安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I don't know what's best, to change it or just delete it, deleting has worked fine for me!
@Mr.Cool
Just tried this again as it was bothering me, and it works.
No idea why it didn't work the last three times I tried (with different editors as Admin) but it did this time (I used Sublime Text).
Mod Manager now launches the game with this addon mod okay. It'll do in the meantime.
Thanks to all for the help.
Which mod manager are you using? I was using prop joes so maybe that will help if you used a different one.
Yeah, I edited both instances, in Admin mode. Also tried other editors like Sublime.
ModManager just doesn't seem to like the .pack file after that and crashes.
Same. Making the changes described here to werekin_innate_01 causes ModManager to hang on startup.
"The following mods cause a crash to the Database:
lascm_norsca_sfo.pack, sfo_grimhammer_3_main.pack
The first invalid database record is
hkrul_skald_drumwh_dlc08_skill_node_set_nor_skin_wolf_werekin_inna
te_01 in table character_skill_node_set_items_tables
and pack file !ascm_norsca_sfo.pack"
search for "werekin_innate_01"
and change it to "innate_03". now save it the mod will work
Some of the lords that are themed like the bear kin don't have any research or skills that improve corrupted bears for example.
They added some new lords and heroes to the original mod.
(tested with only the required mods - Playing as world walkers)
Want to report that monster hunt does not work for new factions (for example Bjornling or Sarl). Various SFO Norscan Monster Hunt Compatibility Fix does not help for these new factions.
Their health is at around ~4500 on Ultra unit size, with marauder horsemasters having around ~4920 HP
The health pool for pistoliers and outriders for comparison is at around ~10k