XCOM 2
144 个评价
[WOTC] Iridar's Vanilla Classes Redux
2
3
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
2.755 MB
2024 年 5 月 3 日 下午 2:24
2024 年 12 月 16 日 上午 1:09
12 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
[WOTC] Iridar's Vanilla Classes Redux

描述
This mod contains bugfixes and balancing improvements for the four base game classes, three WOTC faction hero classes and SPARKs.
  • Bugfixes and improvements to soldier abilities, some of them are taken from or inspired by existing mods.
  • Most classes had their ability trees rearranged for better flow.
  • Plugged holes in faction heroes' ability trees with cut content abilities or their most important XCOM row abilities.
  • The pool of available cross-class perks has been expanded, especially for faction heroes.
  • Many abilities had their (English) descriptions improved for clarity.
This mod is intended as the go-to for fixing everything wrong with vanilla classes, without the need to collect dozens of mods that individually fix small issues. In general, the purpose of this mod is to make vanilla classes more fun, very few things have been nerfed.

>>> NEW PERK LAYOUTS <<<[docs.google.com]

>>> DETAILED CHANGELOG <<<

REQUIREMENTS

COMPANION MODS

COMPATIBILITY

>>> COMPATIBILITY WITH OTHER MODS <<<

The mod is obviously incompatible with LWOTC and other mods that completely replace vanilla classes with new ones. Mods that tweak the same abilities as this mod may also be incompatible, though at worst some soldier abilities won't work right, you shouldn't experience crashes or other gamebreaking issues.

The Proficiency Class Pack and any other pack that disables vanilla classes and then adds new ones are incompatible out of the box, but most of these can be easily configured to not disable vanilla classes, so they can be made compatible. Though there could still be conflicts if the mod tries to make changes to same abilities the Vanilla Classes Redux does.

However, mods that replace the ability trees of the vanilla classes, such as Proficiency Faction Hero plugins, are incompatible, period.

CONFIGURATION

If necessary, changes to each class can be tweaked or disabled in the config. To completely remove any changes to a particular class, delete the respective class' folder from this mod's Config folder. If you do so, don't forget to remove the respective class' section from Localization\XComGame.int as well.
..\steamapps\workshop\content\268500\3238654455\Config\

CREDITS

Thanks to Shiremct for allowing me to copy a few ability icons from his Proficiency mods.
Some changes are inspired by other mods listed above, but unless I forgot something, no code was directly copied without permission.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
热门讨论 查看全部(4)
5
2024 年 11 月 10 日 下午 5:49
Способность "Наводящаяся мина"
Bethrezen
2
2024 年 11 月 10 日 下午 4:24
置顶: COMPATIBILITY WITH OTHER MODS
Iridar
244 条留言
Alloy-7 11 月 9 日 上午 8:49 
Alright thank you.
Iridar  [作者] 11 月 8 日 下午 7:10 
No, you can't do that. When in doubt, check the logs, Template Master will print an error message when faced with incorrect commands. Template Master cannot edit ability cooldowns. If you want to do that, use the Ability Editor mod.
Alloy-7 11 月 8 日 上午 8:15 
--- Capacitor Discharge: 2 charges with a turn local cooldown and global cooldown ---
+Edit_X2GremlinTemplate = (T = "Gremlin_CV", P = "CapacitorDischarge_AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","12","NumGlobalTurns","12"))
+Edit_X2GremlinTemplate = (T = "Gremlin_MG", P = "CapacitorDischarge_AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","10","NumGlobalTurns","10"))
+Edit_X2GremlinTemplate = (T = "Gremlin_BM", P = "CapacitorDischarge_AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","8","NumGlobalTurns","8"))

; --- Threat Assessment: make its effect reduce AidProtocol cooldown by 1 (attempt) ---
+Edit_X2GremlinTemplate = (T = "ThreatAssessment", P = "CooldownReductionOnUse", V = "1")
Alloy-7 11 月 8 日 上午 8:15 
Hey am i using template master right?

; --- Combat Protocol: convert from charges to turn cooldown ---
+Edit_X2GremlinTemplate = (T = "Gremlin_CV", P = "AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","4","NumGlobalTurns","0"))
+Edit_X2GremlinTemplate = (T = "Gremlin_MG", P = "AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","3","NumGlobalTurns","0"))
+Edit_X2GremlinTemplate = (T = "Gremlin_BM", P = "AbilityCooldown", V = "X2AbilityCooldown_LocalAndGlobal", Params = ("iNumTurns","2","NumGlobalTurns","0"))

;
MildlyInsaneCajunMan 11 月 2 日 下午 1:57 
And like the fool I am, I read every other part of the description but that one. Thank you for the help.
Iridar  [作者] 11 月 2 日 下午 1:49 
It's explained in the description.
MildlyInsaneCajunMan 11 月 2 日 上午 8:17 
Anyone know how to disable the changes to Sparks? I want to use this mod with mechtronic warfare but it doesn't play well with this.
OnyxLock 10 月 30 日 下午 5:03 
Is there a way to disable suppression shots activating preemptively on attacks? Abilities like Return Fire and Intimidate trigger enemy suppression shots, and I also feel like the defensive value of the ability is undercut since the aim penalty doesn't apply at all anymore since the effects of suppression completely end when the reaction shot is taken, leaving the suppressed unit's aim unchanged afterwards whether the shot hit or missed them.
huntersorce20 9 月 15 日 上午 9:00 
I'm not sure if it's this mod or just a vanilla bug, but battlelord is completely broken for me. only gives my skirm 1 action instead of 1 action per enemy unit, and worse is afterwards i cant use him at all. cant move him to the evac zone, so after the other soldiers evaced put, the aliens got multiple turns in a row. all the aliens were dead at this point, so it just kept cycling through "alien turn" on screen until the mission turn timer ran out.
Deadgain 9 月 8 日 下午 1:53 
I will definitely be trying this mod out after my current campaign, I've been searching for a class mod that more retooled the existing classes rather than add a whole slew of new items, abilities and dependencies to my game. This mod seems much more "tightened in scope" than the other class mods/overhauls available AND includes heros and sparks! ♥♥♥♥ yeah!