边缘世界 RimWorld

边缘世界 RimWorld

Reel's Expanded Storage
1,114 条留言
bradson 3 小时以前 
@Captain PostHardcore The mod settings in the framework, which apply to all buildings using it, are all there is for those labels. If that's not working you'd have a conflict with another mod noone else has reported here before, to my knowledge
Captain PostHardcore 4 小时以前 
Hello! I have a problem: stack numbers is gone after using this mode. It returns after turning off the mod. I didn't find any settings for changing that. Also I tried to change options in Adaptive Storage Framework because I thought it can rely to my problem, but it didn't help. I like this mod, but I don't want to use it without stack numbers. Do you have any fix for this?
bradson 10 月 15 日 上午 11:41 
@Teddy~~ No, that bug is not part of this mod
Teddy~~ 10 月 15 日 上午 6:18 
Got a bug where the skips only stores up to 2 stacks whether its toxic waste or chunk?
Reel  [作者] 10 月 13 日 下午 10:07 
@El_Hefe
Thank u
El_Hefe 10 月 13 日 上午 10:39 
Best storage mod. No bloat, logical and enables my hoarding behaviour. 200k food, just in case? Yes please!
sethkwright 10 月 12 日 上午 7:37 
Please add compatability with "Useful Filth" by allowing ancient documents & papers to go in the file cabinet. also is there a seperate mod for having ONLY patches
Reel  [作者] 10 月 8 日 下午 7:01 
It shouldn't, nah.
Blue 10 月 8 日 下午 6:07 
Hey, this is a weird question but does shelf from this mod 'breakdown'? Just saw a steel double shelf breakdown and a pawn was fixing it with a component.
kar5ten 10 月 7 日 上午 10:20 
@Kitich thanks i will take a look, For whatever reason the method used in i believe NiilosQoL/Mod (replaces lots of mods) worked just fine. I will try your mod suggestion.
Kitich 10 月 6 日 上午 7:53 
@kar5ten '[FSF] No Default Shelf Storage' seems to work fine for me with this
Haraise no Tenshi 10 月 4 日 下午 2:05 
Hey Reel could to add the Mead Must and Mead Bottles from Alpha Bees to the Bottlerack and Barrel same as with the other Vanilla Brewing Spirits? :)
kar5ten 10 月 1 日 上午 11:28 
Great mod i have used it in all my playthroughs this year.

The only thing i don't like is that by default all items are allowed if i build a dresser for example.
Is it possible to disable or change the default storage preferences?

My mods that enable ""no default filter" don't seem to work on dressers for example.
tDegan 9 月 30 日 上午 11:58 
Any chance for compability with medieval overhaul?

For exampe the wine rack does not accept the wines MO adds.
Reel  [作者] 9 月 24 日 下午 7:26 
@Raven Guertena
They are exclusive to the 1.6 version.
Raven Guertena 9 月 21 日 上午 7:27 
or where they just recent additions?
Raven Guertena 9 月 21 日 上午 7:17 
did something happaned to the double shelf? cannot find it in the building menu..using 1.5 so it should be there?
Reel  [作者] 9 月 20 日 下午 12:40 
@HealthUp
Патч CE невозможен. Он потребовал бы полной переделки с нуля. Я не могу этого сделать.
HealthUp 9 月 16 日 上午 10:33 
Нужен русский язык, please
Reel  [作者] 9 月 10 日 上午 11:11 
Props dependency will be removed with version 1.0.6, currently busy with another mod right now.
deltaplays010 9 月 10 日 上午 10:42 
@Chick-Fil-A© Chicken Sandwich the props module is obligatory, the rest of them are entirely optional
messigamer49 9 月 9 日 下午 7:33 
Is having the furniture expanded mod optional?
Reel  [作者] 9 月 9 日 上午 5:30 
@Fear
I'd have to add it to the item filters.
Fear 9 月 9 日 上午 5:13 
is there a way to have the bloodwort and bloodwine from sanguine dining be able to be stored in the barrel and wine rack? as it doesnt show up in the storage options, or is that an issue on their mods end?
Reel  [作者] 9 月 9 日 上午 4:41 
@Blackendpizza
Balancing.

There is a storage structure for everything, if you look hard enough. Why build double shelves and meat hooks if you can just store it all in the Large Metal Crate?
blackendpizza 9 月 9 日 上午 4:01 
why are there arbitrary limits on what you can store in crates? like not storing food? I'd love to use this mod, but the limits kills it for me. is this some sort of game thing or your personal idea? are there any settings in this im missing?
Reel  [作者] 9 月 8 日 下午 12:50 
@CrazyOatmeal
My mod was made before Neat Storage.

@Bodacious Cowboy
No
CrazyOatmeal 9 月 8 日 上午 11:35 
So it's basically neat storage but shiny
Bodacious Cowboy 9 月 8 日 上午 7:55 
@Reel is that intentional?
Reel  [作者] 9 月 7 日 下午 7:35 
@CrazyOatmeal
My mod was made before Neat Storage

@Bodacious Cowboy
Yes
Bodacious Cowboy 9 月 7 日 下午 7:10 
Does this mod make storage buildings unable to be styled for anyone else?
CrazyOatmeal 9 月 7 日 下午 3:40 
So is this basically just Neat Storage but shiny?
ReasoN 9 月 3 日 上午 10:31 
I absolutely love this mod, it adds so much to the game! One thing I feel could make it even better would be more options for storing raw food and plants, especially in mid- to late-game colonies. The Double Shelf and barrels are great, but they quickly become insufficient as the colony grows. Having larger storage solutions would make food management so much better.
maxxelc 8 月 29 日 下午 5:16 
Sorry for the previous comment, I'll explain better. Also, forgive me if i write something wrong bc i'm not a native English speaker...

In a save where I already had the mod, all the shelves, clothing cabinets, and medicine cabinets weren't loading their textures. Can you help me with this? :slimehappy:
bradson 8 月 28 日 下午 6:06 
That's just the warnings Graphics Settings+ has been logging throughout 1.6 for rimpy generated textures having been officially turned into errors now. Rimpy's compression settings don't work with the current unity version. Use any other converter instead, like rimsort or todds, or just redownload the mod with its dependencies and leave it as is. It does work when not messing with it
Reel  [作者] 8 月 28 日 下午 5:24 
High chance it's related to the DDS changes.
Yeshima 8 月 28 日 下午 4:42 
It looks like textures in existing saves aren't loading? Shelves and whatnot in the world as well as in the architect bar are just large low res question marks.
Reel  [作者] 8 月 28 日 下午 4:25 
I'm not noticing any issues. Describe the problem, "messed up the structures" could mean literally anything.
Reel  [作者] 8 月 28 日 下午 4:15 
Lovely.
maxxelc 8 月 28 日 下午 4:03 
Reel the new update for 1.6 messed up with all the stuctures :slimehungry:
Vox Ludorum 8 月 28 日 上午 5:09 
Hi Reel
SalazarWindriver 8 月 23 日 下午 7:43 
How do I unlock the Medicine cabinet? I see it says the MEDICAL cabinet is industrial (but also requires Medicine production) but I don't see Medicine.
I/O 8 月 22 日 上午 6:54 
I encountered the same problem @LadyTiger, How to fix that
Kynadre 8 月 19 日 下午 12:38 
For the longest time, I thought my things were going missing, but then I realized that multi-tile storages will only show what's on one tile when you r-click with a pawn selected. Ack! There's my books! On the other tile I didn't r-click of the 2-tile bookcase!
Reel  [作者] 8 月 18 日 下午 3:26 
@LadyTiger
Correct.
LadyTiger 8 月 18 日 下午 1:50 
OK so I can't change the graphic design for my dressers (VTE Variants Mod). I've chalked it up to it's because of this storage mod? But I'm super unsure how to fix it.
No62NoExit 8 月 18 日 上午 10:20 
One of the best storage mod. The only shortcome is it doesn't have storage (fridge) for corpses
deltaplays010 8 月 18 日 上午 10:03 
is there any way to use the old metal crate stack texture?
Reel  [作者] 8 月 17 日 下午 7:11 
@Jet
ASF problem.
Jet 8 月 17 日 下午 6:46 
Hello, when i rename a storage such as large metal crate it doesnt actually change the name of the building. Anyone else getting that?