Total War: WARHAMMER III

Total War: WARHAMMER III

SCM: Tribes of the North SFO Submod
79 kommentarer
Bastard from the Skies 5. nov. kl. 5:41 
Thanks for the update!
Nova015 23. okt. kl. 9:05 
Perhaps somebody else could make an updated version of this mod?
Erisplay 12. okt. kl. 11:08 
As others have said, use RPFM, go to Character_skill_node_set_items_tables, then _sfo_disabled_traits and delete two instances of werkin_innate_01.
I don't know what's best, to change it or just delete it, deleting has worked fine for me!
Alex Pendragon 6. okt. kl. 20:13 
update pliz <3
Bastard from the Skies 6. okt. kl. 10:08 
@ExtremeCountdown
@Mr.Cool

Just tried this again as it was bothering me, and it works.

No idea why it didn't work the last three times I tried (with different editors as Admin) but it did this time (I used Sublime Text).

Mod Manager now launches the game with this addon mod okay. It'll do in the meantime.

Thanks to all for the help.
Tiranno Matto 6. okt. kl. 9:35 
I can confirm that the submod is not working in 6.3.1 Rise of the Rat but changing the instances is a solid workaround if you really can't wait for an update! :Owlcat_sad:
Nanio 5. okt. kl. 8:20 
can you update the mod please
Mr.Cool 4. okt. kl. 15:31 
Also, you can edit the file even if its a .pack file in Notepad++ (Insure it's launched in admin mode), ctrl+f, look for "werekin_innate_01" and change accordingly.
Mr.Cool 4. okt. kl. 15:29 
Make sure you change both instances of "werekin_innate_01" to "werekin_innate_03". If you don't, it will not work.
ExtremeCountDown 4. okt. kl. 13:25 
Huh that's weird, first time I did it it didnt work cause I followed the directions a bit too literally and changed both of the "werekin_innate_01" to "innate_03" then had to resub to the mod to fix the file and did it the right way.

Which mod manager are you using? I was using prop joes so maybe that will help if you used a different one.
Bastard from the Skies 4. okt. kl. 12:27 
@ExtremeCountDown

Yeah, I edited both instances, in Admin mode. Also tried other editors like Sublime.

ModManager just doesn't seem to like the .pack file after that and crashes.
Dmformom 3. okt. kl. 15:39 
yup im having same issue after editing the file, even in admin. game just refuses to start
ExtremeCountDown 2. okt. kl. 18:05 
Change both "werekin_innate_01" to "werekin_innate_03", it worked me, or at least stopped crashing on startup.
Bastard from the Skies 2. okt. kl. 12:12 
@ImimokenSan

Same. Making the changes described here to werekin_innate_01 causes ModManager to hang on startup.
Bane of Kree 1. okt. kl. 10:22 
did you edit the file in admin mode? notepad ++ has to be opened in administrator mode.
ImimokenSan 1. okt. kl. 8:58 
My Launcher (wh3mm) acting up and not reponding after I editted the file. Anybody has the same issue?
Sylar 1. okt. kl. 0:24 
@K-led go to \Steam\steamapps\workshop\content\1142710\<mod_id>\ and just edit the .pack file. it's fully of binary lines but you can still find two werekin_innate_01 strings you can modify as stated below. It actually does work surprisingly
Ashunava 30. sep. kl. 14:29 
Graeling marauder champions from the Harald's Throne landmark do not have their stats adjusted to SFO standard, and the landmark is also not listed as giving caps so I assume they are uncapped.
K-led 28. sep. kl. 11:29 
@Ghostgg10 Could you tell me which file I should open with Notepad in order to replace the instance?
IsoMS 27. sep. kl. 14:10 
@Ghostgg10 I did what you said and it worked perfectly, thanks a lot!
Bane of Kree 27. sep. kl. 8:42 
@Ghostgg10 Thank you dude, your solution worked.
diezmoon 25. sep. kl. 9:53 
Same problem as under, make the game crash with the same error
falx 24. sep. kl. 6:07 
Of the 430 mods, only this one is currently causing an error. Please update it.

"The following mods cause a crash to the Database:
lascm_norsca_sfo.pack, sfo_grimhammer_3_main.pack
The first invalid database record is
hkrul_skald_drumwh_dlc08_skill_node_set_nor_skin_wolf_werekin_inna
te_01 in table character_skill_node_set_items_tables
and pack file !ascm_norsca_sfo.pack"
Noodliest 24. sep. kl. 1:00 
Crash. Me sad.
Ghostgg10 23. sep. kl. 23:54 
I think there are 2 instances of _01 that needed to change. I tried this method it worked hence I added here but i started a new game so I don't know whether it will work with old save
9R1N90V13J0 23. sep. kl. 21:02 
I might just be dumb, but when I tried editing the file it made the game not *not crash* but *crash differently.*
Ghostgg10 23. sep. kl. 19:45 
OPEN NOTEPAD ++ IN ADMIN MODE

search for "werekin_innate_01"

and change it to "innate_03". now save it the mod will work
Mann 23. sep. kl. 11:41 
Crashing
luke.sluszniak 23. sep. kl. 6:41 
yeah, crash
Ghostgg10 23. sep. kl. 6:39 
new base mod update causes crash
Nexus 18. sep. kl. 18:04 
Coop campaign possible ?
Shodingus 24. aug. kl. 7:57 
Crashes when I try to play one of the factions
Zets 31. juli kl. 5:22 
I cant find the MCT options for confederation.
Milk! 19. juli kl. 12:21 
Thanks for the update
The Black Kaiser 27. maj kl. 8:45 
Legendary lords from this mod are having some of their skill trees being replaced by SFO. Some of them are missing the basic yellow trees that include increasing skills like melee attack /def etc.

Some of the lords that are themed like the bear kin don't have any research or skills that improve corrupted bears for example.
RogueSkeptic 9. apr. kl. 12:19 
I hope this gets updated, I love SFO and SCM
christiansultana 5. apr. kl. 23:01 
Crashes for me too, great mod
Cultist of Tzeentch 24. mar. kl. 16:29 
Just letting OP know.

They added some new lords and heroes to the original mod.
NorscanWarlord 21. mar. kl. 11:43 
Crashes for me
Cultist of Tzeentch 2. mar. kl. 20:30 
the unique items you get in the original mod, when releasing enemy lords, doesn't seem to trigger.

(tested with only the required mods - Playing as world walkers)
kvakva))) 11. feb. kl. 6:35 
First off all thanks for your work.
Want to report that monster hunt does not work for new factions (for example Bjornling or Sarl). Various SFO Norscan Monster Hunt Compatibility Fix does not help for these new factions.
voiceofreason467 7. feb. kl. 14:13 
This mod doesn't load properly, it crashes.
C☺ck van Balls 26. jan. kl. 13:05 
I'm having a crash in regards to akkorak, is anyone else? Wondering if I fk'd something along the way. Appreciate any input thanks
Bobbers 30. okt. 2024 kl. 3:41 
I would like to report that I noticed both types of Marauder Horsemen + marauder horsemasters missing their changed health pools. Potentially chariots too(?) I don't actually use chariots so in their case it might just be low by default

Their health is at around ~4500 on Ultra unit size, with marauder horsemasters having around ~4920 HP
The health pool for pistoliers and outriders for comparison is at around ~10k
Diagnosed with boredom 16. okt. 2024 kl. 20:23 
Huscarls are missing from the recruitment pool as the building they're tied to in vanilla is switched to a different function in SFO and the Huscarls havent been moved to the capital building like other Norscan infantry
OHM 11. okt. 2024 kl. 11:36 
What DLC does this need? I have pretty much all of them. I can't seem to see which is required as it just loads to stoer home page.
Olenhol ᶘᵒᴥᵒᶅ 9. okt. 2024 kl. 20:16 
Cant recruit Huscarls anywhere. Where should they be recruited?
StrasserL 5. okt. 2024 kl. 18:14 
Heya, so might be a dumb question, but would you be able to increase the Tzeentch/Nurgle/Khorne/Slanesh Corruption from the Skeggi Dinosaur Temple buildings? Right now is incredibly hard to actually get the needed corruption for any of the cool Skeggi tribe units
Carlton BEaEnkEs, no E 30. sep. 2024 kl. 14:04 
No need to be rude, was just wondering
=[NK]= Col. Jack O'Neil 30. sep. 2024 kl. 5:25 
Yeah Gabe.. Just do a Radious submod.. You slacker.