边缘世界 RimWorld

边缘世界 RimWorld

ANDH - Animals Nuzzling Detects Horrors
91 条留言
L. Velociraptor 8 月 24 日 下午 3:12 
Thank you for the update! :p2cube:
DuckGoosebear PrairieDogLover 8 月 24 日 下午 3:09 
Thank you, we love you! :NekoShock:
alatta  [作者] 8 月 24 日 上午 11:06 
(Haven't tested it thoroughly yet - It worked in a testing environment)
LetTheMossReclaimYou 8 月 24 日 上午 11:05 
Neat, thank you.
alatta  [作者] 8 月 24 日 上午 11:04 
Maybe now.

- Removed HugsLib requirement.
- Removed FSharp requirement.

Enjoy
LetTheMossReclaimYou 8 月 24 日 上午 1:55 
When's the 1.6 update happening?
Wolf 8 月 3 日 下午 1:18 
1.6 Plz
DuckGoosebear PrairieDogLover 8 月 2 日 上午 11:50 
Mayhaps
黛西·露珠·毛毛 8 月 2 日 上午 7:10 
1.6 perhaps?
GULÉ🏠 7 月 27 日 上午 1:36 
Does this need 1.6 update?
DuckGoosebear PrairieDogLover 7 月 25 日 下午 6:17 
@L. Velociraptor thanks
L. Velociraptor 7 月 25 日 下午 4:16 
I've been using it on a very deep modlist and so far no issues. Haven't encountered a metalhorror yet, but at least no issues yet. I'll report back as soon as I encounter one.
Argyuile 7 月 20 日 上午 12:30 
Anyone tried this in 1.6 yet?
AsidMjolnir 7 月 19 日 下午 2:07 
@✙Старийꑭ, why does Mac want the flamethrower?!?
SamuraiBoomey 7 月 14 日 上午 6:35 
1.6 please? :happy_yeti:
✙Старийꑭ 5 月 25 日 上午 9:57 
@Solstice Initiative Mac wants the flamethrower)
The Dutchman 4 月 11 日 下午 7:38 
@Psyckosama Blatantly false
Psyckosama 2024 年 9 月 20 日 下午 9:27 
Please consider removing hugslib from your requirements. It badly impacts game performance.
apadilla124us 2024 年 7 月 29 日 下午 4:54 
Can this be expended to all animals with the advance intelligence training?
Kubility 2024 年 6 月 23 日 下午 11:03 
We need proper metal detectors to put right before the entrance.
Solstice Initiative 2024 年 6 月 16 日 下午 2:54 
How long were you with that dog?
Omnires 2024 年 6 月 8 日 下午 7:47 
Random question. But is there a mod that does this same thing but for other things? Like people with flesh organs, or cancer (real life dogs and cats do this), or how some they can sense things like earthquakes before they happen?

I just want to know what is possible for when I next do a solo tribal beast master run. high melee and animals, low in everything else. Sure there might be metal horrors, how do they fair against a pack of 20 wolves and 3 thrumbos?
Enlonwhite 2024 年 6 月 7 日 下午 4:53 
I admit I haven't played yet on the anomaly expansion (though with mods before that I had similar events with hidden horrors, mimics and such).

But the fact that Nuzzling animals can rat out hidden horrors actually makes some of the ones that only nuzzle and should be nuzzling more often then most others to have an actual use, a really interesting concept and makes them more valuable as a colony animal. Thank you

I think I will use this mod then, Nuzzle away you kitty cats and Dogos!
TheCarrierPrimoris 2024 年 6 月 3 日 上午 5:32 
Little known fact: Nuzzling animals can also detect metalhorrors in them, too. Fortunately, metalhorrors spawned from most household pets are too small to be threatening, and pets are rarely good enough at cooking or surgery to make infecting them worth it. Nuzzling metalhorrors can also detect animals infesting them, but it's obviously trickier to cuddle with spike monsters. Source: I made it all up! Or did I? Cuddle your pets just to be sure.
Bam4000 2024 年 6 月 1 日 上午 7:44 
Just like in them hollywood movies. Great mod!
alatta  [作者] 2024 年 5 月 24 日 下午 7:06 
@Fishkeeper01
Glad to hear it worked nicely! Even I couldn't get a pet in a real playthrough before metalhorror happened.
Fishkeeper01 2024 年 5 月 24 日 上午 11:03 
Just wanna say, this mod may have saved my colony from DOOM. I love it. Dave (yes, that's legit his name xD) does not love it, but at least my prison cells are fairly decent.
Hallowieners 🍩 2024 年 5 月 15 日 下午 10:10 
honestly props to keeping the mod's scope within vanilla game mechanics.
TheSevenSins 2024 年 5 月 11 日 上午 10:07 
So the way it would work would be this: Have a hediff that makes a pet no longer nuzzle their owner. If the hediff holder has a surgery by a non metal horror and they are a metal horror, it will always lead to a discovery. However, someone might have the hediff and not be a metal horror, they just happen to be a bad owner.
TheSevenSins 2024 年 5 月 11 日 上午 10:02 
My suggestion for the false alarm would be this: Add other ways for the animal to not want to nuzzle their master anymore and make the feedback message less obvious. exemples would be
- Has the master hurt the animal in some way?
- Has the animal witnessed their owner kill a different colony pet or a animal of the same specie?
- Has the animal not been fed in a while?

This would make it so the message would always have a reason to appear, but the reason might not always be because of a metal horror. Funny enough, you could make it lead to a situation where a metal horror host just happened to have a beserk breakdown leading it to hurt the animal, and despite the suspicious being casted for the wrong reason, still lead to the discovery of the metal horror.

This would make the "false positive" not be random and feeling unfair, while still giving the opportunity to make player have doubt as there might still be a chance of it being a false alarm.
SPARKEY 2024 年 5 月 5 日 上午 1:09 
@alatta Scope Creep. Thank you for trying, and importantly not pushing out something you weren't happy with.
Mod is still very good and provides a decent reason to not turn Lassie into emergency winter rations :steamhappy:
Lorebot 2024 年 5 月 4 日 下午 9:15 
@alatta no errors that can find. After a bunch of testing and chatting with people I believe the issue isn't with this mod, it's with Almost There! a mod that allows you to force caravans to not stop for rest. The issue began after bringing home a caravan under a forced march option of that mod so I think it changed some sort of variable that's making my penned animals not sleep at night. If I take them out of the pens and rope them to a caravan spot they'll sleep normally. It's pretty frustrating trying to troubleshoot this so I'm kinda grasping at straws looking for help
alatta  [作者] 2024 年 5 月 4 日 下午 9:02 
After implementing a false alarm, I decided not to upload it.

1. There is no false alarm system in base Anomaly. If a pawn's metalhorror implant hediff is revealed by pawns chatting each other, it is 100% sure the pawn is infected. No "fake" here.
2. I may not add the hediff with false alarms. But once a player figures out the difference in health tab (hediff exists vs. not), it's an annoyance, not a feature.
3. I may add a separate hediff with the same name and description. But the description's writing is not compatible with false alarm - it's written for an infection, not a suspicion. It will be confusing.

I do think false alarm system well implemented will augment the DLC's horror-ness, but it will extend this mod's scope too much. Sloppy implementation will add little to the game.
alatta  [作者] 2024 年 5 月 4 日 下午 8:50 
@Lorebot Was there any error logs?
Cap'n Crunch 2024 年 5 月 4 日 上午 5:39 
That sounds like a pretty good idea mahnenvulf
Lorebot 2024 年 5 月 4 日 上午 4:51 
After installing this mod and sending out a caravan I'm suddenly having an issue where my animals in pens refuse to sleep and will keep going till they collapse from exhaustion. Has anyone else experienced anything like this?
I played with the mod for more than 5 hours before sending out my first caravan and I can't think of any other event or thing I did that happened around the time my pen animals stopped sleeping, this was the only mod I added today, and my non-pen animals seem unaffected and sleep normally.
mahnenvulf 2024 年 5 月 3 日 下午 4:34 
You should add a % chance config for a false alarm. Really up the horror.
Pub Terrorist 2024 年 5 月 2 日 下午 4:50 
Holy shit need need to be in vanilla game. The horror aspect of metalhorror gets really turned down when it just randomly pop out and kill everyone, feels so random. But with this you start to realize slowly, which greatly increases horror values
Fat_Ninja [⬇⬆➡⬆⬅⬆] 2024 年 5 月 2 日 上午 6:34 
I dont have anomaly but this is oddly terrifying.
Deathstar 2024 年 5 月 2 日 上午 4:01 
Flavourful, I like it
UyTheo 2024 年 5 月 1 日 下午 6:43 
Fear the nuzzles you metalhorrors!
alatta  [作者] 2024 年 4 月 30 日 下午 6:30 
There's no ferrets
Weasel699 2024 年 4 月 30 日 上午 8:44 
add ferrets to the list?
NeveHanter 2024 年 4 月 30 日 上午 2:23 
Suggestion: Add an option so its not explicit message/letter but make animal change its behaviour around the infected pawn, i.e. it could avoid, run away or move faster around the pawn after it muzzled and detected the horror, that way it will be more subtle and would require some awareness from player.
Calineos 2024 年 4 月 29 日 上午 5:52 
What if... the metal horror really does not like being found out, making the infected colonist lash out against the animal? It could just be them yelling or an involuntary flinch, resulting in a weak punch to scare the animal away. This might be the ultimate proof for an infection, but looking at how much everyone likes the false positive idea: A colonist close to the breaking point might also be harsh when an animal suddenly snarls at them. And it would worsen their mood even more, be it due to anger or regret.
Not sure if that's too big of a suggestion though!
TheVillain 2024 年 4 月 28 日 下午 8:22 
this is amazing
this makes me want to get anomaly
10/10 mod
alatta  [作者] 2024 年 4 月 28 日 下午 7:18 
Okay, the demands are higher than I thought
I'm on a vacation now so implementation will begin after this thursday
TurtleShroom 2024 年 4 月 28 日 下午 5:53 
This is brilliant. I can't wait to use this when I get the "Anomaly" EP.
The Dutchman 2024 年 4 月 28 日 下午 3:21 
False positives makes sense for sure.
Opes 2024 年 4 月 28 日 下午 12:02 
I´m voting for a mod option for false positive results... Please! :)