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Oh, right, I didn't handle that during the 1.6 update. I thought about it, but since it requires a bit more advanced implementation than a simple UI mod, please wait until I have time to work on this mod.
Did you verify that it occurs with the minimal configuration? I tried creating a policy earlier, but it didn't crash.
Please submit the Player.log file after the crash. Without it, I can't say anything.
After testing for about 30 minutes while switching previews, no increase in memory usage was observed. The fix for the memory leak we implemented last month probably hasn't been applied yet. Please update the mod.
log is filled to the brim with "Resource ID out of range in SetResource ..." and "Resource ID out of range in GetResource ..." messages, but no errors or nothing before that, just normal log flow of other mods
Is the Ideology insufficient? Anyway, I have always decided not to extend the filter's functionality.
The cause lies in the absence of a <label> for SWCP_LegendaryEffectStats within that mod's Thing_VATS_Zoomer.xml file. Giving any label will resolve the issue. Do you know how to do this?
I use over 250mods. I disabled/enabled mods until it worked again.
In my case, the mod causing it to not work again was "KotOR Resources and Materials". I think it's not your mod but their that is broken.
This was likely caused by some kind of memory leak and COULD have been fixed by the update.
If it hasn't been fixed, please provide further information such as crash logs and steps to reproduce.
Resource ID out of range in SetResource: 1049041 (max is 1048575)
Resource ID out of range in GetResource: 1049041 (max is 1048575)
Resource ID out of range in GetResource: 1049041 (max is 1048575)
Resource ID out of range in GetResource: 1049041 (max is 1048575)
Resource ID out of range in GetResource: 1049042 (max is 1048575)
Resource ID out of range in SetResource: 1049042 (max is 1048575)
Resource ID out of range in GetResource: 1049042 (max is 1048575)
Resource ID out of range in GetResource: 1049042 (max is 1048575)
Resource ID out of range in GetResource: 1049042 (max is 1048575)
Resource ID out of range in GetResource: 1049042 (max is 1048575)
Resource ID out of range in SetResource: 1049042 (max is 1048575)
Resource ID out of range in GetResource: 1049042 (max is 1048575)
Resource ID out of range in GetResource: 1049042 (max is 1048575)
Resource ID out of range in GetResource: 1049042 (max is 1048575)
- Harmony
- LordKuper.Common
- Work Manager
- Nice Bill Tab
- Common Sense
- RimHUD
- Health Display
- Replace Stuff - Continued
- Smarter Deconstruction and Mining
- LWM's Deep Storage
- And of course Choose Your Outfit
I have no crashes without Choose Your Outfit !
Can't open the dialog? I think an error has been recorded, so please enable HugsLib, press the edit button to open the dialog once, and then press Ctrl+F12 to output the log and share it.
Since this is a pure UI extension, it cannot do anything that the vanilla filters cannot do.
While I was making this mod, something called an “outfit” in the game changed to an “apparel policy.” That's a good suggestion, but I like the current simple name.
I need a little more information to solve this issue. Does it freeze and crash? Or does it just stop responding for a while? Under what conditions does this happen? What mods are you using? If it doesn't crash, can you show me the HugsLib log? Or if it's a crash issue, Player.log one.
Are you referring to the add/remove policy buttons? Are they not next to the policy name?
All UI elements need to be set in proportion to the window size, so... I'll do that if I feel like it.
"Compositable Loadouts" does what you are looking for.
@Hebrux
I consider this mod to be a pure UI extension and will not extend the functionality of the filter. So sorry, but what the vanilla filter can't do, this mod can't do. If there is a mod that extends the functionality of the filter, I will consider supporting it.
For example, I want Apparel A and B to be accepted but if B exists, wear B instead of A always
There is no feature to change the default.
@Niligan De Montigny
I'll deal with it when I have a hand.
i love your mode and the mode Outfited(continued) but the other mode change the layout of your. do you knot if you can make your and the other compatibe ?
Normally, the rename button moves next to the policy name. If it's not showing, then I suspect some conflicts. In that case, give me the HugsLib logs and I'll investigate.
I think the CPU resource consumption appears higher because it works with multi threads. If you close the menu, it doesn't affect anything at all.
Also, it's the first program I've ever made, so I think I can make it a little lighter now.