边缘世界 RimWorld

边缘世界 RimWorld

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Choose Your Outfit
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
986.420 KB
2024 年 4 月 25 日 上午 3:03
11 月 25 日 下午 2:43
63 项改动说明 ( 查看 )

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Choose Your Outfit

描述
Overview
This is a mod to expand the apparel policy management dialog to make it easier to create filters.

The list of apparel displayed in the lower middle can be narrowed down by various filters, and the selected apparels can be applied directly to the filter.

There is also the feature to preview the appearance of pawns with selected apparels and the ability to register bills of selected apparels in worktables.

Features

To access the UI of this mod, open the "Manage apparel policies" dialog.


  • Filter by layers of the apparel
  • Filter by coverage of the apparel.
*The part of the body covered by the apparel moused over will be highlighted.
*Body parts covered by the apparels currently selected on the selected layer will be filled in.
*Apparel that cannot be worn together with the currently selected apparels will have a darker background.
*When "All Layers" is selected in the Layer List, for each body part, "the percentage of layers with apparel that the body part can wear that is actually covered by the currently selected apparel" is displayed as a color shade.


  • Filter by the offset effect that the apparel has or the value of a specific status item
  • Sort apparel list by status item with numerical values
  • Show only currently researched apparel in the apparel list
*Filterable status items turn a little yellow on mouse-over (you cannot filter on less meaningful items).
*Whether the item is filtered by value or by having that item is noted in the tooltip.


  • Select the quality and material of the apparel to be displayed on the information card
*If you are sorting by some status value, the sorting will be based on this selected material.
*If you change the material, the material of apparel with the same material category will also be changed.


  • Filter by apparels that can be worn by selected colonist
  • Reflects the specified apparels from the selected apparels in the preview with the specified material
*One colonist is always selected ("any colonist" was too laggy, so it was eliminated).
*Clicking on an apparel from the selected apparel list will deselect it.


  • Add the bills that make the selected apparels to the worktables on the map
*Options in the confirmation dialog enable to register only the previewed apparel and allows only the material you have specified for preview.
*It will be added to the first recipe found and the first worktable found. If there is more than one, no selection can be made for now.

Other Features
  • Right-clicking on the apparel list brings up a menu to add/remove apparel to/from all policies.
  • Right-clicking on an apparel with a pawn selected on the map adds a menu to add/remove apparel to/from the pawn's current policy.


    *If the selected colonist is missing a body part, the part will be hidden.*If the colonist has lost all body parts related to the apparel, that apparel will have a darker background.
    MOD Conflict
    Body part selection is done by BodyPartGroupDef for that part. The body part selection button also conforms to this, so for example, ears are selected together with the head in this mod alone, but if there is a new definition of ears as a BodyPartGroupDef, such as Jewelry, the ears can be selected by themselves.The display of body parts is limited to those with a defName or custom label that matches the path id defined in the svg in the ButtonColliders folder. So if you have a race composed of bodyparts with special names, the bodyparts may not be displayed.In other, If you have a mod that modifies Dialog_ManageApparelPolicies, there is a high possibility of conflict.And please let me know if there are any unnatural English expressions in the mod. The author is not an English speaker.For a list of known mod conflicts or to make a detailed report.Discord[discord.gg]GitHub[github.com]CC BY-NC-SA 4.0[creativecommons.org]
热门讨论 查看全部(1)
34
10 月 27 日 下午 7:43
置顶: Bug Reports
LS
329 条留言
Salep 11 月 26 日 下午 1:39 
For a second, I thought this was a mod similar to transmog, one that lets us customize visual appearance of outfits the pawn wears.
Since the fork of Transmog is very buggy, maybe you could make your own version.
I can see the preview... it just has to stay that way :GravityCat:
RocketRacoon 11 月 26 日 上午 2:42 
Thanks! This fixed it. I guess it should be future proof unless something explicitely messes up with this mod, since I'm using 690 mods ish.
LS  [作者] 11 月 25 日 下午 2:47 
@RocketRacoon
I never figured out what the conflict was, but I changed the method for adding the float menu to a more “1.6-featured” approach.
This should correctly add the float menu option, provided the option is not disabled.
RocketRacoon 11 月 25 日 下午 12:36 
Nevermind, ignore the preview thing, I had to select again in preview, my bad. The Add/Remove still doesn't show up :D
RocketRacoon 11 月 25 日 下午 12:31 
For me the Add/Remove also doesn't show up, but for sure it's a mod conflict.. and I have a lot of them. Also, for some reason, the preview doesn't get updated anymore https://gist.github.com/HugsLibRecordKeeper/38b706a2a29dc0d3542db103091db19c If you have time can you please take a look? I don't see any errors when right clicking/when I'm opening the outfit window. Thanks!
jaeger972 11 月 9 日 上午 9:18 
Updated my description to reflect that your mod still works.

Inspired by a now now longer working feature of Choose Your Outfit
It seems my version of the mod just wasn't up to date yet. My work wasn't entirely in vain though since this mod adds categories/filters as well like "smeltable" and anything similar.
My mod also touches on Food and Drug Policies.
LS  [作者] 11 月 9 日 上午 9:14 
@jaeger972
Ah okay, the float menu got overhauled in 1.6, and yes, it was updated in this mod too.
Probably your mod files just hadn't been updated.
jaeger972 11 月 9 日 上午 8:53 
i haven't actually looked at you code btw, just made my own from scratch
the issue might be something else entirely
i tested it with a minimal mod list that mostly consisted of dev tools
jaeger972 11 月 9 日 上午 8:43 
maybe my version of your mod just didn't update correctly for me
i have over 1000 mods and steam tends to struggle with updating them ':D
jaeger972 11 月 9 日 上午 8:42 
i think it was FloatMenuMakerMap