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报告翻译问题






Ok, try turning off 'Optimal Heroes Mod'.
That is the only one I am not familiar with. The others should work fine together... at least the last time I ran it. But I am going to double check myself as well.
I actually updated the iux-readme.txt from the original with more accurate instructions as follows:
-----
This Mod increases the maximum number of levels a unit can achieve to 20.
After installation, the following was previously documented to be required.
1. Delete or Rename the following files:
- steamapps\common\Master-Of-Magic\ExternalAssets\powerTrainingData.bin
- steamapps\common\Master-Of-Magic\ExternalAssets\powerTrainingData.txt
- steamapps\common\Master-Of-Magic\ExternalAssets\powerTrainingData_Short.txt
2. Start the game. Game will generate the powerTrainingData.bin file which may take a few minutes on the first startup.
3. Be patient while MoM is regenterated the powerTrainingData files, as it could take upto 10 minutes.
----
Sorry you had issues. I suspect you are correct as I play with a number of mods. However, MythicRealms is a fairly large and extensive mod and may have made a number of changes - making it a likely suspect.
It was a file that was part of the baseline orig mod. I kept it as is and it gets installed to the root directory of where the mod file is installed. But it is hard to find, never-the-less.
This is the content of it....
-----
Installation
1. Copy the database and scripts folder to your Master-Of-Magic\ExternalAssets
2. Delete ExternalAssets\powerTrainingData.bin file
3. Start the game. Game will generate the powerTrainingData.bin file which may take a few minutes on the first startup
-----
(1) IIRC, I don't believe this is really necessary.
(2) I think all you really need to do is delete the powerTrainingData.bin file and restart MoM.
But it has been a while.... so I could be mistaken.
I am continuing to play-test as well. Feel free to reach out if you encounter an issue.
OK, Heroism scaling has been implemented. It was a little more involved than anticipated due to the associated AI scripts. Hopefully I did not miss anything...
Currently, this Mod has not made any changes to the Heroism spell, but it is something I could look at.
"An ally is anointed with the Power of Life itself. The target non-fantastic unit immediately becomes elite (commander for heroes)."
To become elite via this mode would require the unit to be set to lvl 10, in lieu of lvl 4. While that can be done I think. That is really a big jump and maybe lvl 7 (veteran) would be more appropriate?
Yes, that may be possible. But would require some play-testing to get the adjustments just right....