边缘世界 RimWorld

边缘世界 RimWorld

Metabolic Adjusters V2
25 条留言
Rapson 10 月 21 日 上午 8:41 
These metabolism genes have to be crafted with mods like
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3352773112
(assuming its like the older version)
Rob Boss 8 月 26 日 下午 1:15 
how can i find them in game?

i havent seen a single one of those genes so far.
Vernola 8 月 6 日 上午 11:46 
can you make babies with god race or no
Öffentliches Ärgernis 8 月 3 日 下午 10:31 
@WabbaCat Don't know specificially if these are pickable, aber this mod should allow you to disable single components (even during game without breaking) from mods:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3521312241
EXistenZ 7 月 24 日 上午 8:10 
Thanks (●'◡'●)
Azure 7 月 21 日 下午 5:34 
Thanks for the update!
WabbaCat 7 月 21 日 下午 5:18 
are there mod settings to disable select ones? Like what if I wanted to disable anything from 20+/- ?

10 looks like a good stoping point to me. But I guess it really isnt a problem if you just dont create any pawns with the gene, lol.
Green Giggler  [作者] 7 月 19 日 上午 9:26 
I've updated this mod so that genes shouldn't spawn on traders anymore.
Azure 7 月 13 日 上午 12:38 
Could we have a version that only has +-100 genes? So the merchant don't always sells genes from this mod?
XReveranX_SG 7 月 12 日 下午 2:25 
The problem with pregnancy can be solved by using the mod "Metabolic Efficiency Uncapped" it removes the metabolic ceiling.
ItsKairoKay 2024 年 11 月 29 日 下午 12:18 
@{SK} That Lamer i mean that gets rid of the gene entirely, i want them GONE from traders only or just genepacks in general, that doesn't solve my problem with it
{SK} That Lamer 2024 年 11 月 17 日 下午 11:58 
@Wolf653 use cherry picker.
ItsKairoKay 2024 年 10 月 12 日 下午 9:31 
would it be possible to just blacklist these specific genes from traders. i was thinking of just making them archite because like getting a 100 metabolic efficiency genepack in a trader from a mod i intended to use for band-aid fixes when i'm too clueless on how to get a desired metabolic efficiency on custom xenotypes i'm making, is bit ehhhhhh undesirable
ShadowX116 2024 年 6 月 15 日 上午 1:13 
Oh, I think I figured it out.
Biotech was being Biotech and being dumb with the RNG. I picked up Better Gene Inheritance, and that seems to do it since it basically removes the RNG if both parents have identical traits.
Green Giggler  [作者] 2024 年 6 月 15 日 上午 1:02 
That issue with them not being able to breed is not something I know how to fix. I'd presume it's something deeper into the code that I haven't reached or touched, so my apologies that it doesn't work.
ShadowX116 2024 年 5 月 30 日 下午 3:55 
Hey so, I have a bit of a strange situation.
I made a stupid-OP race because I wanted a chill game, and the metabolic rate went through the roof (of course), and I picked up your mod to bring it back down when I found out the game won't let them breed.

Well, even with the rate at only +3 in total (with your adjusters), the game still won't let them breed because the "metabolic rate is too high," when the max is supposed to be 5. Any ideas?
L. Velociraptor 2024 年 5 月 7 日 下午 2:07 
@Victor -- Use a mod like Tweaks Galore that allows you to change which genes are valid to appear on trader genepacks.

I have the entire contents of this mod as well as one other mod with similar adjusters disabled in genepacks and they haven't shown up for me at all.
RabidStoat 2024 年 5 月 5 日 下午 2:14 
Would you consider additional adjusters/an alternate pack to do the same for VRE:andrroids? I was just trying to work out why my new colony was expiring so quickly and realised they weren't the godly specimens of my last start....
Victor 2024 年 5 月 4 日 下午 12:43 
They are very overpowered, since you can get them from trading, rendering the whole metabolic efficiency broken :/
Vseman 2024 年 4 月 27 日 上午 12:26 
I’ll just reenable the old one, since the name changed and use this on the next playthrough
Green Giggler  [作者] 2024 年 4 月 26 日 下午 6:07 
No, it is not. It is never recommended to remove mods from existing save files. The thing is that the "defnames" (defnames allow the game to identify the item) of the genes are different between the two.
Vseman 2024 年 4 月 26 日 下午 4:38 
is it safe to remove the old version and insert this one into an existing savefile? thanks
Green Giggler  [作者] 2024 年 4 月 26 日 上午 7:56 
Should be fixed.
Green Giggler  [作者] 2024 年 4 月 26 日 上午 7:52 
Heh, sorry about that, I goofed trying to rethink my logic. Haven't been messing with xenotypes in a while so I kind of forgot. Don't know where the concept of removing points being more favorable. I'll fix it.
ApocRNG 2024 年 4 月 26 日 上午 7:28 
Hey. You accidentally put the icons the wrong way around. The smiley face removes points and the sad face adds points.