Master of Magic

Master of Magic

[Util] More Unit Levels (Scaled)
18 条留言
Dorian Gray  [作者] 10 月 9 日 下午 4:34 
@Tron

Ok, try turning off 'Optimal Heroes Mod'.

That is the only one I am not familiar with. The others should work fine together... at least the last time I ran it. But I am going to double check myself as well.
Tron 10 月 9 日 下午 3:15 
PS I deleted the powerTrainingData files and let the game rebuild. I also uninstalled the game and reinstalled but the CTD remains.
Tron 10 月 9 日 下午 3:14 
@Dorian Gray, Interesting, I'm having the crash to desktop like aredenrare but I'm not running MythicRealms. I do have all the DLCs and I'm running: User Utility, More Starting Options 2, More Unit Levels, Optimal Heroes Mod, Variable Terrain Values, Force of Nature, Faster Spirits, Flight Fix, Endurance Fix, Chaos Channels Fix, Elven Mage Fix, Elven Longbowmen Fix, and Dwarven Engineer Mod.
Tron 10 月 9 日 下午 2:44 
@Dorian Gray, Much appreciated!
Dorian Gray  [作者] 10 月 9 日 下午 12:55 
@Tron,

I actually updated the iux-readme.txt from the original with more accurate instructions as follows:

-----
This Mod increases the maximum number of levels a unit can achieve to 20.

After installation, the following was previously documented to be required.

1. Delete or Rename the following files:
- steamapps\common\Master-Of-Magic\ExternalAssets\powerTrainingData.bin
- steamapps\common\Master-Of-Magic\ExternalAssets\powerTrainingData.txt
- steamapps\common\Master-Of-Magic\ExternalAssets\powerTrainingData_Short.txt

2. Start the game. Game will generate the powerTrainingData.bin file which may take a few minutes on the first startup.

3. Be patient while MoM is regenterated the powerTrainingData files, as it could take upto 10 minutes.
----
Dorian Gray  [作者] 10 月 9 日 上午 10:27 
@aredenrare

Sorry you had issues. I suspect you are correct as I play with a number of mods. However, MythicRealms is a fairly large and extensive mod and may have made a number of changes - making it a likely suspect.
Dorian Gray  [作者] 10 月 9 日 上午 10:25 
@Tron,

It was a file that was part of the baseline orig mod. I kept it as is and it gets installed to the root directory of where the mod file is installed. But it is hard to find, never-the-less.

This is the content of it....
-----
Installation

1. Copy the database and scripts folder to your Master-Of-Magic\ExternalAssets

2. Delete ExternalAssets\powerTrainingData.bin file

3. Start the game. Game will generate the powerTrainingData.bin file which may take a few minutes on the first startup
-----

(1) IIRC, I don't believe this is really necessary.
(2) I think all you really need to do is delete the powerTrainingData.bin file and restart MoM.

But it has been a while.... so I could be mistaken.
Tron 10 月 9 日 上午 8:37 
New to modding and never modded this game. Where is the iux-readme.txt referenced in the Description?
aredenrare 2024 年 9 月 16 日 下午 4:22 
Well, when I installed this, the soultrapped lairs made the game crash to desktop. All other things work as intended, and if i turn off the appearence the game works as usual. My guess is that this mod is incombatible with another mod, my suspect is Mythic Realm.........
Dorian Gray  [作者] 2024 年 5 月 15 日 下午 6:10 
@palmerorama

I am continuing to play-test as well. Feel free to reach out if you encounter an issue.
palmerorama 2024 年 5 月 15 日 下午 3:58 
I restarted my game to test this out...I used the same start settings and restarted until my capitol had pretty much the same resources as the other game and so far I have to say "very cool mod!!!"
palmerorama 2024 年 5 月 14 日 上午 9:44 
very cool!
Dorian Gray  [作者] 2024 年 5 月 14 日 上午 12:14 
@palmerorama

OK, Heroism scaling has been implemented. It was a little more involved than anticipated due to the associated AI scripts. Hopefully I did not miss anything...
palmerorama 2024 年 5 月 13 日 下午 8:29 
Level 7 would be cool...or maybe 9, then if crusade level 10. Is there a way to make crusade work that way?
Dorian Gray  [作者] 2024 年 5 月 13 日 下午 1:46 
@palmerorama

Currently, this Mod has not made any changes to the Heroism spell, but it is something I could look at.

"An ally is anointed with the Power of Life itself. The target non-fantastic unit immediately becomes elite (commander for heroes)."

To become elite via this mode would require the unit to be set to lvl 10, in lieu of lvl 4. While that can be done I think. That is really a big jump and maybe lvl 7 (veteran) would be more appropriate?
palmerorama 2024 年 5 月 13 日 上午 9:45 
This looks interesting. How does this mod effect the spell Heroism?
Dorian Gray  [作者] 2024 年 5 月 7 日 下午 10:13 
@AK-OKC

Yes, that may be possible. But would require some play-testing to get the adjustments just right....
AK-OKC 2024 年 5 月 7 日 下午 6:26 
Cool mod. Any way to make this work for heroes also?