
The panic and pod activation was coterminous with each other.
Iridar  [作者] 2024 年 12 月 26 日 上午 12:26 
If they sit still - no.
RakkoHug~<3 2024 年 12 月 25 日 下午 11:13 
Is Sniper's Kill Zone ability not suppose to work on panicked enemies?
RakkoHug~<3 2024 年 12 月 23 日 下午 1:07 
Thank You, please have a Merry X-mas :)
Iridar  [作者] 2024 年 12 月 23 日 上午 7:53 
No, it heals and revives, it doesn't stabilize.
RakkoHug~<3 2024 年 12 月 23 日 上午 5:41 
Iridar, is restoration not suppose to help bleeding out X-com agents?
Alloy-7 2024 年 12 月 3 日 上午 2:04 
Well kinda, but trying to make a mod for one skill tree is kinda... stupid. i'm trying to learn how to use the editor but it will take some years because of university and work so wil se wat i do in 2028. And i fink i just wanted to tell someone what i fink... honestly IDk why I went full testament about it.
Iridar  [作者] 2024 年 12 月 3 日 上午 1:43 
Sounds like you want to make your own mod, I'm not sure what this has to do with my mod.
Alloy-7 2024 年 12 月 3 日 上午 1:11 
@Iridar Sorry i didn't saw the answer before posting this as my page had not updated. And i know is a bit much.
Alloy-7 2024 年 12 月 3 日 上午 1:09 
I like how the Battle Medic identityworks, you are a healer nothing funny about it + Covering Fire and Ever Vigilant to keep you in the fight. The Combat Hacker... has some problems, a mediocre attack that is rarely useful, taking control of a robotic unit is fine, but suddenly you have more overwatch related abilities that althow make sence for the class it kinda falls of the theme in my eyes. Combat Protocol does not justify the limited charges, you get a pistol related skill and suddenly your pistol a better robot kiler than your drone, or you know the granadear kills robots bether than your Specialist... This ability identity (mecanacly and tematicaly) is to kill robots but there are many bether sorces of damage than this abilaty.

So, this are the chances i want to do to this skill line:
Alloy-7 2024 年 12 月 3 日 上午 1:09 
Combat Protocol
has a 3 turn culdown, istead of charges and no longer ends turn. Plus a small chance of stunning robotic units.

Haywire Protocol
(unchanged)

Scanning Protocol
Now applies Holotraget to hostiles in the area. Scanning Protocol now also gives Combat Protocol the ability to apply Holotraget.

Threat Assessment
(unchanged)

Guardian
Now gives your Overwatch a free Help Protocol if you did not give it to a ally. This ability activates regardless of ability cooldown and also activates in Ever Vigilant if unlocked.

Capacitor Discharge
(unchanged)

This is to give this skill line a more sentinel tactician than the unfulfilled identity it has, giving the specialist buffs, debuffs and more overwatch shots to himself.
Iridar  [作者] 2024 年 12 月 3 日 上午 12:48 
Should be compatible.